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14 minutes ago, Veltro2k said:

np.jpg

Vickers VC10?

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almost ready for mapping

np.jpg

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Pretty.

Can you map it TW style...Fuselage/L-Wing/R-Wing/Tail section? 

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i wonder if it's possible to link deployment of the refueling hoses to airspeed, as opposed to gear retraction??? Say, have them extend around 200 knots??

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Maybe add animation key for non AI flight...AI will use anim anyway   just gives you the extra option

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2 hours ago, yakarov79 said:

Pretty.

Can you map it TW style...Fuselage/L-Wing/R-Wing/Tail section? 

want to volunteer again  ? :wink::rofl:

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22 hours ago, Veltro2k said:

want to volunteer again  ? :wink::rofl:

sure. with pleasure...:pilotfly:

 

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On 2/23/2021 at 5:52 PM, Wrench said:

i wonder if it's possible to link deployment of the refueling hoses to airspeed, as opposed to gear retraction??? Say, have them extend around 200 knots??

possible yes, the KC-135As boom is set by airspeed


[Refuel]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_MACH
CD0=-0.0010
Setting[1].Angle=0.0
Setting[1].DeployValue=0.00
Setting[1].RetractValue=0.32
Setting[2].Angle=90.0
Setting[2].DeployValue=0.240<<<<<<<<<
Setting[2].RetractValue=0.235<<<<<<<<<
MaxDeflection=90.0
MinDeflection=0.0
ControlRate=0.5
AnimationID=8
//ReverseModelOrientation=TRUE

i set the particular arrowed values on mine because of the hose drogue attachment (a "gunpod set many feet below the tanker"), it gets the boom lined up with the hose and drogue quickly

but if the hose and drogue animation are part of the model, no sweat and the speed can be bumped up some if a hose and drogue pod is used, then not so much. but responses are limited

V2K, will the hose be a part of teh model, and set to airspeed? That, detective, is the right question

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just a shot out of Souli´s paintshop

 

 

pie.jpg

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was talked into finishing it :rolleyes:

np.jpg

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was a pain gettin there, but this is the sharpest one yet imo.  lotta scratch- ish detail work

img01765.thumb.JPG.5e72a37472a22baac0de8181943a6d3a.JPG

img01764.thumb.JPG.e6b0573cf2cd1a29bd90dd2a704a6d6a.JPG

img01763.thumb.JPG.b313a40f3bbf56080a73ecc691a9f108.JPG

if this modding thing doesnt work out, might want to try making obscure airline decal sheets before getting the number to that truck driving school on tv

 

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np.jpg

np1.jpg

Edited by Veltro2k
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rear turret is acting funny, i do have it backwards in the mesh  

[tailGunner]
SystemType=GUNNER_STATION
PilotModelName=
SeatID=4
GunnerID=1
SetCockpitPosition=FALSE
Position=-0.100,-19.799,0.438
PitchModelNodeName=TTUrret
YawModelNodeName=TTUrret
GunRange=2500
PitchAngleRate=45
MaxPitch=50
MinPitch=-40
DefaultPitchAngle=10
YawLimited=TRUE
YawAngleRate=45
MaxYaw=237
MinYaw=123
DefaultYawAngle=180

img00008.JPG

np1.jpg

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ready to map

np.jpg

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Please map the inner side of canopy frames in interior color so we can use it in a OpenCockpit=True way.

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Quote

rear turret is acting funny, i do have it backwards in the mesh  

not sure but iirc you have to swap pivot around like a helo rotor not 100% sure tho

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2 hours ago, russouk2004 said:

not sure but iirc you have to swap pivot around like a helo rotor not 100% sure tho

Thanx Russ,,,the answer was in front of my face all the time and didn't think of it " old age is a bitch "  :stars: :drinks:

Edited by Veltro2k

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