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      2019 Drive   05/31/2019

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On 3/20/2019 at 10:29 PM, russouk2004 said:

Try making the pod as last rocket so it drops off ?

Interesting...............with the present setup the pod disappears when the first rocket is fired. Unfortunately, still haven't got the AI to fire a full salvo although sometimes they fire large salvos. Making the pod a fake rocket that just falls away when fired might be worth a try but it would be a different rocket and I'm not sure how the AI decides which rocket to fire first. Maybe use a closer engagement distance for the fake rocket. :dntknw: Might give it a try.

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wrong trijet Russouk. Think McDonnel Douglas, not Lockheed (although Tristars would be nice in game too)

meanwhile, about 60 percent done

img01105.thumb.JPG.1da029a79f889bb35a34fcc7d6d618db.JPGimg01106.thumb.JPG.c54542efca4d4bc517184aaba52b171e.JPG

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Final testing and packaging has started for an RCAF CF-100 MK-4 Euro version. The plan is to make separate packs for European and North American service. The European Mk-4 pack will have a tight date range from November, 1956, to December, 1962. The Belgian MK-5 will be uploaded later with a historic date range as well.

The North American pack will reflect the longer date range for Canadian MK-4/MK-5 service and may include a dedicated ECM version but that's still getting some research.

The MK-4 flight manual mentions the capability of carrying four 1000lb bombs. This wasn't done in practice but secondary STRIKE and ANTI_SHIP roles will be included with the primary roles being INTERCEPT and CAP.  Air to air rocket tests are continuing and the AI are sometimes completing successful intercept missions against IL-28's but with less success against fighter sized targets. The TU-16 is more or less immune to AI intercepts, although I've seen a few collision course kills by the AI. By collision course I mean ramming! When player flown it might be possible to maneuver the CF-100 formation into a better firing position against the TU-16's prior to "engaging air" but I haven't had any success yet.

The external tanks on the CF-100 were "no jettison" although the fuel could be dumped from them over a 2-3 minute period. The performance penalty when carrying external tanks is quite high so they won't be included in the load out ini except for secondary RECON missions. Recon in this case being the guy in back with a camera. [ It's been done before]

"What If" load outs will be available for radar and infrared guided missiles  but not included in the load out ini.

The rocket pods will be carried on intercept missions only as they are almost totally useless against maneuvering fighters. For cap missions the load out will be guns only.

Still some research going on but It seems the RCAF versions sent to Europe were all MK-4's with some RCAF numbered MK-5's being flown to Europe but handed over to Belgium on arrival.

Any further info on CF-100's in Europe appreciated.

5cb9e149ba8d6_CF-100Mk-4.thumb.jpg.30eadbe517c9a9005af83a7f20cc9e76.jpg

5cb9e177d09c7_CF-100CAP.thumb.jpg.2a95d53aece128dff4c50a9df6ff5b18.jpg

 

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On 19/4/2019 at 4:58 PM, baffmeister said:

 

The external tanks on the CF-100 were "no jettison" although the fuel could be dumped from them over a 2-3 minute period. The performance penalty when carrying external tanks is quite high so they won't be included in the load out ini except for secondary RECON missions. Recon in this case being the guy in back with a camera. [ It's been done before]

 

Dumped in Real Life or in game?

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i would have to say IRL, unless someones been heavily messing with the inis

but if that were the case i think AAR would be instituted before getting rid of fuel in game

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13 hours ago, daddyairplanes said:

i would have to say IRL, unless someones been heavily messing with the inis

but if that were the case i think AAR would be instituted before getting rid of fuel in game

That's why I ask.

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Well guys just wrote another mission of a F-35 hunting down an A-50 Mainstay...

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Also finding some bugs to quash here with 13 days to go before release...

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On 4/25/2019 at 1:29 PM, Stratos said:

Dumped in Real Life or in game?

The CF-100 could dump the tip tank fuel in RL. In game the tanks will be "no-jettison" and I don't know of a way to model the fuel dumping process.

