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Posted (edited)
15 hours ago, Wrench said:

(do we have a shocked face emoji??)

THAT is some serious detail!!!!

:yikes:

That's about as good as it gets I suppose

Edited by EricJ
  • Haha 2
Posted
19 hours ago, FLOGGER23 said:

What is that lever for?

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Never seen it before. But i posted the screenshot in a german forum. Perhaps one of the old MiG-21 pilots or technicians will answer. I let you know.

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Posted
39 minutes ago, Gepard said:

Never seen it before. But i posted the screenshot in a german forum. Perhaps one of the old MiG-21 pilots or technicians will answer. I let you know.

Here is the real one, in the PF goes inside the right aft panel (second pic)

image.thumb.png.7f021917dc7cd27ee3429c4c6b189315.png

170520-F-IO108-004.JPG

  • Like 1
Posted

The answer came fast. They say:

" Das ist der Hahn für die Luftversorgung der Flugzeugführerkabine. "

which translates into

" This is the lever for the air supply to the aircraft cabin."

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Posted (edited)
On 06.01.2025 at 5:28 AM, FLOGGER23 said:

I had some days with not publishing much of my WIPs, but I have been busy adding details, please, if you find errors, feel free to correct me :D

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And at the end I may have a question for @gepard

What is that lever for?

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Hello
Screen 10 Big Labels.
Lots of grammatical errors.
Full TRUE Text.
Label 1.
ВНИМАНИЕ!
1. ПЕРЕД СНЯТИЕМ СИДЕНЬЯ ОТСОЕДИНИ ТЯГУ ПИРОПИСТОЛЕТА,
ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ, ШЛАНГИ КПА 4 И ОТКРОЙ ЗАМОК СТОПОРЕНИЯ ПЯТЫ КСМ.
2. ВЫНУВ СИДЕНЬЕ ИЗ КАБИНЫ ЗАГЛУШИ ШТУЦЕРЫ, ОТВЕРСТИЯ В ОРК 11 И ШЛАНГАХ КРА 4 СПЕЦ. ЗАГЛУШКАМИ.
3. УСТАНАВЛИВАЯ СИДЕНЬЕ ПОДСОЕДИНИ ОРК 11, РАЗЪЕМ МП 150Д И ПРОВЕРЬ ПРАВИЛЬНОСТЬ РАСПОЛОЖЕНИЯ ШТЫРЕЙ ПОДНОЖЕК В НАПРАВЛЯЮЩИХ НА ПОЛУ КАБИНЫ.
4. УСТАНОВИВ СИДЕНЬЕ, ПРОВЕРЬ ЗАПИРАНИЕ ЗАМКА СТОПОРЕНИЯ ПЯТЫ КСМ ПО РИСКАМ НА ПОЛУ КАБИНЫ, ПОДСОЕДИНИ ШЛАНГИ КПА 4, ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ, ТЯГУ ПИСТОЛЕТА.

Label 2.
ПЕРЕД СНЯТИЕМ ФОНАРЯ ОТСОЕДИНИ НА ФЮЗЕЛЯЖЕ, А ПОСЛЕ УСТАНОВКИ
ФОНАРЯ ПОДСОЕДИНИ И ЗАКОНТРИ ТРОС ОГРАНИЧЕНИЯ ОТКРЫТИЯ.

Label 3.
ПЕРЕД СНЯТИЕМ ФОНАРЯ ОТСОЕДИНИ НА ФЮЗЕЛЯЖЕ, А ПОСЛЕ УСТАНОВКИ
ПОДСОЕДИНИ ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ.
..Best Regards.

Edited by michaelk
  • Like 3
Posted
30 minutes ago, michaelk said:

Hello
Screen 10 Big Labels.
Lots of grammatical errors.
Full TRUE Text.

Thank you!!!

image.thumb.png.8949da5fb4238d7704b3a68f47586e4d.png

On 1/6/2025 at 2:55 PM, Gepard said:

This is the lever for the air supply to the aircraft cabin.

And i have named it correctly now, Thanks!!!

  • Like 2
Posted
1 hour ago, michaelk said:

Service in the USSR Air Force 1990 :ok:

cool! i think thats brings us to two that served on the "other side" :biggrin:  (not trying to be rude, most of the site member military veterans of that age are from the US/NATO side)

to let you know, its better etiquette when quoting to not include the pic, outside of extreme circumstances

but thank you for the corrections and the labels. its always good to get guidance from those that have been there and done that :ok:

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Posted (edited)
1 hour ago, daddyairplanes said:

cool! i think thats brings us to two that served on the "other side" :biggrin:  (not trying to be rude, most of the site member military veterans of that age are from the US/NATO side)

 

Yes, I understand the nuance, but it is true nonetheless. It is a pleasure to communicate with former "opponents". Those days are long gone... (no politics). I am here for pure motives and interest. Many very good flight simulators (IL-2, LockON/LockON 2, Rise of Flight, DSC World) have Russian origins/Russian developers.
Best wishes to all. (Maybe my English is not very good, I studied it in 89-91 at service):smile:

Edited by michaelk
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Posted
3 minutes ago, michaelk said:

It is a pleasure to communicate with former "opponents". I am here for pure motives and interest. Those days are long gone... (no politics).

