+daddyairplanes Posted June 30, 2015 Posted June 30, 2015 ok so most have noticed how i've been working on transports and have even created cargo class weapons for them. I can get such items as a M-60A1 tank into a plane (C-5 obviously) but have not been able to have them do anything except explode when hitting the ground (and yes all entries having to do with explosions are set to 0.0) the main question is how do i set up the objects to appear on ground after leaving the aircraft, or rather make an object shaped crater? mainly i am looking to use stock TW vehicles so lods might not be available othere than through ini calling the M-60(D) aircraft cargo object data.ini as an example [WeaponData001]TypeName=M-60(D)FullName=M-60 PattonModelName=M60A1Mass=40000.000000Diameter=2.090000Length=2.0000SubsonicDragCoeff=0.200000SupersonicDragCoeff=0.770000AttachmentType=NATO,USAFSpecificStationCode=VehicleStationsNationName=USAFStartYear=1960EndYear=1995Availability=2BaseQuantity=5Exported=TRUEExportStartYear=1965ExportEndYear=2000ExportAvailability=2WeaponDataType=0RailLaunched=FALSERetarded=TRUEFinStabilized=TRUESpinStabilized=FALSEEffectClassName=DragAreaMultiplier=60.000000WarheadType=0Explosives=000.000000FusingDistance=0.000000ClusterBomblets=0ClusterDispersion=0.000000GuidanceType=0Accuracy=0MaxTurnRate=0.000000MaxLaunchG=0.000000LockonChance=0LaunchReliability=0ArmingTime=0.000000SeekerFOV=0.000000SeekerGimbleLimit=0.000000SeekerTrackRate=0.000000SeekerRange=0.000000LiftDragRatio=4.000000ReleaseAnimationID=1ReleaseAnimationTime=0.000000 thank you in advance for any help with this. is for a major planned mod to allow all tail loading transports to carry useful vehicles and stop being tasked to carry single rockeyes! Quote
+russouk2004 Posted June 30, 2015 Posted June 30, 2015 The tanks will explode as they have hit boxes and or collision boxes... Quote
Gatling20 Posted June 30, 2015 Posted June 30, 2015 Veltro2k's Me-323 Gigant transport has a couple of Opel Blitz trucks as cargo, which sounds similar to what you want to do. I think they are set up as fuel tanks, not as bombs, but are not able to be jettisoned, so they always stay inside the aircraft. Quote
yakarov79 Posted June 30, 2015 Posted June 30, 2015 (edited) New "delivery" effect in misileobject.ini ? New ground effect name. New wreckobject ? Just guessing Something like paratroopers years ago by Killerbee ? I am not sure if i remember corectly. Or if it works. Edited June 30, 2015 by yakarov79 1 Quote
+daddyairplanes Posted June 30, 2015 Author Posted June 30, 2015 yes just like the paratroops or LAPES objects. it would be nice to at least do a combat offload like this but as it stands they just sit in the cargobay like the tank and truck objects i made for the Galaxy Quote
yakarov79 Posted August 23, 2015 Posted August 23, 2015 Ive made "bombs" (no special effect) - actualy you can unload them on the ground, and "bombs" will stay somewhere around ground level like for 30 40 seconds sometimes longer. But here is on helo using skids, so no landing gear and yo can release "load" after landing. "bomb" is sitting and animated into stand up and move a little aside from MH. This is very beta version. 3 Quote
yakarov79 Posted September 13, 2015 Posted September 13, 2015 Testing cargo delivery. Unloading. ...and its still there. At airfield. Delivering Unloading ..and its still there ....and still. I think around 90 seconds. 4 Quote
KJakker Posted September 13, 2015 Posted September 13, 2015 To bad that "SystemType=CARGO" is a ground object only system type. I am not sure what it does for ground objects but given that there appears to be unimplemented data that indicates player controlled Transport missions I think there was an intention of having delivery missions at one time. From the MISSIONSUMMARY.STR file. MSN_OBJ_TRANSPORT_1_1 MSN_OBJ_TRANSPORT_2_1 MSN_OBJ_AIR_ASSAULT_1_1 MSN_OBJ_AIR_ASSAULT_2_1 MNS_OBJ_TRANSFER_1_A Transport cargo to %s. Safely land at airbase to deliver cargo. Perform aerial assault into %s. Drop paratroopers over the designated target area. Transport aircraft to %s. 1 Quote
