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Posted

1. Better terrain engine/creation

2. Inflight Refuelling

3. Better loadout interface similar to LOMAC

 

ludo.m54 JAT8100 and aleks is working on one right now. If you check the screenshot thread some pics were posted.

Posted

Surely not for the financial reason, lotsa folks would agree to do it for "free", right? Perhaps he didn't want any information leaks to the public, f.e. about features that would be cut-out after the beta-testing stage?

Posted (edited)

That's what I think. As when I worked for Ubisoft/Eagle Dynamics I was (and think I still am) under an NDA (Non-Disclosure Agreement) that essentially was legally enforceable once you signed it. When I did work for DCS: Black Shark I was under one. But I think the deal is either he has no legal way of enforcing it or just simply hasn't thought of it, or events led him to forgo the process.

Edited by EricJ
Posted

Patches that work,.....

last one worked for me :rolleyes:

oh, airplanes aren't magically spawned mid air over runway in real life? :grin:

  • Like 1
Guest 97texan
Posted

1. Tomcat

 

2. New A-6 pit

 

3. New F-104 pit

 

4. Some place new to fly. Balkans, Far East, I'm not picky.

 

5. AI that won't dump its stores to kill a ZPU-2.

  • Like 1
  • Dislike 1
Posted

1. Downloads Section, Mirage factory F-14B

 

4. http://combatace.com/files/category/28-sfwo-mapsterrain-mods/

 

Have to update them for SF2 but that's not too hard.

 

5.

 

[LevelBombAI]

RollInRange=7500.0

RollInAlt=2000.0

PullOutRange=1600.0

PullOutAlt=250.0

ReleaseRange=6000.0

ReleaseAlt=5000.0

ReleaseCount=1

 

I've used this for CAS missions in Afghanistan map, open up your aircraft _data.ini and paste this after the [FlightControl] section.

  • Like 1
Posted

1. It would be an excellent idea to add to the mission editor the ability to please the ground and air models to the actual map rendered form the game so you can see where you are placing your objects in the real world.

 

2. The ability to have a preference page to give the user a full information about Missiles Bombs ets.

 

 

Posted

....oh yeah....a Balkan Terrain would be nice also,so i can fly the Tomcats of the VF-41 Black Aces from the Roosevelt into Kosovo! :drinks:

 

.....Viper.

 

 

Check the KOSOVO Terrain AT CheckSix! :ok:

 

..Might have to do a little "conversion" work, but it's there..... :good:

Posted

5.

 

[LevelBombAI]

RollInRange=7500.0

RollInAlt=2000.0

PullOutRange=1600.0

PullOutAlt=250.0

ReleaseRange=6000.0

ReleaseAlt=5000.0

ReleaseCount=1

 

 

is it the ability to chose it as a individual setting for each plane (ex f-4, a-7, and so on) or is it a general setting like the one you find in the

AIRCRAFTAIDATA.INI?

Posted (edited)

General setting, you can apply it to any aircraft.

 

And SidDogg... "Conversion" is an understatement. Looks nice but needs to be honestly redone and if I had teh skillz I would...

Edited by EricJ
Posted

To be able to create/place specific Radar items in a terrain.

(SAM, ships and other vehicle that have radar) To have them act properly, radiate energy, be picked up by RWR and AI flights; that possibly react to these.

Posted

.....Viper.

 

 

Check the KOSOVO Terrain AT CheckSix! :ok:

 

..Might have to do a little "conversion" work, but it's there..... :good:

 

But Check this too..............it's a newborn project.....so it will takes a lot of time.........Balkan and much more......it's in italian but i think yo'll able to understand the meaning....check the whole thread it starts as a chat but.......

 

http://combatace.com/topic/60560-parlando-di-bagatelle-e-facezie/page__view__findpost__p__453857

 

 

cheers

 

Mau.

 

 

 

Posted

is it the ability to chose it as a individual setting for each plane (ex f-4, a-7, and so on) or is it a general setting like the one you find in the

AIRCRAFTAIDATA.INI?

 

This and the other AI sections can be added to the data ini of individual aircraft, since sometime in 2009 or so :)

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