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2 hours ago, baffmeister said:

The CF-100 could dump the tip tank fuel in RL. In game the tanks will be "no-jettison" and I don't know of a way to model the fuel dumping process.

As a work around you could have the tip tanks be loaded as a non-jettison tank but have the fuel value set as zero. Set up on another hardpoint (but in the same position), have the actual wingtip tanks that carry fuel but these can be jettisoned and have no 3d model (so are invisible). Thus when you hit the jettison drop tanks key the 'invisible' tip tanks with the fuel will be jettisoned but the 3d model of the (empty) tip tanks will remain. You would set the weight and drag values of the 'invisible' to tanks to zero. 

Edited by dtmdragon
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Actually I have a better idea. Have  invisible tip tanks that can be jettisoned like I said above but make the 3d model of the tip tanks part of the aircraft LOD. Set up the node name of the tip tank as the pylon 'ModelNodeName=' for the weapon station carrying that tip tank. Set up the 'PylonMass=' and PylonDragArea=' vales with the figures for what the tip tank would be. Thus when you hit the jettison drop tanks key the 'invisible' drop tanks with the fuel will be gone but the 3d model of the tip tanks (as the pylon that was holding the 'invisible' drop tanks) will remain on the aircraft. This method doesn't use multiple loadout stations etc

Edited by dtmdragon
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18 hours ago, dtmdragon said:

Actually I have a better idea. Have  invisible tip tanks that can be jettisoned like I said above but make the 3d model of the tip tanks part of the aircraft LOD. Set up the node name of the tip tank as the pylon 'ModelNodeName=' for the weapon station carrying that tip tank. Set up the 'PylonMass=' and PylonDragArea=' vales with the figures for what the tip tank would be. Thus when you hit the jettison drop tanks key the 'invisible' drop tanks with the fuel will be gone but the 3d model of the tip tanks (as the pylon that was holding the 'invisible' drop tanks) will remain on the aircraft. This method doesn't use multiple loadout stations etc

Excellent work around! The tip tanks were built as part of the model. Will give it a try. :declare:

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On 4/19/2019 at 7:58 AM, baffmeister said:

 

Looks great.  Great fun doing lead collision intercepts on Bulls.  Once you blow through on the initial pass and the full salvo away, trying to get in for guns kill is mostly suicidal.

Edited by Wrench
how many times do we have to say "don't quote posts with images attached???"

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On 4/27/2019 at 6:55 PM, dtmdragon said:

Actually I have a better idea. Have  invisible tip tanks that can be jettisoned like I said above but make the 3d model of the tip tanks part of the aircraft LOD. Set up the node name of the tip tank as the pylon 'ModelNodeName=' for the weapon station carrying that tip tank. Set up the 'PylonMass=' and PylonDragArea=' vales with the figures for what the tip tank would be. Thus when you hit the jettison drop tanks key the 'invisible' drop tanks with the fuel will be gone but the 3d model of the tip tanks (as the pylon that was holding the 'invisible' drop tanks) will remain on the aircraft. This method doesn't use multiple loadout stations etc

This work around works well! The dumping process is instantaneous instead of 2-3 minutes but it's more realistic than having no dumping at all so will include it in the CF-100 packages.

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one day I was chasing Q-5...I was already very close, enough to see this...

img00003.thumb.JPG.ec8e873583d7f7a7271892c2b8f94e82.JPG

 

So  I've made quick repaint. (very very quick). Due to mapping a few things still look aww...

but at least some small improvement.  

I never had a desire to improve more - as it is usually on my radar screen. 

img00001.thumb.JPG.19f0f532a15175ee51d9f10e42262d25.JPG

img00002.thumb.JPG.b3d79cd0880a4b7bce0beeb1efd91387.JPG

here => PLAAF_Silver-Green.rar

if someone wants gimp xcf layers. let me know. 

 

 

 

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