+Viper63a Posted December 5, 2015 Posted December 5, 2015 View File SF2 F-104 Starfighter Super Mega Pack 2016 SF2 F-104 Starfighter Super Mega Pack 2016 v3.5 By Viper63a et al! ------------------------------------------------------------------------------- BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD! ------------------------------------------------------------------------------- NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file. NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you. ------------------------------------------------------------------------------- After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it.... http://combatace.com/files/file/11458-classified-mission-mod-version-11/ Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs! What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters. ------------------------------------------------------------------------------- This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s... CF-104 CF-104_72 CF-104_76 F-104A F-104A_60 F-104B F-104C F-104C_61 F-104C_65 F-104C_66 F-104C_67 F-104D F-104F F-104G F-104G(O) F-104G(O)NL F-104G_82 F-104G_GAF F-104G_GN F-104G_ROCAF F-104J F-104S-ASA-CB F-104S-ASA-CI F-104S-ASA-M F-104S-CB F-104S-CI F-104S-CB_tur NF-104A RF-104G If you find any issues or concerns, please let me know via the Support Topic section for this mod... ------------------------------------------------------------------------------- Installation: ------------------------------------------------------------------------------- As always, I recommend that you back up your mod folder before you install any new mod...just in case. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed). My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2... Original "Readmes" are in the Extra folder with some other goodies... Enjoy! =Viper= ------------------------------------------------------------------------------- Special Thanks! ------------------------------------------------------------------------------- I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS! KJakker - Major help with upgrading the cockpits! Thanks! Fanatic Modder for his assistance, INI files and corrections! ------------------------------------------------------------------------------- Credits: Used alot, parts or refereneced the packs below... ------------------------------------------------------------------------------- Classified Mission Mod (Version 1.1) - FastCargo http://combatace.com/files/file/11458-classified-mission-mod-version-11/ ------------------------------------------------------------------------------- Thirdwire F-104A/C Pack 1 - MigBuster http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/ 3rd Wire for the F-104 Models and pits Skins / new Decals & Flight Model changes: MiGbuster IR Sensor: Spillone Cockpit grey repaint files: Ordway Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa Other decals and previous ini edits: WRENCH & USAFMTL Dave Fake pilot mod: FastCargo ------------------------------------------------------------------------------- SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/ http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/ http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/ http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/ ------------------------------------------------------------------------------- F-104A Pack - Spillone104 F-104C Pack 1.1 - Spillone104 http://combatace.com/files/file/13082-f-104a-pack/ http://combatace.com/files/file/13083-f-104c-pack/ Original F-104A: Ajunaidr Added 3D parts and Fuel Tanks: Spillone104 Textures : Spillone104 and Paulopanz Decals : USAFMTL (Dave) and Paulopanz Fake pilot mod: FastCargo INIs : Spillone104 Effects : Spillone104 Sounds : Spillone104 Beta testers : Starfighter2 and Paulopanz ------------------------------------------------------------------------------- Lockheed NF-104A for SF2 - Spillone104 http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/ Added 3D parts: Spillone104 Textures : Spillone104 with great Bobrock templates. Decals : JimBib Fake pilot mod: FastCargo INI and FM : Starfighter2 and Spillone104 Effects : Starfighter2, X-Ray and Spillone104 Sounds : Spillone104 Beta testers : X-Ray, Starfighter2 and TheTestPilot Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!) ------------------------------------------------------------------------------- West German Marine Zippers - 7eleven JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven http://combatace.com/files/file/14366-west-german-marine-zippers/ http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/ original model by - Third Wire GAF F-104G temp by - ravenclaw_007 ------------------------------------------------------------------------------- AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/ - Spillone104 new 3D parts & Orpheus upgrades - Steve S original SF-1 Orpheus - BobRock F-104G temps - Paulopanz skins, decals, screens, data.inis edits & upgrades ------------------------------------------------------------------------------- F-104G_ROCAF - ace888 http://combatace.com/files/file/11723-f-104g-rocaf/ TK/Thirdwire Spillone104 Starfighter2 FastCargo Crab-02 Spectre8750 ------------------------------------------------------------------------------- Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/ Based on Thirdwire's F-104G model, also drop tanks by TW Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack. Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ? MK_GQ7 seat: Ravenclaw007 F-104S pylons and other additional 3D Parts by Crab_02 Historical information from Serhat Güvenç's article on Zipper magazine (pdf included) INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue ------------------------------------------------------------------------------- F-104S pack for SF2 1.0+Fix- Spillone104 http://combatace.com/files/file/12632-f-104s-pack-for-sf2/ http://combatace.com/files/file/12635-f-104s-quick-fix/ Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104 Texture and decals: Steve_S and Bobrock Cockpit: Starfighter2 MK_GQ7 seat: Ravenclaw007 Fake Pilot mod: FastCargo BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot Inspired and basically based on the work of Crab_02 for the old F-104S mod. ------------------------------------------------------------------------------- SF2 WOV F-104C&D-10 Starfighters - snapper 21 http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/ F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL Original Model by Ajunaidr Skins by Sundowner Decals and data ini tweaks by USAFMTL Avionics by Fubar Drop tanks and data by Crab_02 Cockpit: starfighter 2 ------------------------------------------------------------------------------- F-104A and C Pack for SF2 by SupGen 1.0 - SupGen http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/ SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above. ------------------------------------------------------------------------------- Lastly - Alot of references from NATO Figters 5 - eburger68 This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use: ErikGen ....................................... updated/upgraded F-101C & RF-101C Spillone104 & Paulopanz ....................... updated F-104A/C Paulopanz ..................................... F-104G skins Crusader ...................................... F-105D & Harrier cockpit mods Frank Rosato ...................................... F-104A/C Pack for SF2 Wrench ............................................ F-104C DLC 28 Pack for SF2 Soulfreak ......................................... F-104G MFG skins Centurion ......................................... F-105D Hill AFB skins Crusader .......................................... F-105 gunsight mod ------------------------------------------------------------------------------- I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you. Thanks and Enjoy! Viper63a Submitter viper63a Submitted 12/04/2015 Category F-104 3 Quote
Dunois Posted December 5, 2015 Posted December 5, 2015 Nice work, but using TW F104, whose design is wrong (fuselage section between cockpit and tail is too thick). I use the "old" (Wrench I think) pack where the "slim" F104 design is perfect compared to "fat" design of TW ones. Same problem with F14, the modded one reflects perfectly the AC shapes compared with stock one released with North Atlantic. Quote
+Menrva Posted December 5, 2015 Posted December 5, 2015 Holy... It's a big package, nice one, Viper! ATM I don't have DLC28. If I download your package without having the DLC, I won't be able to use which variants? As far as I know I shouldn't be able to fly the F-104A and the F-104C variants, am I right? Regarding what Dunois said, then you may think to make an alternative package where you use the old F-104A and F-104C models made by Ajundair, although those models are showing their age, with a revamp they could shine again. Anyway it's up to you, it's no request, Christmas is near, so we have to enjoy the free time! Take care, mate! 1 Quote
+Wrench Posted December 5, 2015 Posted December 5, 2015 the old 1stGen lods by ajundair have serious issues in SF2. They've been redone to the limits of the model, and aren't worth it anymore, now that "official" ones are readily available. if you don't have DLC28, what the hell are you wait for?? !!!!! 1 Quote
