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Posted (edited)

Hello my modder friends,

I just started a new project.

After we now have nearly 100 differnt Hunters, I thought one more doesn´t count.

But it should be something special. :grin:

So I started to do the Hawker Hunter GA.Mk.11 (Royal Navy) ini edits are mostly done.

I just need a little help.

Can someone tell me, how the marked area is named in the model?

I would like to delete this 2 parts (right + left) from the model.

And maybe someone can help me to add an arresting hook via fake pilot method?

Edited by Soulman
Posted

the gun bulges are called 'Sabrinias' after an actress of the time, that had certain large 'attributes'

 

which lod? FGA9??

Posted (edited)

Hunter9.LOD from WOE (mostly):

Excluding "_L" and "_Left"

 

Aileron_R
Airbrake
Airbrake_Hinge
Airbrake_Inside
Antenna_1
Antenna_2
Bay_Front
Bay_Right
Brake_Hinge
Canopy_Front
Canopy_Front_Inner
Canopy_Glass_Front
Canopy_Glass_Rear
Canopy_Rear
Canopy_Rear_Inner
Casing_Chutes_R
Chute_Housing
Chute_Ring
Chute_Ring_Under
D1_Bay_Right
D1_Stabilizer_R
D1_Wing_Inner_R
D1_Wing_Outer_R
D2_Stabilizer_R
D2_Wing_Inner_R
D2_Wing_Outer_R
D3_Stabilizer_R
D3_Wing_Inner_R
D3_Wing_Outer_R
Door_Front_1
Door_Front_1_Inner
Door_Front_2
Door_Front_2_Inner
Door_Right_1
Door_Right_1_Inner
Door_Right_2
Door_Right_2_Inner
Door_Right_3
Door_Right_3_Inner
Door_Right_4
Door_Right_4_Inner
Elevator_R
Exhaust_Ring_Inner
Exhaust_Ring_Outer
Flap_Bay_R
Flap_R
Fuselage_P
Gear_Rotate_R
Gun_Ports
Intake_R
Main_Wheel_R
Needle_1
Nose
Nose_Gear_Axel
Nose_Gear_Fork
Nose_Gear_Joint
Nose_Gear_Piston_Pivot
Nose_Gear_Piston222
Nose_Gear_Strut
Nose_Wheel
Pylon_Inner_R
Pylon_Outer_R
Splitter_R
Stabilizer_R
Tail
Tail_Fillet
Tail_Probe
Wing_Inner_R
Wing_Outer_R
Vertical_Stabilizer

Edited by gerwin
Posted

the gun bulges are called 'Sabrinias' after an actress of the time, that had certain large 'attributes'

 

Sort of like the 'Marilyns' of Delta Dagger, the bulges on the rear fuselage :grin:

Posted (edited)

Back to topic guys! :cool:

Skins are ready now only the ini editing & Hangar- / loading screensis are left

Thanks Gerwin. i will try, but i have no idea what it can be....

Yes Kevin FGA9

Edited by Soulman
Posted

neither do i .. there's nothing on his list that points to 'bulges', 'blisters', or 'boobs! Wonder if they actually might be completly part of the fuselage mesh, and not editable out...

 

nuts .. might have to ask TK or DanW about that one.

Posted (edited)

those bulges are bays to catch the empty links, empty shells are dumped through the pair of small pipes at each side

EDIT: switched

 

Casing_Chutes_R <--- thats 99% the right-side double pipes

Chute_Housing

Chute_Ring

Chute_Ring_Under

 

the other 3 meshes are also related to it, but depending on the hierache might dont need to be removed all separately

 

also try Casing_Chutes_L for the left side pipes

 

the list above has some _Bay names, perhaps some of them are the name sof the 2 bulges

 

Since we cant extract any of the SF2 lods anymore, I usually ask TK for mesh names now if I want to mod something, done so ~ 2 weeks ago for some F-15 antenna names.

Edited by Crusader
Posted

that's why I keep a set of lods/extracted cats from May2011 around -- even if they take up a decent amount of HD space...it's worth it sometimes!

Posted

Isn't the F6 lod a better fit, since it lacks the parachute housing? AFAIK the GA 11 didn't have the parachute housing, they were modified F4's (leading edge extension, hook, guns deleted). I have to say that is an awesome skin.

Posted (edited)

I will try it with the f6 model. But then i think the antennas are missing. Have to check it out.

Edit:

Thank you Otto I will try it!

Edited by Soulman
Posted

I just checked out the Hunter9.lod with a different method, And found that the object name of the two "Sabrinias" combined is "Bump".

That name was overlooked when I was making the list above.

so it is simply "Bump".

I hope that removing them does not leave a gap in the fuselage.

Posted (edited)

Oh thank you gerwin! :good:

I hope not, if you look at the F.1 model,

these "Sabrinias" aren´t there. so i think tht will work!

BTW, i think i stay on the FGA.9 model.

deleting parts is much easier for me then adding some

and skins are optimized for that model! :grin:

Edited by Soulman
Posted

Oh i was late ...

 

this is from old Hunter FGA.9 to F.1/F.2 mod :

 

....

Component[010]=NoBump

 

[NoBump]

ParentComponentName=Fuselage

ModelNodeName=Bump

DestroyedNodeName=Bump

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

...

 

BTW if You need nose glass effect I think I could help You with Hunter FR 10 'spares'.

 

Paul

 

 

Posted (edited)

I didn't know that RN had Hunters (Now I'm ashamed)

 

I didn't know also! Thanks to "our" modders, we can learn a lot of "things"... about aeronautics :grin:

 

@Soulman,... Very good mod!!! :salute:

 

Coupi.

Edited by Coupi

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