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SF2 F-104 Starfighter Super Mega Pack 2016


SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
By Viper63a et al!

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BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
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NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.

NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.

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After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....

http://combatace.com/files/file/11458-classified-mission-mod-version-11/

Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!

What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.

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This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...

CF-104

CF-104_72
CF-104_76
F-104A
F-104A_60
F-104B
F-104C
F-104C_61
F-104C_65
F-104C_66
F-104C_67
F-104D
F-104F
F-104G
F-104G(O)
F-104G(O)NL
F-104G_82
F-104G_GAF
F-104G_GN
F-104G_ROCAF
F-104J
F-104S-ASA-CB
F-104S-ASA-CI
F-104S-ASA-M
F-104S-CB
F-104S-CI
F-104S-CB_tur
NF-104A
RF-104G

If you find any issues or concerns, please let me know via the Support Topic section for this mod...

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Installation:
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As always, I recommend that you back up your mod folder before you install any new mod...just in case.

* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).

My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...

C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...

Original "Readmes" are in the Extra folder with some other goodies...

Enjoy!

=Viper=

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Special Thanks!
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I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!

KJakker - Major help with upgrading the cockpits! Thanks!

Fanatic Modder for his assistance, INI files and corrections!

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Credits: Used alot, parts or refereneced the packs below...
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Classified Mission Mod (Version 1.1) - FastCargo

http://combatace.com/files/file/11458-classified-mission-mod-version-11/

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Thirdwire F-104A/C Pack 1 - MigBuster

http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/

3rd Wire for the F-104 Models and pits

Skins / new Decals & Flight Model changes: MiGbuster
IR Sensor: Spillone
Cockpit grey repaint files: Ordway
Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
Other decals and previous ini edits: WRENCH & USAFMTL Dave
Fake pilot mod: FastCargo

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SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench

http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/

 

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F-104A Pack - Spillone104
F-104C Pack 1.1 - Spillone104

http://combatace.com/files/file/13082-f-104a-pack/
http://combatace.com/files/file/13083-f-104c-pack/

Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104

Beta testers : Starfighter2 and Paulopanz

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Lockheed NF-104A for SF2 - Spillone104

http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/

Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104

Beta testers : X-Ray, Starfighter2 and TheTestPilot

Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)

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West German Marine Zippers - 7eleven
JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven

http://combatace.com/files/file/14366-west-german-marine-zippers/
http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/

original model by - Third Wire
GAF F-104G temp by - ravenclaw_007

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AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz

http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/

- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades

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F-104G_ROCAF - ace888

http://combatace.com/files/file/11723-f-104g-rocaf/

TK/Thirdwire
Spillone104
Starfighter2
FastCargo
Crab-02
Spectre8750

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Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue

http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/

Based on Thirdwire's F-104G model, also drop tanks by TW
Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
MK_GQ7 seat: Ravenclaw007
F-104S pylons and other additional 3D Parts by Crab_02
Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue

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F-104S pack for SF2 1.0+Fix- Spillone104

http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
http://combatace.com/files/file/12635-f-104s-quick-fix/

Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo

BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.

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SF2 WOV F-104C&D-10 Starfighters - snapper 21

http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/

F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02

Cockpit: starfighter 2

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F-104A and C Pack for SF2 by SupGen 1.0 - SupGen

http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/

SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.

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Lastly - Alot of references from NATO Figters 5 - eburger68

This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:

ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins

Crusader ...................................... F-105D & Harrier cockpit mods

Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Centurion ......................................... F-105D Hill AFB skins

Crusader .......................................... F-105 gunsight mod

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I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.

Thanks and Enjoy!

Viper63a


 

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Nice work, but using TW F104, whose design is wrong (fuselage section between cockpit and tail is too thick).

I use the "old" (Wrench I think) pack where the "slim" F104 design is perfect compared to "fat" design of TW ones.

Same problem with F14, the modded one reflects perfectly the AC shapes compared with stock one released with North Atlantic.