Wrench Posted September 14, 2015 Posted September 14, 2015 did I see Chuck Norris inside that helo, lifting the jeep to save a buddy??? Quote
krfrge Posted September 14, 2015 Posted September 14, 2015 I do like the TOW Jeep. Very Grenada-like 1 Quote
+Florian Posted September 14, 2015 Posted September 14, 2015 You can add something as bomb. To make the crater look like the dropped weapon itself there have to be some things done properly. I'll use the M60 tank as example. First, add this to the weapons data.INI: EffectClassName=M60A1ImpactEffect and below the main part: [M60A1ImpactEffect] GroundHitEffectName=DustCloudEffect GroundHitSoundName= WaterHitEffectName=LargeBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=DustCloudEffect ObjectHitSoundName= ArmorHitEffectName=DustCloudEffect ArmorHitSoundName= CraterModelName=M60A1crater%03d <-Notice the ending %03d CraterType=6 <-This HAS to be the following number in wreckobject.INI Then extract the wreckobject.INI into the "Objects" folder. Also put the M60A1.LOD and it's textures into objects folder. Rename the M60A1.LOD to M60A1crater001.LOD Open the wreckobject.INI and add this: [WreckType006] <-Must match the "CraterType" number in weapon data.INI RandomCount=1 ModelNameFormat=M60A1crater%03d That should work. I haven't tested this, but recreated it from the cargo i did for my C-160D. Quote
+daddyairplanes Posted September 14, 2015 Author Posted September 14, 2015 @Florian : if i'm reading that correctly then every object needs a new lod? @yakarov79: did yours objects shoot out like projectiles or go slower like vehicles? Quote
+Florian Posted September 14, 2015 Posted September 14, 2015 Only every new "crater" needs a new LOD in the Objects folder. The numbering 001 is just because you can add multiple crater LODs to one weapon. Meaning, you could have several crater shapes from one weapon. Quote
yakarov79 Posted September 14, 2015 Posted September 14, 2015 (edited) @Florian : if i'm reading that correctly then every object needs a new lod? @yakarov79: did yours objects shoot out like projectiles or go slower like vehicles? Slower. Will pm you later test files. Edit: I do like the TOW Jeep. Very Grenada-like Thanks. But need some paintjob. Edited September 14, 2015 by yakarov79 Quote
Wrench Posted September 14, 2015 Posted September 14, 2015 the only problem I see with the using a stock(vehicle) LOD, is there aren't any LODs available in SF2, what with them being locked away in ObjectData002.cat. However, that does not preclude them being "found" in the old 1stGen Object cat. If you follow my drift.... Quote
+daddyairplanes Posted September 14, 2015 Author Posted September 14, 2015 i got ya...... ish. Check PM please @yakarov, not now but what do you think of your sitting soldiers but grouped in sets of a dozen? could set up a soldier space in the cargo birds (like vehicles and cargo now in play) and have several squads get off. its a thought...... Quote
+daddyairplanes Posted September 25, 2015 Author Posted September 25, 2015 ok went back to try this out and no joy on any other than yakarov's new cargo on his Sea Stallions and the Falli paratroopers. all others including old working ones like LAPES are not working. back to low rate work on this one whilst i try to figure it out Quote
krfrge Posted September 26, 2015 Posted September 26, 2015 M151A1-TOW carrier. I'm not much of a painter. 2 Quote
yakarov79 Posted September 26, 2015 Posted September 26, 2015 templates for Howitzer and MUTTs CARGO_m151gimp.rar if anyone, one day, would like to paint. Quote
yakarov79 Posted September 26, 2015 Posted September 26, 2015 Also if someone needs these cargo objects from Sea Stallion pack and want to use as static let me know. Like minesweeper Mk105 for parking (can be used in US Navy or Iranian Navy base as static/ground object. Anyway. More cargo objects will follow. 3 Quote
krfrge Posted September 28, 2015 Posted September 28, 2015 yakarov79, Here is my simple paint job for your use. Krfrge 1 Quote
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