+ravenclaw_007 Posted February 19, 2017 Author Posted February 19, 2017 New BLU-1 and BLU-27 Nape ? CL only minor changes , everything is still BETA Quote
RustyKurnass Posted February 26, 2017 Posted February 26, 2017 Have you ever thought to realize also the 100 Kg. Isareli bombs? Look very similar in shape to the UK or French weapons of the time,and was used by both Vautours and Sa'ar ,single and in the QBR ( Quadruple Bomb Rack). Just a suggestion... Gianni Quote
+ravenclaw_007 Posted March 3, 2017 Author Posted March 3, 2017 (edited) the first 2.75 inch Mk-66 Hydra launcher is done , it took me some time to get this LAU-68D/A done i will make a USAF and a NAVY version , the NAVY version with the protective coating - the Mk-66 Hydra rockets are done as well , i just made the verions used with fighter jets the versions used with helicopters i may do later - Edited March 3, 2017 by ravenclaw_007 21 Quote
+ravenclaw_007 Posted March 16, 2017 Author Posted March 16, 2017 some more rocket launchers - LAU-131/A - LAU-68D/A and for all Skyraider pilots the SUU-14A dispenser , CBU-14A (114 x BLU3/B) , CBU-22A (72 x BLU-17/B) , CBU-25A (132 x BLU24/B) - Submunition for the SUU-14A dispenser , the BLU-3/B and the BLU-17/B are in work the BLU24/B is almost done - 18 Quote
+strahi Posted March 24, 2017 Posted March 24, 2017 http://foxtrotalpha.jalopnik.com/infrared-search-and-track-systems-and-the-future-of-the-1691441747 1 Quote
Stratos Posted March 29, 2017 Posted March 29, 2017 http://foxtrotalpha.jalopnik.com/infrared-search-and-track-systems-and-the-future-of-the-1691441747 Thanks for sharing, pretty interesting article, will love to have such working device on SF, together with slewable radar and EOS. Quote
+ravenclaw_007 Posted March 29, 2017 Author Posted March 29, 2017 will see what i can do about this new pot this here took me more than a year with research and get all details done , finaly it is finish the MK-82_Air i animated the release mechanism as much as i could do , hope it is ok with you - 20 Quote
NIELS Posted March 29, 2017 Posted March 29, 2017 One word comes to my mind...............................SPECTACULAR! Rock On ravenclaw_007..........BRAVO! Quote
Stratos Posted March 29, 2017 Posted March 29, 2017 Ravenclaw, I played almost all sims released since Aces of the Pacific, and your ones are the BEST WEAPONS I have ever seen WITHOUT ANY DOUBT!!! Quote
charlielima Posted April 8, 2017 Posted April 8, 2017 Ravenclaw, I played almost all sims released since Aces of the Pacific, and your ones are the BEST WEAPONS I have ever seen WITHOUT ANY DOUBT!!! Yup just what stratos said ! When can we get the SUU-14A dispenser and all its lovely contents charlie is anticipating ? CL Quote
+ravenclaw_007 Posted April 9, 2017 Author Posted April 9, 2017 here you go , remember they are still BETA - SUU-14A dispenser.7z 6 Quote
+ravenclaw_007 Posted April 10, 2017 Author Posted April 10, 2017 here are the corrected A-1 data.ini , the outer weaponstation position are changed since all my bombs and dispensers have the Suspension Lugs it is easy to get the position right - A-1_Data.ini.7z here are the 5 inch HVAR rockets , PLEASE DELETE all existing weapons with the same or similar name befor installing the new one - HVAR Rockets.7z 5 Quote
Nyghtfall Posted April 11, 2017 Posted April 11, 2017 Hey Volker, great job on the weapons! on thing with your data.inis though: the callout for the damaged node on the model for the VertTail is wrong. [VertTail]ParentComponentName=FuselageModelNodeName=TailDestroyedNodeName=VertTail_Damaged ---> has to be DestroyedNodeName=D_TailShowFromCockpit=TRUEDetachWhenDestroyed=TRUEDamageRating=DESTROYEDMassFraction=0.042HasAeroCoefficients=TRUE Not to hijack your thread, but since you posted updated data.inis for the A-1 I think it still fits somehow. I did a quick pack to incorporate all ini-updates I found for TWs A-1H/J (yours, Wrenchs, luk1978s) and included 300gal tanks. Feel free to use and change this to your needs. - updated attachment-positions for Ravenclaws weapons on outer pylons- corrected VertTail Damage-Texture callout- additional lights from Wrenchs INI-update from 2013- added skids to enable belly landings from luk1978s original data.inis- formation lights on fuselage and wingtips by me- 2 different 300gal droptanks made by cocas (conversion) + me (model)- changed max. flap-deflection from 50.0 to 40.0 to avoid contact with the droptanks- changed outer wing pylon grouping to get more realistic loadouts (Wingtip 1 2 3 4 3 4 InnerPylon CenterPylon InnerPylon 4 3 4 3 2 1 Wingtip) - basic loadout.inis with changed pylon-setup to include tanks- wingfold activated (Strg+1) - works only without weapons as they unfortunately don't follow the wings TW_A-1H+J_UpdatedINIs_NF2017.7z 3 Quote
