+ravenclaw_007 Posted April 2, 2013 Posted April 2, 2013 View File Weapons Pack 2 Weapons Pack 2 - this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope) - all errors and missing textures from the Weapons pack1 are fixed ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DATA_ini Folder - here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly SF2NA Folder - here are weapons that are specialy set up for SF2NA use only , thanks to EricJ Credit to - the one who made the KAW effects ( i dont know who did it ) - KillerBee for his Help - and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack Have Fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 04/01/2013 Category Weapon Packs 1 Quote
tiopilotos Posted April 2, 2013 Posted April 2, 2013 Super pack! Good job ravenclaw! Just a detail... AIM-9P-4 has P-5 indication on its texture instead of P-4. Quote
Hans Topp Posted April 2, 2013 Posted April 2, 2013 (edited) put tippex and change it..... I will love these missiles (but not that hit me) Edited April 2, 2013 by Hans Topp Quote
+ravenclaw_007 Posted April 2, 2013 Author Posted April 2, 2013 Super pack! Good job ravenclaw! Just a detail... AIM-9P-4 has P-5 indication on its texture instead of P-4. sorry , here are the correct texture , i will include the fix in the F-4E_USAF pack Quote
Caesar Posted April 2, 2013 Posted April 2, 2013 RC, Awesome job with these! Can't believe just how high def you got the missiles. One thing I've got, the StationSpecificCode for AIM-54 stations for the F-14's in the SuperPack and the ThirdWire Tomcat are now "AIM54", not "F14." Had to fix that to get them to appear. Once they did, daaaaaaaaamn, they look good! Thanks for your continuing efforts and hard work! Quote
+ravenclaw_007 Posted April 2, 2013 Author Posted April 2, 2013 RC, Awesome job with these! Can't believe just how high def you got the missiles. One thing I've got, the StationSpecificCode for AIM-54 stations for the F-14's in the SuperPack and the ThirdWire Tomcat are now "AIM54", not "F14." Had to fix that to get them to appear. Once they did, daaaaaaaaamn, they look good! Thanks for your continuing efforts and hard work! thats why there are special AIM-54 for SF2NA only , the one you installed are for the TMF F-14´s check this Folder " FOR SF2NA ONLY " there are some more weapons specialy setup for SF2NA , Thanks to EricJ Quote
Caesar Posted April 3, 2013 Posted April 3, 2013 Ah, yes, I forgot, the Super Pack requires SF2:NA and would thus require that folder to work right. My bad! Again, awesome work! Quote
+Spectre8750 Posted April 3, 2013 Posted April 3, 2013 (edited) THANKS RC, Awesome!!!! only problem i'm having is that the weapons mounts are at the top +45 degrees. shouldn't the mounts be rotated to the top? for instance the AGM-119A. Edited April 3, 2013 by Spectre8750 Quote
+ravenclaw_007 Posted April 3, 2013 Author Posted April 3, 2013 THANKS RC, Awesome!!!! only problem i'm having is that the weapons mounts are at the top +45 degrees. shouldn't the mounts be rotated to the top? for instance the AGM-119A. the mounts are always on top position , what aircraft do you have this problem with ???? may be you have to check the mounting position of the weaponstation Quote
+Stary Posted April 3, 2013 Posted April 3, 2013 you are master modeller Volker, you know?! Great pack, off to test it Quote
Sheriff001 Posted April 3, 2013 Posted April 3, 2013 Excellent Pack. I used the AGM-12B last night, and the visuals were way beyond my expectations. One question: do you have hi-definition AIM-4F and AIM-4G missiles? Quote
+Spectre8750 Posted April 4, 2013 Posted April 4, 2013 the mounts are always on top position , what aircraft do you have this problem with ???? may be you have to check the mounting position of the weaponstation MissileRollAngle=45.0 was set and caused the problem. Quote
+ravenclaw_007 Posted April 4, 2013 Author Posted April 4, 2013 Excellent Pack. I used the AGM-12B last night, and the visuals were way beyond my expectations. One question: do you have hi-definition AIM-4F and AIM-4G missiles? not yet , otherwise i would have include them there are still a lot of weapons to be done so just wait for the weapons pack-3 1 Quote
+strahi Posted April 5, 2013 Posted April 5, 2013 I have a problem, I am unable to launch the AGM-123 Skipper II. I tried everything (EOGB,LGR,ASM,EOGR) and nothing! Quote
+ianh755 Posted April 5, 2013 Posted April 5, 2013 Tried the AGM-123 (setup as a LGR by Ravenclaw) and works but you need a laser pod fitted to your A/C for it to fire (unless shooting at the Primary Target). Quote
+ravenclaw_007 Posted April 5, 2013 Author Posted April 5, 2013 you only need LGR and AttachmentType=USN , and check the pylons LoadLimit as well as the StartYear=1985 on the FA-18E only the inner pylon is setup for the AGM-123 Quote
