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First of all, if anyone wants to help just say it. Any help is appreciated.

So, thanks to @Menrva I have YEYEYE's unfinished Su-47, and there are a few things that have to be done.

-First, the pylons. The external ones share the texture with the internal weapons bay ones. That should be corrected with the fake pilot method. Not a particularly big thing.

-Then, the cockpit. Making one is well beyond the scope of what I can do, and a Flanker cockpit can be used. I haven't been able to find real pics anyway so there's some leeway here. I think it's similar to the Su-27SM pit.

-Flight model, here there's a lot of leeway as there doesn't seem to be any kind of documentation of what this flew like. I guess I can leave this mostly untouched until the end. Also, it does seem fairly good right now. I haven't had the time to fly it extensively but it didn't feel off.

-And thrust vectoring, did the real Su-47 have TVC? I don't know, but if there's an actual animation then we might as well use it.

That's the main stuff. I'm thinking of making various variants, such as the original prototype, unarmed with the black skin, then an operational version, armed with various camos, an upgraded one, etc.

Also I'm making a template so there's going to be a lot of freedom in this department.

Anyway this is all for now. I'll post pics if you guys want.

PD: Menrva has also given me YEYEYE's X-32. It's fine, except it's not mapped. Maybe it could be textured with decals...? Anyone interested about this?

 

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it a model hasn't been mapped, then the lod  has no texture statements within (just the applied materials). Without having the max file you'll NOT be able to skin it in any way, as decal statement must also be added to the lod (has decals=true). Just saying ... experimentation will most likely to be true

as to the 47's pylons, ever thought of just using decals on them, since the mapping is fucked up? You just need to coordinates and have them facing left or right. Using the fake pilot method "fixes" them in place for all time, all galaxies and all loadouts (been there, done that with Wolf's P-47 Thunderbolts and several other WW2 birds that have mapping issue or missing pylons)

 

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34 minutes ago, Wrench said:

it a model hasn't been mapped, then the lod  has no texture statements within (just the applied materials). Without having the max file you'll NOT be able to skin it in any way, as decal statement must also be added to the lod (has decals=true). Just saying ... experimentation will most likely to be true

as to the 47's pylons, ever thought of just using decals on them, since the mapping is fucked up? You just need to coordinates and have them facing left or right. Using the fake pilot method "fixes" them in place for all time, all galaxies and all loadouts (been there, done that with Wolf's P-47 Thunderbolts and several other WW2 birds that have mapping issue or missing pylons)

 

Yeah, the decals on the X-32 are messed up. I can't edit the post though so just ignore that people.

And the pylons... I totally knew that and I totally didn't scratch my head for 10 minutes thinking how I was going to get it working properly... :doh:Thanks!

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If you don't have the original 3d source files, you are not going to finish anything. At any case, you might be able to improve a model but without touching the original 3d model.

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5 minutes ago, FRPignon said:

If you don't have the original 3d source files, you are not going to finish anything. At any case, you might be able to improve a model but without touching the original 3d model.

Yeah, I know that. The model is pretty good though, not finished but good enough. The whole thing won't be 100% finished, but at least it will be better than what it is now.

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I need a little help folks.

First, the pitot tube thing at the nose, well I wanted to remove it for the "operational" variants, but that leaves a small hole. Does anyone know where can I find a small cone to put there with FakePilot? This is just a minor issue and to be honest leaving the flight test pitot wouldn't bother me that much, but the more atention to detail the better.

And second, and this is the important issue, the mapping of the bottom of the elevators is done incorrectly, and it's cut off.

2018-02-26_201538.thumb.jpg.7bac9c958e67be70d7fc0127728af7a1.jpg

The weird thing that gives me a bit of hope is that on the left elevator there's a bit that's cut off but is painted anyway,

2018-02-26_202059.jpg.e986e818e15fb8362e7b0a61e0308387.jpg

I assume that there's nothing to do here and I'll have to use decals to fix that, right?

Other than this I only need to put the rivets and weathering and the template will be done. If anyone's interested in it and wants to start skinning just say it.

I haven't worked on the .inis, though. Tomorrow at the latest I'll start on them.

 

Edited by tonipm99
Removed a picture that shouldn't have been there.

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there is lot of cone shape thingy in game to use as fake pilot....fuel tanks,missiles...i doubt you will find specific cone to fit that hole....

 

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23 minutes ago, yakarov79 said:

there is lot of cone shape thingy in game to use as fake pilot....fuel tanks,missiles...i doubt you will find specific cone to fit that hole....

 

Yeah, I also doubt anything will match the hole exactly, but it'll probably be better than having the entire pitot tube. I didn't think about using a fuel tank, thanks for the idea!

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You could start learning Blender. Doing Fakepilot-stuff helps getting into it. Finding the correct position and size is easy enough with mue's LOD-viewer and exporting works with his Blender-exporter. Not exactly easy-mode, but it opens up options.

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19 minutes ago, Nyghtfall said:

You could start learning Blender. Doing Fakepilot-stuff helps getting into it. Finding the correct position and size is easy enough with mue's LOD-viewer and exporting works with his Blender-exporter. Not exactly easy-mode, but it opens up options.

I have tried using 3D editors many times long ago but I just can't do it. For some reason there's some bit of fundamental knowledge that keeps escaping me. I will have to try again, specially know that I'm doing this but for the time being a fuel tank will have to do for now. Thanks though!

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It's a damn shame the Russians didn't build this out.  One of my fav diecast toys as a kid, plus would arguably make a good replacement for the MiG-29.

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      This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
       
      Submitter Astore Submitted 03/26/2018 Category What If Skins  
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