+ravenclaw_007 Posted April 11, 2017 Author Posted April 11, 2017 Hey Volker, great job on the weapons! on thing with your data.inis though: the callout for the damaged node on the model for the VertTail is wrong. [VertTail] ParentComponentName=Fuselage ModelNodeName=Tail DestroyedNodeName=VertTail_Damaged ---> has to be DestroyedNodeName=D_Tail ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.042 HasAeroCoefficients=TRUE Not to hijack your thread, but since you posted updated data.inis for the A-1 I think it still fits somehow. I did a quick pack to incorporate all ini-updates I found for TWs A-1H/J (yours, Wrenchs, luk1978s) and included 300gal tanks. Feel free to use and change this to your needs. - updated attachment-positions for Ravenclaws weapons on outer pylons - corrected VertTail Damage-Texture callout - additional lights from Wrenchs INI-update from 2013 - added skids to enable belly landings from luk1978s original data.inis - formation lights on fuselage and wingtips by me - 2 different 300gal droptanks made by cocas (conversion) + me (model) - changed max. flap-deflection from 50.0 to 40.0 to avoid contact with the droptanks - changed outer wing pylon grouping to get more realistic loadouts (Wingtip 1 2 3 4 3 4 InnerPylon CenterPylon InnerPylon 4 3 4 3 2 1 Wingtip) - basic loadout.inis with changed pylon-setup to include tanks - wingfold activated (Strg+1) - works only without weapons as they unfortunately don't follow the wings Thanks , but i only changed the weaponpositions everything else is original TW (nov 2011) , maybe you have a newer version Quote
warthog64 Posted April 12, 2017 Posted April 12, 2017 Great job on all these weapons RC. They truly look exactly like the real things and have really enhanced the SF2 experience. I was wondering if you're planning on making a new AGM-86 and AGM-158? Quote
Platinum Rogue Posted April 13, 2017 Posted April 13, 2017 (edited) Oh my framerate!! Great work ravenclaw_007. You're clearly a perfectionist, so... Check the spelling in the Mk.82_AIR stenciling on the bomb itself. Not that it would lessen the effect of dropping them on any Gomer's heads, but now I can't un-see it Edited April 13, 2017 by Platinum Rogue Quote
+ravenclaw_007 Posted April 13, 2017 Author Posted April 13, 2017 (edited) Oh my framerate!! Great work ravenclaw_007. You're clearly a perfectionist, so... Check the spelling in the Mk.82_AIR stenciling on the bomb itself. Not that it would lessen the effect of dropping them on any Gomer's heads, but now I can't un-see it Thanks , i check the spelling but to be honest i don't see what is wrong , could you help me out aaahhhh...... you are referring to the ASSEMBLAY , right ??? i will change that Edited April 13, 2017 by ravenclaw_007 1 Quote
warthog64 Posted April 14, 2017 Posted April 14, 2017 Thanks and yes Awesome! Thanks for the info. Quote
+ravenclaw_007 Posted April 14, 2017 Author Posted April 14, 2017 coming soon , U.S. Navy early rocket pods AERO-7D and LAU-3A/A - AERO-7D LAU-3A/A 15 Quote
+ravenclaw_007 Posted April 14, 2017 Author Posted April 14, 2017 (edited) this are the Mk-4 "Mighty Mouse" FFAR rockets for the early navy pods above one with the Mk 1 Mod 2 GP warhead and one with the Mk5 Mod1 HEAT warhead - Edited April 14, 2017 by ravenclaw_007 13 Quote
RustyKurnass Posted April 15, 2017 Posted April 15, 2017 Another masterpiece work in sight,like all your other weapons! Chapeau! Quote
+ravenclaw_007 Posted May 18, 2017 Author Posted May 18, 2017 (edited) Any chance to get our hands on the Mk. 82 AIRs? sure , here you go Mk82AIR.7z PLEASE delete any existing weapon in your weaponsfolder with the same name ast the one above BEFOR you install the new one Edited May 18, 2017 by ravenclaw_007 6 Quote
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