Dunois Posted December 6, 2015 Posted December 6, 2015 (edited) Well as I said, I'm not satisfyied with TW F104 shape, that doesn't reflect the slim and typical body of this airplane. As result, I won't pay for something I'll be unsatisfyied with. I still run the "old" package without problems. Other modded versions I use (Italians F104's, F104b)are also above in terms of 3d model. F104 and F14, are typical examples where modded aicrafts are better than stock ones. But of course it's only a point of view...... Edited December 6, 2015 by Dunois 1 Quote
+Viper63a Posted December 6, 2015 Author Posted December 6, 2015 (edited) Thanks all... I found 3 variants of the F-104 (4 if you include the B model) model types on CA. One was obscure (SuperGen?), so I passed on that. The version Wrench used, I liked, but I went with the TW ones just in case there were some weirdness I didn't know about when replacing stock TW folders with none standard models. However, I did use the other model for the F-104B/D/Fs because I could not find a two seater model from TW stock... I added a bunch of F-104B and some new Ds in the next version as well as the S variants... Thanks again! V Edited December 6, 2015 by viper63a Quote
+Viper63a Posted December 6, 2015 Author Posted December 6, 2015 After initial public review...Version 2 is up...fixes, enhancements and new stuff... If you installed Version 1, I recommend that you delete all the previous "F-104*" folders from the ...\Objects\Aircraft and Decals folders before you install version 2. You don't have to, but if you don't, you will retain a bunch of dupe files I removed in version 2. V 1 Quote
+Viper63a Posted December 21, 2015 Author Posted December 21, 2015 Uploaded version 3. Added alot more planes and a load of decals...this should be it. No more serious changes and can't add much more as I am coming close to the file size limit!!! :) Viper 2 Quote
+Coupi Posted December 21, 2015 Posted December 21, 2015 I can't remember the very good time I spent flying the TW F-104G... in SFP1 with its own cockpit! Indeed SF2 needs a new Starfighter. I think about the brandnew Mirage F1s of the TMF. This type of project would be wonderful... Coupi 1 Quote
KiwiBiggles Posted April 24, 2016 Posted April 24, 2016 (edited) Happy ANZAC day from Aotearoa New Zealand! I really like the F-104s in this pack, especially the F-104G_GAF and F-104G_82 with dual under-wing pylons. Many thanks to all involved for this awesome pack! The dual pylons weren't displaying in my game, and it took a few hours to figure out some fixes, so, I'm sharing them here in case they help someone else. Please, make backups first, and test these edits in a safe environment before introducing to your favourite install. Go to the folders Objects > Aircraft > F-104G_GAF and F-104G_82 There is a bug in the naming of the dual pylons in the loadout for these planes, so open F-104G_GAF_loadout and F-104G_82_loadout and rename every example of 2BR-GAF to this: 2BR_GAF 2BR_GAF is the correct name for the 3d model of the dual pylons. Next, open F-104G_GAF_DATA and F-104G_82_DATA and rename every example of FuelTankName=2BR-GAF to this: FuelTankName=2BR_GAF There are two examples of each in both DATA files, CTRL+F will help you find them quickly. Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file. Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission. Next, go the folder Objects > Weapons > 2BR_GAF Open the file 2BR_GAF_Data and change WeaponDataType=6 to this: WeaponDataType=5 WeaponDataType=5 is (AFAIK) the type for fuel tanks. I also changed StartYear=1970 to this: StartYear=1968 to match the service period of the F-104_GAF. Along the way you may have noticed a number of redundant and duplicate files. I deleted mine, but I'll leave that up to you. Test your F-104G_GAF and F-104G_82 in-game, you should now see your dual-pylon mounts. In my game, the LAU-51 rocket launcher was not functional, so, in the loadout file I swapped out the LAU-51s for LAU-3As. If you know where we can download functional LAU-51s--please let us know (they're not in Ordnance Shop II or Weapons_Pack-2). Lastly, JaBo staffeln are elite units in my view, and low level ingress and egress are an important element in their tactics, so I have edited F-104G_GAF_DATA and F-104G_82_DATA for low-level AI flying. Extract the data from your own AIRCRAFTAIDATA or use mine (Jul 2013 standard). I inserted mine beneath [FlightControl] section : [DogfightNovice]SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 metersLookoutAngle=90DefensiveAngle=60ChanceDefensiveTurn=0ChanceBreakTurn=10ChanceHardTurn=50ChanceTurnDirection=25ChanceContinue=100ChanceCheckNewTarget=5ChanceUseVertical=0FightWithoutAmmo=0CannonFireAngle=2.5RQIRMFireAngle=5.0ASIRMFireAngle=10.0RHMFireAngle=5.0MaxPitchInput=1.0//0.6 <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 