Gustav Posted November 29, 2011 Posted November 29, 2011 (edited) Phantoms during Linebacker Edited November 29, 2011 by Gustav
+ravenclaw_007 Posted November 30, 2011 Posted November 30, 2011 (edited) AGM-65 and GBU-12 close up Edited November 30, 2011 by ravenclaw_007 2
Streakfalcon Posted November 30, 2011 Posted November 30, 2011 Sometimes,at the right angle,at the right moment,this game looks really good.
+EricJ Posted November 30, 2011 Posted November 30, 2011 I have to say that flying Anatolia is nice... 1
Gustav Posted November 30, 2011 Posted November 30, 2011 Volker, you did an awesome job on GBU ! ASW terrain by Wrench, tiles by Stary, thanks to both ! 1
+EricJ Posted December 1, 2011 Posted December 1, 2011 I think Ravenclaw one of the reasons I like flying the Albatross is just the simplicity (even in the combat version), no bells and whistles, etc. Besides I've flown the Super Hornet quite a bit
+ianh755 Posted December 1, 2011 Posted December 1, 2011 Downloaded the amazing Desert Re-Tiles by JSF-Aggie and took the TW Kfir C2 out for a spin.
+Wrench Posted December 2, 2011 Posted December 2, 2011 Screenshot thread? yeah, right. not with all the jibber jabber and wasted bandwidth with all the unneeded comments (you know who I'm looking at....) to get back on track...here's a REAL screenshot 1
+EricJ Posted December 2, 2011 Posted December 2, 2011 On finals after a 33 minute flight doing gun runs. (Another plane I like to fly on a blue moon)
Spinners Posted December 3, 2011 Posted December 3, 2011 Gloster Meteors (In the spiffing Swedish terrain)
Slartibartfast Posted December 3, 2011 Posted December 3, 2011 Op Darius Screenies... Death of a Rhino Hello Mr Tiger As I said HELLO MR TIGER... Oooo Look ground pounders... Heading out over the waters...
+SidDogg Posted December 3, 2011 Posted December 3, 2011 Just looking at slartibartfast screenies... how do you get the water map effect to stretch to the horizon, instead of stopping short? ...just asking. SidDogg
CavtankerKyle Posted December 4, 2011 Posted December 4, 2011 There's more than one way to skin a C-130:
+Fubar512 Posted December 4, 2011 Posted December 4, 2011 Just looking at slartibartfast screenies... how do you get the water map effect to stretch to the horizon, instead of stopping short? ...just asking. SidDogg The only way to do it, is to edit the shader in order to extend the distance that normal maps visible from the players POV. But, unless you edit the number of normal maps per water tile, you wind up with oversized, fake-looking waves. This is what it I have it set to look like from 400 feet:
+76.IAP-Blackbird Posted December 4, 2011 Posted December 4, 2011 Nice Bombs on the Harrier, but you forgot your ejection seat Volker
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