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Posted (edited)

Kuz is firing Shipwreck missiles on Nimitz.

img00401.thumb.JPG.a29e66768af004595ee3ab056fd8cd64.JPG

(missile launch position is not correct. WIP)

first missile salvo missed the target, was flying over the deck

img00403.thumb.JPG.eb2f0e5b7f6f2058069962cf5b8bb93f.JPG

second salvo fired

img00402.thumb.JPG.92ca850dd2d2baa41fdcc3d226e27259.JPG

this time one hit.

img00405.thumb.JPG.d561bbfa64e5170b4cb6959ea4f5d932.JPG

and sunk

img00406.thumb.JPG.a652692799ab511f4868a7072191e86a.JPG

Edited by Gepard
i found a way to making the Kuz firing ship to ship missiles.
  • Like 8
Posted (edited)

Kuz is firing unguided rocket from depth-charge launcher (ASW weapon system) at enemy ships.

img00407.thumb.JPG.13d9e916d193d94b5086f18c6d2c40e9.JPG

img00408.thumb.JPG.7bb29c7a9222b9886f332c8b25f74ed7.JPG

Edited by Gepard
  • Like 7
Posted
21 hours ago, Gepard said:

Shipnames and tactical numbers are now made as decals. Position and size are not perfect, its just a try.

img00410.thumb.JPG.843e44e95737cac351dcff802a46d5dd.JPG

I have one small suggestion as a person who is currently learning Russian. There should't be the accent mark (this one: ' ) above the "o" letter - it's not really used in writing. What's more, the labels look a little bit different.

GE8sP21.jpg

Posted
6 hours ago, kblomkvist said:

I have one small suggestion as a person who is currently learning Russian. There should't be the accent mark (this one: ' ) above the "o" letter - it's not really used in writing. What's more, the labels look a little bit different.

 

Good remark. I will make new decals. No problem at all.

  • 2 weeks later...
Posted (edited)

Ups, there was something wrong with the decal!

img00426.thumb.JPG.c828e9988eaeab34b7ad8e207f58d147.JPG

I think this is better.

img00427.thumb.JPG.d223e488586a051a247f44f4a1b4574c.JPG

img00429.thumb.JPG.da83961f7cf10ddc4896158f0e9027a3.JPG

Tblisi and Riga got Soviet creast on stern, while Kuz and Varjag have no crest.

img00433.thumb.JPG.01e3730b393f9243ebe5505c6024fcd0.JPG

Edited by Gepard
  • Like 9
Posted (edited)
On 10/11/2019 at 9:46, Gepard said:

Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified.

KuzBug.thumb.jpg.09538a8cfb7e369df4c8c34fb188163e.jpgKuzHeck.thumb.jpg.87e2d2f7a2b8afa2f6510b303bdc4f95.jpg

Hi Gepard, can you give me the positions of the stickers to have as a reference for a kuz? I can't find the position for such large models ... by the way, there is some advice to quickly locate stickers ...

Edited by PeacePuma
  • 5 months later...
Posted

Back to the roots.

I have gone one step back and started to mod the old, already uploaded Kuz to make them working.

The LOD had some malefunctions. the guns does not look in the right direction. The gun turrets mostly are of wrong type. But as a first step ...

I tried to include the skin of the new Kuz into the old one. I added names and shipnumbers, which i had already done and, and, and ......

So it looks now:

img00003.thumb.JPG.0623773ac60d6b660124fb23adb74a1c.JPG

img00004.thumb.JPG.8fb9392a175eb6c8bd0010f032ead395.JPG

img00005.thumb.JPG.4f1c043847287e11d05b76b754119392.JPG

img00006.thumb.JPG.0fbc6d105db2e52070186dedd7a63d19.JPG

 

Not perfect, but better than nothing.

 

 

  • Like 8
Posted

Liaoning could be a repainted Kuz.

Sinking the ship is at the moment a little problem. It withstand a lot of hits and the CIWS is very effective. I attacked the Kuz with 16 F-18, fired 32 Harpoon and it happens very often, that all 32 missiles were destroyed by CIWS and short range SAM. It needs finetuning.

  • Thanks 1
Posted (edited)

@Gepard, your picture works perfectly.  The People's Liberation Army Navy (PLAN) didn't do much to the carrier and frankly what they did to upgrade the design with the Shandong follow-on carrier isn't what I'd call significant for the purposes of SF2.

Edited by JosefK
explained why I mentioned the Shandong
Posted

I have some issues with the old Kuz.lod

1: the guns are wrong orientated. The gun barrels move wildly and always in the wrong direction. This is a problem with the LOD. Is not to solve.

2: 8 turrets are of wrong type. They should be Kashtan double guns with SAM containers side by side. LOD problem, not to solve.

3: The missiles from VLS silos does not start from silo, but from center of the ship. LOD problem, not to solve

4: The chinese Ship does not appear in game. I have a J-15 Sea Flanker, i have a terrain with setting EnemyNation1=China. And if i start a mission with the J-15, it takes off always from a land base.

This is the entry in the Kuz_data.ini

[MissionData]
NationName=Soviet
ServiceStartYear=1990
ServiceEndYear=2050
GroundObjectRole=WARSHIP
WarshipClass=AIRCRAFT_CARRIER
Availability=RARE
FormationSizeBase=1
FormationSizeVariation=0
Exported=TRUE
ExportStartYear=2010
ExportAvailability=RARE

CarrierBaseSize=MEDIUM
CarrierNumSquadrons=2

 

If i change the line

NationName=Soviet to NationName=China

The J-15 starts from carrier. But soviet planes in other terrains does not use the carrier anymore.

 

Issue 4 should be to solve, but at the moment i'm to stupid to find the solution of the problem.

 

Posted
Just now, Gepard said:

Issue 4 should be to solve, but at the moment i'm to stupid to find the solution of the problem.

The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.

  • Like 1
Posted (edited)
5 minutes ago, Menrva said:

The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.

Is not satisfying but if it is so, then it is so.

 

And i forgot a issue no.5: I cant sink this f..cking ship!!!!!

There must be something wrong with the hit boxes!

It drives me mad!

Edited by Gepard

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