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Holy... It's a big package, nice one, Viper!  ATM I don't have DLC28.  If I download your package without having the DLC, I won't be able to use which variants?  As far as I know I shouldn't be able to fly the F-104A and the F-104C variants, am I right?

 

Regarding what Dunois said, then you may think to make an alternative package where you use the old F-104A and F-104C models made by Ajundair, although those models are showing their age, with a revamp they could shine again.  Anyway it's up to you, it's no request, Christmas is near, so we have to enjoy the free time! Take care, mate! 

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the old 1stGen lods by ajundair have serious issues in SF2. They've been redone to the limits of the model, and aren't worth it anymore, now that "official" ones are readily available.

 

if you don't have DLC28, what the hell are you wait for?? !!!!!

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Well as I said, I'm not satisfyied with TW F104 shape, that doesn't reflect the slim and typical body of this airplane. As result, I won't pay for something I'll be unsatisfyied with.

I still run the "old" package without problems.

Other modded versions I use (Italians F104's, F104b)are also above in terms of 3d model.

F104 and F14, are typical examples where modded aicrafts are better than stock ones.

But of course it's only a point of view......

Edited by Dunois
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Thanks all...

 

I found 3 variants of the F-104 (4 if you include the B model) model types on CA. One was obscure (SuperGen?), so I passed on that. The version Wrench used, I liked, but I went with the TW ones just in case there were some weirdness I didn't know about when replacing stock TW folders with none standard models. However, I did use the other model for the F-104B/D/Fs because I could not find a two seater model from TW stock... I added a bunch of F-104B and some new Ds in the next version as well as the S variants...

 

Thanks again!

 

V

Edited by viper63a

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After initial public review...Version 2 is up...fixes, enhancements and new stuff...

 

If you installed Version 1, I recommend that you delete all the previous "F-104*" folders from the ...\Objects\Aircraft and Decals folders before you install version 2. You don't have to, but if you don't, you will retain a bunch of dupe files I removed in version 2.

 

V

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Uploaded version 3. Added alot more planes and a load of decals...this should be it. No more serious changes and can't add much more as I am coming close to the file size limit!!!

 

:) Viper

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 I can't remember the very good time I spent flying the TW F-104G... in SFP1 with its own cockpit! 

 

Indeed SF2 needs a new Starfighter. I think about the brandnew Mirage F1s of the TMF.

 

This type of project would be wonderful...  :heart:

 

Coupi

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img00002_zpsm4dppzus.jpg

 

Happy ANZAC day from Aotearoa New Zealand!  I really like the F-104s in this pack, especially the F-104G_GAF and F-104G_82 with dual under-wing pylons.  Many thanks to all involved for this awesome pack!

 

The dual pylons weren't displaying in my game, and it took a few hours to figure out some fixes, so, I'm sharing them here in case they help someone else.

 

Please, make backups first, and test these edits in a safe environment before introducing to your favourite install.

 

Go to the folders Objects > Aircraft > F-104G_GAF and F-104G_82

There is a bug in the naming of the dual pylons in the loadout for these planes, so open F-104G_GAF_loadout and F-104G_82_loadout and rename every example of 2BR-GAF to this: 2BR_GAF

 

2BR_GAF is the correct name for the 3d model of the dual pylons.

 

Next, open F-104G_GAF_DATA and F-104G_82_DATA and rename every example of FuelTankName=2BR-GAF to this: FuelTankName=2BR_GAF

 

There are two examples of each in both DATA files, CTRL+F will help you find them quickly.

 

Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file.  Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission.

 

Next, go the folder Objects > Weapons > 2BR_GAF

 

Open the file 2BR_GAF_Data and change WeaponDataType=6 to this: WeaponDataType=5

 

WeaponDataType=5 is (AFAIK) the type for fuel tanks.  I also changed StartYear=1970 to this: StartYear=1968 to match the service period of the F-104_GAF.

 

Along the way you may have noticed a number of redundant and duplicate files.  I deleted mine, but I'll leave that up to you.

