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Posted (edited)

soon i hope :grin:

 

view from Nato CC-Air HQ

 

post-30257-057631300 1299103311.jpg

 

meanwhile at the Radar Station overlooking the harbor

 

post-30257-086047000 1299103391.jpg

 

Uzunada Naval Base at the entrance to Gulf of Izmir

 

post-30257-053864600 1299103461.jpg

Edited by PureBlue
  • Like 2
Posted

One of the experiments sitting on my backup drives

gear finally working :yes: and don't mind the lack of nose one :yikes:

 

 

 

I hate UVW unwrapping

Posted (edited)

is that a new Fargo I spy with my nearsighted eyes???

----------

Departing MacDill ... (testing some tiles)

 

 

wrench

kevin stein

Edited by Wrench
Posted

is that a new Fargo I spy with my nearsighted eyes???

 

Yes it is, a test project I slowly do from time to time.

Posted

is that a new Fargo I spy with my nearsighted eyes???

----------

Departing MacDill ... (testing some tiles)

 

 

wrench

kevin stein

 

Wrench

 

Make sure you get with eburger68 because we have a working install of OTC for SF2 done. Just tweaking it now, looking at a late spring, early summer release.

Posted

Wrench

 

Make sure you get with eburger68 because we have a working install of OTC for SF2 done. Just tweaking it now, looking at a late spring, early summer release.

 

Hey, question, does the OTC map extend all the way to Cape Canaveral?

 

FC

Posted

amariani

 

Nice work on the F-4's. You beat me the Seymour Johnson one, I had started that last night....:good:

Posted (edited)

FC: yes it does. In the TE, I was able to id where Merrit Island (should) be, but for most players it'll be behind The Wall. To say nothing of the easily accessable Bahamas

 

Hope you guys straightened out all the tile faults ... at least I'm adding the cities (and proper shaped Nike bases)

 

Even thinking of rebuilding the tiles COMPLETLY using GH3 (already started -- but it'll take a looooooooong time to get that mess sorted)

 

wrench

kevin stein

Edited by Wrench
Posted

FC: yes it does. In the TE, I was able to id where Merrit Island (should) be, but for most players it'll be behind The Wall. To say nothing of the easily accessable Bahamas

 

Hope you guys straightened out all the tile faults ... at least I'm adding the cities (and proper shaped Nike bases)

 

Even thinking of rebuilding the tiles COMPLETLY using GH3 (already started -- but it'll take a looooooooong time to get that mess sorted)

 

wrench

kevin stein

 

Im not sure what eburger has done tile wise. You it might be better to get with him and see what he has planned.

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