+Dave Posted March 11, 2012 Posted March 11, 2012 Using stock objects from NA. I made a basic convoy, with one carrier, a few planes and other ships covering the convoy. This hopefully can help get people started on making their own missions without having to start from scratch. Hope this helps. Quote
+Wrench Posted March 11, 2012 Posted March 11, 2012 wouldn't this be better uploaded the /Missions Campaigns downloads section, where it can be properly archived and easily found for use??? btw, great idea! Quote
+daddyairplanes Posted March 11, 2012 Posted March 11, 2012 NA only or usable in other titles? for those of us that are currently cash or computer challenged. Quote
+Dave Posted March 11, 2012 Author Posted March 11, 2012 wouldn't this be better uploaded the /Missions Campaigns downloads section, where it can be properly archived and easily found for use??? btw, great idea! No. because I need feedback first on whether it is working or not before I finalize it and put it for upload. NA only or usable in other titles? for those of us that are currently cash or computer challenged. Using stock objects from NA. I made a basic convoy, with one carrier, a few planes and other ships covering the convoy. Quote
+daddyairplanes Posted March 11, 2012 Posted March 11, 2012 (edited) sorry long day . lets say the brainpan aint just scrambled egg, the plate is scrambled! Edited March 11, 2012 by daddyairplanes Quote
+Monty CZ Posted March 11, 2012 Posted March 11, 2012 Do I understand that now the task force is a formation? and the movement is controlled by the ShipNumber=0? what about trains then? sort of type mixed formation and movement controlled by train engine? Monty CZ Quote
+Fubar512 Posted March 11, 2012 Posted March 11, 2012 ummm... what's in the convoy..? "A thousand screamin' trucks, and eleven long-haired friends of Jesus in a chartreuse microbus...." Sorry, that's waaaay before your time Quote
+Stary Posted March 11, 2012 Posted March 11, 2012 Sorry, that's waaaay before your time sometimes I'm glad I haven't been here at Biohaz... saved some sanity Quote
+Fubar512 Posted March 11, 2012 Posted March 11, 2012 sometimes I'm glad I haven't been here at Biohaz... saved some sanity I'm talking maybe 27 years before Biohaz even existed..... Quote
+PureBlue Posted March 11, 2012 Posted March 11, 2012 (edited) That is so much like an SH3 (Silent Hunter) moment, Dave! Nice work. For suggestins, I would think defining the ships (at least all the escorts and carrier) inside a single Carrier (Convoy) group would allow them to have networked air defense. Edited March 11, 2012 by PureBlue Quote
+Dave Posted March 11, 2012 Author Posted March 11, 2012 ummm... what's in the convoy..? Right now just tankers in close formation. Covered by some cruisers and a carriers. Quote
+Gr.Viper Posted March 11, 2012 Posted March 11, 2012 BTW, the camera can go a little below the dynamic wave mesh. I wonder if a really flat sub can be modded there. Quote
+Fubar512 Posted March 11, 2012 Posted March 11, 2012 BTW, the camera can go a little below the dynamic wave mesh. I wonder if a really flat sub can be modded there. Really flat? Because it's tried going a bit too deep? Quote
+Stary Posted March 11, 2012 Posted March 11, 2012 the dynamic wave mesh is created around camera to a extend, below is solid dead flat main sea level -so technically subs could be possible Quote
+Gr.Viper Posted March 11, 2012 Posted March 11, 2012 the dynamic wave mesh is created around camera to a extend, below is solid dead flat main sea level -so technically subs could be possible It could surface at long range when the shaders take over... although a very short-distance LOD could help. Quote
+Stary Posted March 11, 2012 Posted March 11, 2012 depends how much you wanna sticking out? periscopes/radios? bridge? whole boat? Quote
+streakeagle Posted March 12, 2012 Posted March 12, 2012 (edited) "A thousand screamin' trucks, and eleven long-haired friends of Jesus in a chartreuse microbus...." Sorry, that's waaaay before your time Yeah breaker one nine this here's the Rubber Duck I remember when that song was on the radio as often as Lady Gaga is now Edited March 12, 2012 by streakeagle Quote
+DWCAce Posted March 13, 2012 Posted March 13, 2012 Since we're talking mission editing, I have a stand alone install of NA. Do I install Exp2 over it so that I can get the mission/campaign editor working? Sorry, been out of it for awhile (well the wife would say longer than that! ) Quote
+Dave Posted March 13, 2012 Author Posted March 13, 2012 Since we're talking mission editing, I have a stand alone install of NA. Do I install Exp2 over it so that I can get the mission/campaign editor working? Sorry, been out of it for awhile (well the wife would say longer than that! ) Exp2 works only if you have SF2:Europe installed. With a merged install then all the sims can use it. Quote
+Stary Posted March 13, 2012 Posted March 13, 2012 I have NA with SF2E and Exp2 ontop of it added, works like a charm! Quote
+DWCAce Posted March 13, 2012 Posted March 13, 2012 Exp2 works only if you have SF2:Europe installed. With a merged install then all the sims can use it. Ah, makes sense. Looks like i might merge them since I want to head towards the RSR scenario. Quote
+Fubar512 Posted March 13, 2012 Posted March 13, 2012 Ah, makes sense. Looks like i might merge them since I want to head towards the RSR scenario. FYI, the current mission editor has a "carrier battle group" bug, it will place as many as 6 copies of your carrier in the same location. If you edit an existing and working mission, it will screw it up, by removing any additional ships in the taskforce, and replacing them (again) with carriers, at the same coords. Quote
smithcorp Posted March 26, 2012 Posted March 26, 2012 Just experienced this (and other frustrations with the mission editor). Edited a strike mission to replace Russian task force with a tanker convoy for some easy target practice for A7. When I started the mission there were three Nimitz carriers on top of each other. The ME had also assigned my strike target to a warehouse instead of the convoy (I had no other targets than the convoy in the mission). On top of that my walleyes wouldn't hit the target. Came in at 10K feet, slight dive 4nm out, selected tanker as target and locked it, weapons release, nothing. Gave orders to wingy to attack my target, he went down to zero feet, called bombs gone, no result and then made gun passes on the tanker. Stuffed if I know which is operator error and which are bugs. Quote
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