+strahi Posted April 5, 2013 Posted April 5, 2013 I tested the installation on the A-6E_79 and A-7E_74 in the Desert Storm campaign, this is the data A-6 ---------- [LeftWingStationOuter] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.78,-1.88,-0.33 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,RP,CGR,TER,MER,IRM,ARM,ASM,FT,LGR,EOGR AttachmentType=NATO,USN ModelNodeName=pylon_left_outer PylonMass=108.9 PylondragArea=0.03 LaunchRailNodeName= LaunchRailHeight= LaunchRailMass=39.46 FuelTankName=Tank300_A6 FuelTankNodeName=droptank_outer_L [RightWingStationOuter] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.78,-1.88,-0.33 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,RP,CGR,TER,MER,IRM,ARM,ASM,FT,LGR,EOGR AttachmentType=NATO,USN ModelNodeName=pylon_right_outer PylonMass=108.9 PylondragArea=0.03 LaunchRailNodeName= LaunchRailHeight= LaunchRailMass=39.46 FuelTankName=Tank300_A6 FuelTankNodeName=droptank_outer_R [LeftWingStationInner] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.55,-1.76,-0.33 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,RP,CGR,TER,MER,IRM,ARM,ASM,FT,LGR,EOGR AttachmentType=NATO,USN RackLimitOutsideOnly=TRUE ModelNodeName=pylon_left_middle PylonMass=108.9 PylondragArea=0.03 FuelTankName=Tank300_A6 FuelTankNodeName=droptank_inner_L [RightWingStationInner] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.55,-1.76,-0.33 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,RP,CGR,TER,MER,IRM,ARM,ASM,FT,LGR,EOGR AttachmentType=NATO,USN RackLimitOutsideOnly=TRUE ModelNodeName=pylon_right_middle PylonMass=108.9 PylondragArea=0.03 FuelTankName=Tank300_A6 FuelTankNodeName=droptank_inner_R A-7 ------- [LeftWingStation3] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.35,-0.74,-0.166 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,TER,MER,RP,ARM,EP,IP,FT,LGR,ASM,EOGR AttachmentType=NATO,USN ModelNodeName=pylon_left_3 PylonMass=92.53 PylondragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank300_A7 FuelTankNodeName=droptank_outer_L [RightWingStation3] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.35,-0.74,-0.166 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,TER,MER,RP,ARM,EP,IP,FT,LGR,ASM,EOGR AttachmentType=NATO,USN ModelNodeName=pylon_right_3 PylonMass=92.53 PylondragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank300_A7 FuelTankNodeName=droptank_outer_R [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.43, 0.06,-0.124 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,TER,MER,RP,ARM,EP,IP,FT,LGR,ASM,EOGR AttachmentType=NATO,USN ModelNodeName=pylon_left_2 PylonMass=91.17 PylondragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank300_A7 FuelTankNodeName=droptank_mid_L [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.43, 0.06,-0.124 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1650 AllowedWeaponClass=BOMB,EOGB,TER,MER,RP,ARM,EP,IP,FT,LGR,ASM,EOGR AttachmentType=NATO,USN ModelNodeName=pylon_right_2 PylonMass=91.17 PylondragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank300_A7 FuelTankNodeName=droptank_mid_R Quote
+ianh755 Posted April 5, 2013 Posted April 5, 2013 (edited) Fired the Skipper from an A-6E_79 using the built-in laser pod and it works fine for me - Edited April 5, 2013 by ianh755 Quote
+dtmdragon Posted April 6, 2013 Posted April 6, 2013 Awsome work guys! My 2 cents: Export end year on the AIM-9G should be 1990 as it was used by the RNZAF up to then. Quote
ValAstur Posted June 2, 2013 Posted June 2, 2013 I've got a problem with the cluster munitions in the pack. I want to equip my plane with AGM-154B JSOW, but it does not show up in the loadout screen. Same applies to the Storm Shadow, APACHE and other types of cluster missiles. The only one working is the Taurus KEPD-350. Has it to do with the latest patch or where might be the problem? This is my data.ini's correspondent entry: [LeftInnerPylone2] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.313,-2.016,-0.925 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800.0 AllowedWeaponClass=SAHM,RP,BOMB,LGR,AHM,ASM,CGR,EOGB,TLR,EOGR AttachmentType=USAF,USN ModelNodeName=LIPylon PylonMass=72.58 PylondragArea=0.02 [RightInnerPylone2] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.313,-2.016,-0.925 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1800.0 AllowedWeaponClass=SAHM,RP,BOMB,LGR,AHM,ASM,CGR,EOGB,TLR,EOGR AttachmentType=USAF,USN ModelNodeName=RIPylon PylonMass=72.58 PylondragArea=0.02 And this is my loadout screen: P.S.: I'm working on some new planes... , so don't wonder about the blackscreen. Quote
Spiritwalker69 Posted June 2, 2013 Posted June 2, 2013 Storm Shadow is probably not showing as it is AttachmentType=UK. and the French version SCALP is AttachmentType=FRANCE as are the Apache family, so I would guess that is why these do not show. JSOW has AttachmentType=USAF,USN - year related? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.