+Stary Posted December 25, 2011 Posted December 25, 2011 i wonder if the rex is exclusive to iceland or we can make new terrains at that res.... like hawaii or japan, that way we can still have alot of water.. I'm pretty sure answer is yes, Iceland being testbed for new renderer/data pipeline Quote
Gr.Viper Posted December 25, 2011 Posted December 25, 2011 I wonder if the little life boats will work. Or the multiple weapon systems per ship. Or the aiming for the ship gunners. Quote
+Stary Posted December 25, 2011 Posted December 25, 2011 I think there's good chance for multiple weapons systems for ships the lifeboats? No Quote
+76.IAP-Blackbird Posted December 25, 2011 Posted December 25, 2011 wtf do you want with lifeboats? after a soviet nuclear missile hits aboat... it will not need any lifeboat Quote
+SkateZilla Posted December 25, 2011 Posted December 25, 2011 considering the Map is like 75% water... yeah.. something had to be done with it. Quote
+SkateZilla Posted December 25, 2011 Posted December 25, 2011 wtf do you want with lifeboats? after a soviet nuclear missile hits aboat... it will not need any lifeboat For the Icebergs. Quote
Murphy'S Posted December 25, 2011 Posted December 25, 2011 I'm pretty sure answer is yes, Iceland being testbed for new renderer/data pipeline same opinion Quote
+Stary Posted December 25, 2011 Posted December 25, 2011 here's the better matching comparision of GoogleEarth 3D model with the best so far in-game terrain shot, to me the in game one looks very well done compared to GE data: notice the ice/glaciers borders on both shots, also heightmap in general, these look almost identical the viewpoint in GE is some 9-9.5 kilometers off shore to give you distances clue, the slight difference in height of the mountains is due to different FOV, I did my best to find similar spot in GE 3D world Quote
+76.IAP-Blackbird Posted December 25, 2011 Posted December 25, 2011 Will be realy interesting if we can create out own Terrains, so as the mentioned Hawai Islands could be interesting, Malta Operations and other Stuff ;) Realy like this update, so Maybe thats a new era in the SF history Quote
+Stary Posted December 25, 2011 Posted December 25, 2011 from Thirdwire FB page: no, its not out yet, almost there tho :) Quote
+GrinchWSLG Posted December 25, 2011 Posted December 25, 2011 i wonder if the rex is exclusive to iceland or we can make new terrains at that res.... like hawaii or japan, that way we can still have alot of water.. Yeah, I'm really excited about this. I'd love to be able to do Hokkaido with the new TE. That's part of the reason I've been holding off on the terrain lately... Quote
Icarus999 Posted December 26, 2011 Posted December 26, 2011 Love the water... ships look great... from what i can see, Iceland is going to look impressive as well. If TK gives us a sky and clouds that are as impressive as what we are seeing it seems that the SF2 series will be "Reborn Hard". Take your time TK and make this game Epic.... you are on the right track. Quote
Wrench Posted December 26, 2011 Posted December 26, 2011 like hawaii or japan, that way we can still have alot of water talk about behind the curve... Hawaii and Japan (well, southern half the Home Islands, Korea and Ryukus) have been terrains for about 5 years ... look in the SF1/Terrains downloads section. be interesting, though ... but methinks a LOT more difficult, as this terrain will be LOD driven. Can't wait to study it! Quote
FastCargo Posted December 26, 2011 Posted December 26, 2011 be interesting, though ... but methinks a LOT more difficult, as this terrain will be LOD driven. That's my question...what exactly will be LODs? We know the obvious...current ground objects. But what else...trees? Buildings? The terrain itself? I'll be curious to see how difficult new terrains will be to create. FC Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 (edited) My guess is whole terrain mesh will be LOD-based, created in Max, then perhaps cut into square chunks with their levels of detail I suspect all ground objects will be added via standard ini placement, hard to guess about land features like trees, rivervalleys etc Here's some test work I did some months back with building simple circa 20x20 km landmass in Max, in my test covered with single odd 5120x5120 texture with skylight and (broken) shadows, then (after failing hehehe) used other way to generate standard HDF from it, use Image Cut app to cut the texture to 100 individual tiles (10x10 rows) but I stopped testing continuing I guess that new terrain data is based on STRM rather than DEM for more accuracy, which was proven by my comparision of GE and ingame shot. Whenever mesh uses single mega texture or more individual ones, or tiles remains yet unknown (I think the split megatexture) Edited December 26, 2011 by Stary Quote
+hgbn Posted December 26, 2011 Posted December 26, 2011 I hope that mip mapping will be introduced If the entire map is based on lod's Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 why shouldn't? I t has nothing to do with the format used Quote
+SidDogg Posted December 26, 2011 Posted December 26, 2011 hgbn, your graphics card should be configured to do that in-game already... SidDogg Quote
+hgbn Posted December 26, 2011 Posted December 26, 2011 I know. But I can see a lot of performance issues. If you have a half gazillion polys and full textures files loaded as one time. hgbn, your graphics card should be configured to do that in-game already... SidDogg mip maps now?? Quote
Gr.Viper Posted December 26, 2011 Posted December 26, 2011 Would be so simple if we could use Sim City 4 terrain editor to create maps... Quote
Silverbolt Posted December 26, 2011 Posted December 26, 2011 Would be so simple if we could use Sim City 4 terrain editor to create maps... agreed, viper. Quote
+SkateZilla Posted December 26, 2011 Posted December 26, 2011 CitiesXL 201x. also, TOD is no more. Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 yeah, the stinky TODs will be gone I hope Quote
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