+daddyairplanes Posted December 16, 2020 Posted December 16, 2020 we got a Mjolnir in the weapons section? the Odinson is next 4 3 Quote
Jimbib Posted December 17, 2020 Posted December 17, 2020 Groom Lake was looking a little quiet so I've sprinkled it with extra clutter... lots of space to hide away some sneaky beaky projects. 14 1 Quote
NIELS Posted December 17, 2020 Posted December 17, 2020 Nice job Jimbib! Good to see bases getting attention! 1 Quote
+russouk2004 Posted December 25, 2020 Posted December 25, 2020 (edited) looking good..nose lumpy ?ed try making fuselages from boxes...and meshsmooth rather than turbosmooth....heres a rectangle (green)right and cylinder.....cyl turbosmoothed and box with meshsmooth quads...you get a better finish....and not so many lumpy areas...also the green box is lower poly count...nearly half. Edited December 25, 2020 by russouk2004 3 Quote
+FLOGGER23 Posted December 27, 2020 Posted December 27, 2020 I swear! i swear! i was just researching on how the retraction of the landing gear worked and one thing lead to another, i am innocent!!! Please pardon the mess, this is just a Franken Flanker, ALL IS A WIP... I want also to point out that in no way i am not a 3D modeller in no way, all i do is get planes from free sites (i have the links where i got them) and adapt everything (hence fore this is a Franken Flanker) where i think it´s close to the real plane, all i do is a few things as pylons, afterburners and all small stuff... All of this is the result of constant asking to @logan4 about modelling tips and techniques (and why not, some self learned tips too). Hope the results will be of benefit to all of us. Merry Christmas and let´s hope the coming year will be filled with health and some cute models!!! 13 Quote
+russouk2004 Posted December 27, 2020 Posted December 27, 2020 When 1st looked at su-34 ..the gears put me off as too much work just on making them and animating them...night mare....Ive got to do the gears on the Douglas destroyer they are crazy too. Quote
+FLOGGER23 Posted December 27, 2020 Posted December 27, 2020 28 minutes ago, russouk2004 said: When 1st looked at su-34 ..the gears put me off as too much work just on making them and animating them...night mare....Ive got to do the gears on the Douglas destroyer they are crazy too. The idea behind making this animation is to do it for the 34 too, i have a broader idea now how it works, and thanks also to Youtube too... Now, i still have some others pending like the MiG-21 and Su-24... 1 Quote
+russouk2004 Posted December 27, 2020 Posted December 27, 2020 These were a task I can tell you... 737-800 nose and main gears. Quote
+FLOGGER23 Posted December 27, 2020 Posted December 27, 2020 3 hours ago, russouk2004 said: These were a task I can tell you... 737-800 nose and main gears. Certainly looks like fun too... makes me think on the Il-76... Quote
+Veltro2k Posted December 28, 2020 Posted December 28, 2020 48 minutes ago, FLOGGER23 said: Certainly looks like fun too... makes me think on the Il-76... IMG_4173.MOV Quote
+russouk2004 Posted December 28, 2020 Posted December 28, 2020 Welcome Aboad Air Force 2 Mr President. 7 Quote
JosefK Posted December 28, 2020 Posted December 28, 2020 Want to respond to multiple posts with screenshots... @Veltro2k is that an A330 there? @russouk2004 Nice to see more militarized 737s in the sim. Desperately need P-8As... @FLOGGER23 Nice FrankenFlanker attempt. But hey if you can have thrust vectoring + the IR ball to the right you can be well on the way to a Su-35... there's a lot of Su-27s and Su-30s already in SF2. 1 Quote
+GKABS Posted December 28, 2020 Posted December 28, 2020 Outstanding job gentlemen. keep up the great models coming. Quote
+GKABS Posted December 28, 2020 Posted December 28, 2020 11 hours ago, russouk2004 said: These were a task I can tell you... 737-800 nose and main gears Hi russo, What is the limit on the poly for a model? I know that the max for one single node is around 5000. From what I see the landing gear is about 10 to 15 thousand poly. Quote
+russouk2004 Posted December 28, 2020 Posted December 28, 2020 32 minutes ago, GKABS said: Hi russo, What is the limit on the poly for a model? I know that the max for one single node is around 5000. From what I see the landing gear is about 10 to 15 thousand poly. There isnt really a limit...except on meshes...TK said..all he says which makes sense is all that limits poly count is pc its run on...high spec and ur fine.. 1 Quote
+FLOGGER23 Posted December 28, 2020 Posted December 28, 2020 2 hours ago, JosefK said: Want to respond to multiple posts with screenshots... @FLOGGER23 Nice FrankenFlanker attempt. But hey if you can have thrust vectoring + the IR ball to the right you can be well on the way to a Su-35... there's a lot of Su-27s and Su-30s already in SF2. All in due time my friend. 1 Quote
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