 

Test your F-104G_GAF and F-104G_82 in-game, you should now see your dual-pylon mounts.

 

In my game, the LAU-51 rocket launcher was not functional, so, in the loadout file I swapped out the LAU-51s for LAU-3As.  If you know where we can download functional LAU-51s--please let us know (they're not in Ordnance Shop II or Weapons_Pack-2).

 

Lastly, JaBo staffeln are elite units in my view, and low level ingress and egress are an important element in their tactics, so I have edited F-104G_GAF_DATA and F-104G_82_DATA for low-level AI flying.  Extract the data from your own AIRCRAFTAIDATA or use mine (Jul 2013 standard).  I inserted mine beneath [FlightControl] section :
 

[DogfightNovice]
SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=0
ChanceBreakTurn=10
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=100
ChanceCheckNewTarget=5
ChanceUseVertical=0
FightWithoutAmmo=0
CannonFireAngle=2.5
RQIRMFireAngle=5.0
ASIRMFireAngle=10.0
RHMFireAngle=5.0
MaxPitchInput=1.0//0.6  <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 meters
MissileDetectChance=10
MaxCannonRange=3500
OptimalCannonRange=1000
MinCannonRange=500
MaxRollForGunAttack=45
CannonBurstLengthShort=1.0
CannonBurstLengthLong=1.5
MaxRudderForGunAttack=0.5
MaxRudderForManeuver=0.7

 

[DogfightGreen]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=0
ChanceBreakTurn=40
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=100
ChanceCheckNewTarget=10
ChanceUseVertical=0
FightWithoutAmmo=0
CannonFireAngle=2.0
RQIRMFireAngle=7.0
ASIRMFireAngle=7.0
RHMFireAngle=10.0

MaxPitchInput=1.0//0.8  <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 meters
MissileDetectChance=40
MaxCannonRange=3000
OptimalCannonRange=800
MinCannonRange=250
MaxRollForGunAttack=60
CannonBurstLengthShort=1.0
CannonBurstLengthLong=1.5
MaxRudderForGunAttack=0.8
MaxRudderForManeuver=0.9

 

[DogfightRegular]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=0
ChanceBreakTurn=80
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=50
ChanceCheckNewTarget=25
ChanceUseVertical=10
FightWithoutAmmo=0
CannonFireAngle=1.3
RQIRMFireAngle=8.0
ASIRMFireAngle=10.0
RHMFireAngle=15.0

MaxPitchInput=1.0//0.9  <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.9 if you have increased the minimum altitude to 60 meters
MissileDetectChance=80
MaxCannonRange=2500
OptimalCannonRange=700
MinCannonRange=200
MaxRollForGunAttack=75
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.0
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0

 

[DogfightVeteran]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=50
ChanceCheckNewTarget=45
ChanceUseVertical=50
FightWithoutAmmo=0
CannonFireAngle=1.0
RQIRMFireAngle=9.0
ASIRMFireAngle=15.0
RHMFireAngle=20.0
MaxPitchInput=1.0
MissileDetectChance=100
MaxCannonRange=2250
OptimalCannonRange=600
MinCannonRange=150
MaxRollForGunAttack=90
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.0
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0

 

[DogfightAce]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=25
ChanceCheckNewTarget=50
ChanceUseVertical=100
FightWithoutAmmo=1
CannonFireAngle=0.8
RQIRMFireAngle=10.0
ASIRMFireAngle=20.0
RHMFireAngle=25.0
MaxPitchInput=1.0
MissileDetectChance=100
MaxCannonRange=2000
OptimalCannonRange=500
MinCannonRange=100
MaxRollForGunAttack=180
CannonBurstLengthShort=0.25
CannonBurstLengthLong=0.5
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0

 

img00001_zpsjnn3fvqh.jpg

All the Best

KB

 

Edited by KiwiBiggles
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Hey KB, 

 

I fixed the LAU-51...Also created a newer/nicer one using LAU-3A as the base. Everything works, but I can only get 1 or 3 LAU-51 per pylon...not the 2 as pictured in your post...

