+paulopanz Posted March 27, 2013 Posted March 27, 2013 View File Tupolev Tu-16 Badger Collection Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles. The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi). These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter, fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi). They were intended for use primarily against US Navy aircraft carriers and other large surface ships. Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times. A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance, electronic intelligence gathering (ELINT), and electronic warfare (ECM). A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962. They were exported to Egypt, Iraq and Indonesia. Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R Indonesia: 25 Tu-16KS IRAQ: 8 Tu-16; 8 Tu-16K-11 What's in: A) New flyable planes (you need SF-2NA): TU-16 TU-16A * TU-16E * TU-16K-10 * TU-16K-10-26 # TU-16K-10-26 (76) * TU-16K-11-16 * TU-16K-11-16 (72) * TU-16K-26 TU-16K-26 (73) TU-16K-26P * TU-16KS * TU-16-KRS2 * TU-16P TU-16P (72) TU-16P (76) * TU-16R * TU-16R (76) * TU-16RM-1 TU-16RR * TU-16T * (*) New variants (#) Different model B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use. C) All the weapon You need. D) Original data.ini fixed, tweaked and lights enhanced. E) Stock planes have dedicated restore files to use after patches to make flyables again. TU-16K-10-26 will need to change lods, too as stated in its restore file. Credits: - Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research - Erikgen cockpit (adapted from Tu-1269 - Paulopanz Skins, decals, screens, data editing, liveries reserch - Y.Gordon & Lindr2 references Install: - all in main mod folder hurray! @ paulopanz Submitter paulopanz Submitted 03/27/2013 Category Other 2
+paulopanz Posted March 28, 2013 Author Posted March 28, 2013 I'm sorry but I missed EAF decals, here the fix Decal Fix.rar Thank You all.
Horus3K Posted March 28, 2013 Posted March 28, 2013 Im a big fan of your work, and this IS one of the coolest so far! Btw some weeks ago i discovered theres a "new" SF release which i missed totally, i remembered i had lots of Fun with SF in the past, so i bought all the SF2 titles...nothing special so far but the first skin i downloaded here was from you (Jordanian Hunter) and i was REALLY surprised to read my name in the credits, i totally forgot i made this killmarksmods back then and uploaded it here! xD
tiopilotos Posted March 28, 2013 Posted March 28, 2013 Thanks guys, great work! This pack can be used in various campaigns and terrains. Badger-mania!
+paulopanz Posted March 28, 2013 Author Posted March 28, 2013 the first skin i downloaded here was from you (Jordanian Hunter) and i was REALLY surprised to read my name in the credits, i totally forgot i made this killmarksmods back then and uploaded it here! xD I'm happy I remembered you in the credits list ....... About Su-9/11 camo, I'm sorry but old models have too much troubles (shadows), new aren't yet here ... .... and I don't skin "what if" planes ..... Spinners does it much better!
Horus3K Posted March 28, 2013 Posted March 28, 2013 I maybe will give it a try to make me some simple templates myself for the Fishpots...thing is, im good at using templates, not making them, i would be fully satisfied if i could just separate the rivets/panellines from the rest of a skin...or i may harass a friend to explain it to me finally :P OK back to editing some badgers Camo skins for Paran usage and put em in a campaign :)
warthog64 Posted March 31, 2013 Posted March 31, 2013 I can't seem to get the lods to work correctly for the TU-16k-11. What is the proper process to make them work.
+Spillone104 Posted March 31, 2013 Posted March 31, 2013 There is no K-11 (as is). In the pack there are K-11-16 and K-11-16 (72). Should work correctly as provided. P.S. Do you have SF2NA? If not, you don't have the aircraft lods needed.
warthog64 Posted March 31, 2013 Posted March 31, 2013 I see now. I have SF2NA, but I was trying to use the K-11-16 in SF2I. Thanks
+eburger68 Posted May 22, 2014 Posted May 22, 2014 Paul: The EAF decals are missing from this package. Could you either upload them here or update the download package? Thanks, Eric Howes
combatace444 Posted May 14, 2021 Posted May 14, 2021 I installed the plane and corrected decals but it appears without (Arabic numbers) as per attached
DaniloE31 Posted May 14, 2021 Posted May 14, 2021 Decals has to be saved as uncompressed TGA file format... (And obviously using an Alpha transparency layer)
combatace444 Posted May 17, 2021 Posted May 17, 2021 On 5/15/2021 at 12:12 AM, DaniloE31 said: Decals has to be saved as uncompressed TGA file format... (And obviously using an Alpha transparency layer) Do you have the decals for TU-16 ? I put all decals in deals folder uncompressed for sure
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