As a Soviet enthusiast modeler, I am happy to have another team member to correct my mistakes, which, in the end, are going to be beneficial to all of us.

@michaelk I may ping you separately for any help I may need, thank you in advance.

7 minutes ago, michaelk said:

(Maybe my English is not very good, I studied it in 89-91 at service):smile:

English is not my first language either, but as long as the ideas are understood, we will all be good!

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  • 3 weeks later...
Posted

...and just for grins and giggles after FINALLY figuring out how the TOD editor works, I've been looking over the India-Pakistan map, and rearranging the fugly TODs that I've hated from day one!! A major improvement in being able to have building ACTUALLY follow the street grid and not be all over the map (pun intended). Also will let me fix a bunch of things I never go right the 1st time

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Posted
On 1/24/2025 at 7:38 PM, Wrench said:

...and just for grins and giggles after FINALLY figuring out how the TOD editor works, I've been looking over the India-Pakistan map, and rearranging the fugly TODs that I've hated from day one!! A major improvement in being able to have building ACTUALLY follow the street grid and not be all over the map (pun intended). Also will let me fix a bunch of things I never go right the 1st time

Ever tought in adding small low poly cars in roads? So they simulate real traffic?

Runs for cover... :stars:

  • Haha 1
Posted

Well, for that, I"d need a Rolls Royce, to leave (abandoned) in the Himilayan foothills, like they did on Top Gear

 

--- I"ll be over here in the corner, giggling to myself...

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Posted
On 28.1.2025 at 11:50 AM, Stratos said:

Ever tought in adding small low poly cars in roads? So they simulate real traffic?

Runs for cover... :stars:

You can do that. But all TOD objects (houses and cars) must share the same single bmp or jpg file.

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Posted
14 hours ago, Gepard said:

You can do that. But all TOD objects (houses and cars) must share the same single bmp or jpg file.

It was done in GermanyCE terrain and the result was pretty good.

Posted
5 hours ago, Stratos said:

It was done in GermanyCE terrain and the result was pretty good.

true, but you have to either add dozens of very small patterns onto one jpg, or dozens of small patterns onto one huge jpg. either way can be time consuming

i am guessing youre talking about Rends Germany not stock

Gepard:vehicle traffic would depend on what your main use of terrain would be. for a future US-Canada war low traffic would be fine. but in and around suburbs and major cities, you'd want alot of traffic if it was peace time or long range war with Russia. take enough vehicles to boggle the European mind, double that then add three.  thats how much you should have on the smaller towns

yes we Americans love our cars :biggrin: and it would take alot IRL for us to give em up. but i fully understand if you choose nto to populate the terrain with them.

Posted

I mean it would be nice, but you're really not flying for the cars. Even in Microsoft Flight Simulator 2024 I more or less ignore the animated traffic as I'm not driving (I'll drive in A3 though) around the map. But either way I don't really mind it though as I'll be free flying around it sometime.

Posted
52 minutes ago, daddyairplanes said:

true, but you have to either add dozens of very small patterns onto one jpg, or dozens of small patterns onto one huge jpg. either way can be time consuming

i am guessing youre talking about Rends Germany not stock

 

Yes, Rends Germany IIRC that have buses, trucks and cars. Sorry but I never fully understood TODs so I don't know If my idea is feasible or not.

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Posted (edited)

One problem with TOD per tile is, that the number of TOD, which can placed on one tile, is very limited. Simple X-shape trees you can have around 800 and for simple cuboid shaped houses it are 500. If you use houses with pitched roof then the number is down to 200 or so. This is for detailed populating of a city tile very few.

Edited by Gepard
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Posted
5 hours ago, Stratos said:

Yes, Rends Germany IIRC that have buses, trucks and cars. Sorry but I never fully understood TODs so I don't know If my idea is feasible or not.

 

3 hours ago, Gepard said:

One problem with TOD per tile is, that the number of TOD, which can placed on one tile, is very limited. Simple X-shape trees you can have around 800 and for simple cuboid shaped houses it are 500. If you use houses with pitched roof then the number is down to 200 or so. This is for detailed populating of a city tile very few.

so like Eams said about inception.... its perfectly possible. its just bloody difficult

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  • 3 weeks later...
Posted

Only a question. Has someone already made this twin bomb rack?

67bf7b518c06b_BILD15WaffenstationenMiG-23BN.thumb.jpg.c04eb5a8b1be7fc84802c6e83c85b020.jpg

MBD-3-2UT-1  Soviet bomb rack for two 250 or 500 kg bombs. The original pylon had to be removed and was replaced by this rack. It was a time consuming job and thatswhy it was seldom used.

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