 

I can change the loadout to load 1 per pylon, if I select them with the 2br...I end up with 3 per pylon and that doesn't look right...

 

I suspect this is the part I am having an issue with as it is the only part I don't under stand....

 

Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file.  Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission.

 

any idea? let me know...

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Hey KB, 

 

Thanks for the report and fix. I am uploading v3.5 with the fixes. There will be a patch for the users with last v3.1 version to upgrade to v3.5. Also, the full v3.5 version with the fixes already applied, I did fix the LAU-51, corrected some typo in the LAU-3A and also made another LAU-51A using LAU-3A as the base.

 

My fix is exactly not the same as yours, so you may want to keep what you have, 

 

I changed the loadout.ini to a different loadout than what you have. Also the data and loadout to use the correct 2BR...

 

Again, THANKS for, not just letting me know, but sending me the solutions!

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      All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage.
      This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
      For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
      Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder
       
      You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ----------------------------
      Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them!
      ---------------------------------------------------------------------------------
      Credits:
      Veltro2K for the aircraft
      me for varioius and sundry other stuff
      StephanP for the C-17 chaff/flare tweek
      Dels, iirc, for the c130 engine sound
      Sources:
      see the enclosed original readmes
      seriously ---------------------------------------------------------------------------------
      If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting!
      Wrench
      Kevin Stein kjstein@ca.rr.com --------------------------------------------
      Legal BS:
      This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy
      C-17 Globemaster II
      C-141A Starlifter
      C-141B Starlifter
      G-222/C-27 Spartan
      E-767
      KC-767 (KC-46)
      Nimrod MR.1 (RAF ASW/Martime Patrol)
      Br.1150 Atlantique  (ASW/Martime Patrol)
      PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 *
      B-747  Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes*
      All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings!
      Wrench
      Kevin Stein
      ==========
      To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! -----------------------------
      Credits:
      Veltro2k for the aircraft themselves
      MUE for the Lod viewer
      Me, for taking on the job.
      TMF for the destroyed 707, used with the DC-8s Sources:
      see original readmes ------------
      Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting!
      Wrench
      Kevin Stein
      --------------------------------------------
      Legal BS:
      All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k
      This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may =NOT= in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates...
      -------------------------------------------   ==========   Submitter viper63a Submitted 01/14/2019 Category Other  
    • By viper63a
      From Veltro2K's Cargo Planes...   All FM ini files are mostly the same...
      All credits to the original creators in the original readme (below)...I just polished it...   v.1.0
      New\Updated 4096x skins, Actual Decals & B52 Cockpit...
      Added 1920x Hangar, Loading & Loadout Screens...
      Actual Serial Numbers, Randomized...
      New sounds...   v.1.1
      Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks!
      Original skins with color emblems are optional in the "Extra" Folder...
      Fixed the wingtip NAV light positions...
      Reduced the size of the US AIR FORCE markings
      Moved the side door and emblems...
      Fixed loadout - has Jeeps and Pallets in the cargo hold...
      Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)...     * Please note - The INI files may be different, so you will get the INI files from the last pack you install.   v.1.2
      Added White over Gray MAC C-5A...
      Converted some skin markings to decals... -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------   >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen...
      Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy!
      Viper 01/18/2019   ------------------------------------------------------------- Original Readmes:
      -------------------------------------------------------------   SF2 USAF/NATO/Western Cargo Planes by Veltro2K     3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again.
      This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared.
      This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer
      C-141B Starlifter
      C-5A Galaxy
      C-17 Globemaster III
      G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!).
      All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage.
      This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
      For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
      Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder
       