metersMissileDetectChance=10MaxCannonRange=3500OptimalCannonRange=1000MinCannonRange=500MaxRollForGunAttack=45CannonBurstLengthShort=1.0CannonBurstLengthLong=1.5MaxRudderForGunAttack=0.5MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 metersLookoutAngle=120DefensiveAngle=90ChanceDefensiveTurn=0ChanceBreakTurn=40ChanceHardTurn=100ChanceTurnDirection=50ChanceContinue=100ChanceCheckNewTarget=10ChanceUseVertical=0FightWithoutAmmo=0CannonFireAngle=2.0RQIRMFireAngle=7.0ASIRMFireAngle=7.0RHMFireAngle=10.0 MaxPitchInput=1.0//0.8 <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 metersMissileDetectChance=40MaxCannonRange=3000OptimalCannonRange=800MinCannonRange=250MaxRollForGunAttack=60CannonBurstLengthShort=1.0CannonBurstLengthLong=1.5MaxRudderForGunAttack=0.8MaxRudderForManeuver=0.9 [DogfightRegular] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 metersLookoutAngle=150DefensiveAngle=90ChanceDefensiveTurn=0ChanceBreakTurn=80ChanceHardTurn=100ChanceTurnDirection=100ChanceContinue=50ChanceCheckNewTarget=25ChanceUseVertical=10FightWithoutAmmo=0CannonFireAngle=1.3RQIRMFireAngle=8.0ASIRMFireAngle=10.0RHMFireAngle=15.0 MaxPitchInput=1.0//0.9 <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.9 if you have increased the minimum altitude to 60 metersMissileDetectChance=80MaxCannonRange=2500OptimalCannonRange=700MinCannonRange=200MaxRollForGunAttack=75CannonBurstLengthShort=0.5CannonBurstLengthLong=1.0MaxRudderForGunAttack=1.0MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 metersLookoutAngle=150DefensiveAngle=120ChanceDefensiveTurn=50ChanceBreakTurn=100ChanceHardTurn=100ChanceTurnDirection=100ChanceContinue=50ChanceCheckNewTarget=45ChanceUseVertical=50FightWithoutAmmo=0CannonFireAngle=1.0RQIRMFireAngle=9.0ASIRMFireAngle=15.0RHMFireAngle=20.0MaxPitchInput=1.0MissileDetectChance=100MaxCannonRange=2250OptimalCannonRange=600MinCannonRange=150MaxRollForGunAttack=90CannonBurstLengthShort=0.5CannonBurstLengthLong=1.0MaxRudderForGunAttack=1.0MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 metersLookoutAngle=180DefensiveAngle=120ChanceDefensiveTurn=75ChanceBreakTurn=100ChanceHardTurn=100ChanceTurnDirection=100ChanceContinue=25ChanceCheckNewTarget=50ChanceUseVertical=100FightWithoutAmmo=1CannonFireAngle=0.8RQIRMFireAngle=10.0ASIRMFireAngle=20.0RHMFireAngle=25.0MaxPitchInput=1.0MissileDetectChance=100MaxCannonRange=2000OptimalCannonRange=500MinCannonRange=100MaxRollForGunAttack=180CannonBurstLengthShort=0.25CannonBurstLengthLong=0.5MaxRudderForGunAttack=1.0MaxRudderForManeuver=1.0 All the Best KB Edited April 24, 2016 by KiwiBiggles 3 Quote
+Viper63a Posted May 22, 2016 Author Posted May 22, 2016 @ KiwiBiggles - THANKS!!! I will look into it and update the release! Appreciate you sharing! :) Quote
+Viper63a Posted May 25, 2016 Author Posted May 25, 2016 Hey KB, I fixed the LAU-51...Also created a newer/nicer one using LAU-3A as the base. Everything works, but I can only get 1 or 3 LAU-51 per pylon...not the 2 as pictured in your post... I can change the loadout to load 1 per pylon, if I select them with the 2br...I end up with 3 per pylon and that doesn't look right... I suspect this is the part I am having an issue with as it is the only part I don't under stand.... Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file. Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission. any idea? let me know... Quote
+Viper63a Posted May 28, 2016 Author Posted May 28, 2016 Hey KB, Thanks for the report and fix. I am uploading v3.5 with the fixes. There will be a patch for the users with last v3.1 version to upgrade to v3.5. Also, the full v3.5 version with the fixes already applied, I did fix the LAU-51, corrected some typo in the LAU-3A and also made another LAU-51A using LAU-3A as the base. My fix is exactly not the same as yours, so you may want to keep what you have, I changed the loadout.ini to a different loadout than what you have. Also the data and loadout to use the correct 2BR... Again, THANKS for, not just letting me know, but sending me the solutions! Quote
+Soulfreak Posted June 7, 2018 Posted June 7, 2018 On 12/21/2015 at 8:22 PM, Coupi said: Indeed SF2 needs a new Starfighter. 4 1 Quote
raygunsnap Posted April 30, 2020 Posted April 30, 2020 Wrench, just bought DLC28 specifically to make the F-104 and your excellent BF-109G-10 flyable. How can I get at the LODs needed if they're grayed out when I try to use MUE's CAT extractor? Thanks in advance! Quote
+Soulfreak Posted April 30, 2020 Posted April 30, 2020 1 hour ago, raygunsnap said: Wrench, just bought DLC28 specifically to make the F-104 and your excellent BF-109G-10 flyable. How can I get at the LODs needed if they're grayed out when I try to use MUE's CAT extractor? Thanks in advance! All (stock) lod files are locked. They can´t extracted Quote
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