      You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ----------------------------
      Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them!
      ---------------------------------------------------------------------------------
      Credits:
      Veltro2K for the aircraft
      me for varioius and sundry other stuff
      StephanP for the C-17 chaff/flare tweek
      Dels, iirc, for the c130 engine sound
      Sources:
      see the enclosed original readmes
      seriously ---------------------------------------------------------------------------------
      If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting!
      Wrench
      Kevin Stein kjstein@ca.rr.com --------------------------------------------
      Legal BS:
      This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may NOT in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy
      C-17 Globemaster II
      C-141A Starlifter
      C-141B Starlifter
      G-222/C-27 Spartan
      E-767
      KC-767 (KC-46)
      Nimrod MR.1 (RAF ASW/Martime Patrol)
      Br.1150 Atlantique  (ASW/Martime Patrol)
      PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 *
      B-747  Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes*
      All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings!
      Wrench
      Kevin Stein
      ==========
      To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! -----------------------------
      Credits:
      Veltro2k for the aircraft themselves
      MUE for the Lod viewer
      Me, for taking on the job.
      TMF for the destroyed 707, used with the DC-8s Sources:
      see original readmes ------------
      Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting!
      Wrench
      Kevin Stein
      --------------------------------------------
      Legal BS:
      All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k
      This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may =NOT= in any way, shape or form be used in any payware additions.
      Bribes are accepted; ask for the day's going rates...
      -------------------------------------------   ==========  
    • By viper63a


      View File B-58A Hustler Redux 2018 (Wrench 2013)
       
      New\Updated 2048x skins, Decals & Reverted F-106 cockpit...
      Added 1920x Hangar and Loading screens...
      New\Updated pilots...   All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it.....   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins...   Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy! Viper   -------------------------------------------------------------
      Original Readme:
      -------------------------------------------------------------   B-58A "Hustler"        7/8/2011   -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
      If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.   There are also 2 cockpits included:
      The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
      An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
      Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.   ---------------------
      To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go!   -----------------------
      Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!- 
      This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying.
      Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see....   ----------------------
      -Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this:   [Nose]
      ParentComponentName=Fuselage
      ModelNodeName=Nose
      //ShowFromCockpit=FALSE
      ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this:   [Nose]
      ParentComponentName=Fuselage
      ModelNodeName=Nose
      ShowFromCockpit=FALSE
      //ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData]
      AircraftFullName=B-58A Hustler
      AircraftShortName=B-58
      AircraftDataFile=B-58_data.ini
      //CockpitDataFile=B-58_cockpit.ini  <---
      CockpitDataFile=F-4E_COCKPIT.INI    <---
      HangarScreen=B-58_Hangar.bmp
      LoadoutImage=B-58_LOADOUT.bmp
      LoadingScreen=B-58_loading.bmp
      LoadoutFile=B-58_loadout.ini
      AvionicsDLL=Avionics60.dll
      AvionicsDataFilename=B-58_AVIONICS.INI   You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly:   [AircraftData]
      AircraftFullName=B-58A Hustler
      AircraftShortName=B-58
      AircraftDataFile=B-58_data.ini
      CockpitDataFile=B-58_cockpit.ini
      //CockpitDataFile=F-4E_COCKPIT.INI
      HangarScreen=B-58_Hangar.bmp
      LoadoutImage=B-58_LOADOUT.bmp
      LoadingScreen=B-58_loading.bmp
      LoadoutFile=B-58_loadout.ini
      AvionicsDLL=Avionics60.dll
      AvionicsDataFilename=B-58_AVIONICS.INI   As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control.   -----------------------
      Sources:
      AeroFax #??? - Convair B-58 Hustler
      Warpaint #4 - Convair B-58 Hustler Credits:
      Pasko & Co for the original release;
      Dave & Co for the 2009 upgrade;
      ??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!),
      Me for the decals and such like
      TK for the whole series! ----------------   If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!!   Wrench
      Kevin J. Stein kjstein@ca.rr.com   --------------------------------------------------------------------------   Legal BS:
      This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact.
      This package may NOT in any way, shape or form be used in any payware addition
      Bribes are accepted; ask for the day's going rate.   ------------------------------------------------------------------------   Submitter viper63a Submitted 12/23/2018 Category Other  
    • By viper63a
       
      New\Updated 2048x skins, Decals & Reverted F-106 cockpit...
      Added 1920x Hangar and Loading screens...
      New\Updated pilots...   All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it.....   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins...   Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy! Viper   -------------------------------------------------------------
      Original Readme:
      -------------------------------------------------------------   B-58A "Hustler"        7/8/2011   -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
      If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.   There are also 2 cockpits included:
      The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
      An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
      Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.   ---------------------
      To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go!   -----------------------
      Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!- 
      This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying.
      Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see....   ----------------------
      -Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this:   [Nose]
      ParentComponentName=Fuselage
      ModelNodeName=Nose
      //ShowFromCockpit=FALSE
      ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this:   [Nose]
      ParentComponentName=Fuselage
      ModelNodeName=Nose
      ShowFromCockpit=FALSE
      //ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData]
      AircraftFullName=B-58A Hustler
      AircraftShortName=B-58
      AircraftDataFile=B-58_data.ini
      //CockpitDataFile=B-58_cockpit.ini  <---
      CockpitDataFile=F-4E_COCKPIT.INI    <---
      HangarScreen=B-58_Hangar.bmp
      LoadoutImage=B-58_LOADOUT.bmp
      LoadingScreen=B-58_loading.bmp
      LoadoutFile=B-58_loadout.ini
      AvionicsDLL=Avionics60.dll
      AvionicsDataFilename=B-58_AVIONICS.INI   You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly:   [AircraftData]
      AircraftFullName=B-58A Hustler
      AircraftShortName=B-58
      AircraftDataFile=B-58_data.ini
      CockpitDataFile=B-58_cockpit.ini
      //CockpitDataFile=F-4E_COCKPIT.INI
      HangarScreen=B-58_Hangar.bmp
      LoadoutImage=B-58_LOADOUT.bmp
      LoadingScreen=B-58_loading.bmp
      LoadoutFile=B-58_loadout.ini
      AvionicsDLL=Avionics60.dll
      AvionicsDataFilename=B-58_AVIONICS.INI   As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control.   -----------------------
      Sources:
      AeroFax #??? - Convair B-58 Hustler
      Warpaint #4 - Convair B-58 Hustler Credits:
      Pasko & Co for the original release;
      Dave & Co for the 2009 upgrade;
      ??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!),
      Me for the decals and such like
      TK for the whole series! ----------------   If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!!   Wrench
      Kevin J. Stein kjstein@ca.rr.com   --------------------------------------------------------------------------   Legal BS:
      This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact.
      This package may NOT in any way, shape or form be used in any payware addition
      Bribes are accepted; ask for the day's going rate.   ------------------------------------------------------------------------  
    • By viper63a


      View File Boeing B-47B Stratojet Redux 2018 (Veltro2k 2015)
        New\Updated 2048x skins, cockpit, sounds...
      Added 1920x Hangar and Loading screens...
      Fixed bomb placement in bay...
      Changed pilots and seats...
      Fixed drag chute mesh and floating pilot in no cockpit view mode...
      Tuned engine and airbrakes for better FM and landing...
      Added RB-47E Startojets...   All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it.....   -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------   >>> Please backup and delete your mod folders: "B-47B_v2k & RB-47_v2k" in \Objects\Aircraft and "B-47B & RB-47" in your  \Objects\Decals folder...Or not...you will just have two versions of the planes installed if you don't.   Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts...   Enjoy! Viper   -------------------------------------------------------------
      Original Readme txt
      -------------------------------------------------------------   Boeing B-47B Stratojet (Veltro2k 2015)   The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners.   The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits   Model: Veltro2k
      Decals,Screensand FM HELP: Wrench
      BrakeChute: FastCargo Cockpit:Stock 104 ? Moded by A-team ? Bit of a confusion here so Credit goes to the creator 
      once this gets cleared and if I missed anyone, as soon it comes to my attention i will change it. install in Objects/aircraft folder   SHIFT+0 to open canopy and crew door   THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT   Veltro2k Submitter viper63a Submitted 12/14/2018 Category B-47  
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