+Gepard Posted October 25, 2019 Author Posted October 25, 2019 (edited) Kuz is firing Shipwreck missiles on Nimitz. (missile launch position is not correct. WIP) first missile salvo missed the target, was flying over the deck second salvo fired this time one hit. and sunk Edited October 26, 2019 by Gepard i found a way to making the Kuz firing ship to ship missiles. 8 Quote
+Gepard Posted October 26, 2019 Author Posted October 26, 2019 (edited) Kuz is firing unguided rocket from depth-charge launcher (ASW weapon system) at enemy ships. Edited October 26, 2019 by Gepard 7 Quote
+Gepard Posted October 27, 2019 Author Posted October 27, 2019 Shipnames and tactical numbers are now made as decals. Position and size are not perfect, its just a try. 8 Quote
Stratos Posted October 28, 2019 Posted October 28, 2019 Will you guys add more vehicles on deck? Tows, the firefighter truck... Quote
kblomkvist Posted October 28, 2019 Posted October 28, 2019 21 hours ago, Gepard said: Shipnames and tactical numbers are now made as decals. Position and size are not perfect, its just a try. I have one small suggestion as a person who is currently learning Russian. There should't be the accent mark (this one: ' ) above the "o" letter - it's not really used in writing. What's more, the labels look a little bit different. Quote
+Gepard Posted October 28, 2019 Author Posted October 28, 2019 6 hours ago, kblomkvist said: I have one small suggestion as a person who is currently learning Russian. There should't be the accent mark (this one: ' ) above the "o" letter - it's not really used in writing. What's more, the labels look a little bit different. Good remark. I will make new decals. No problem at all. Quote
PeacePuma Posted November 7, 2019 Posted November 7, 2019 (edited) My contribution decals kuznetzov by peacepuma.zip Edited November 7, 2019 by PeacePuma 4 2 Quote
+Gepard Posted November 7, 2019 Author Posted November 7, 2019 I will try it out as soon as possible. Thanks for sharing. Quote
+Gepard Posted November 9, 2019 Author Posted November 9, 2019 Some new decals made by PeacePuma on the Kuz. 11 Quote
+Gepard Posted November 10, 2019 Author Posted November 10, 2019 Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified. 6 1 Quote
+Gepard Posted November 14, 2019 Author Posted November 14, 2019 (edited) Ups, there was something wrong with the decal! I think this is better. Tblisi and Riga got Soviet creast on stern, while Kuz and Varjag have no crest. Edited November 14, 2019 by Gepard 9 Quote
PeacePuma Posted November 19, 2019 Posted November 19, 2019 (edited) On 10/11/2019 at 9:46, Gepard said: Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified. Hi Gepard, can you give me the positions of the stickers to have as a reference for a kuz? I can't find the position for such large models ... by the way, there is some advice to quickly locate stickers ... Edited November 19, 2019 by PeacePuma Quote
Wrench Posted November 19, 2019 Posted November 19, 2019 Mue's Lod Viewer. works a charm on anything 1 Quote
+Gepard Posted May 11, 2020 Author Posted May 11, 2020 Back to the roots. I have gone one step back and started to mod the old, already uploaded Kuz to make them working. The LOD had some malefunctions. the guns does not look in the right direction. The gun turrets mostly are of wrong type. But as a first step ... I tried to include the skin of the new Kuz into the old one. I added names and shipnumbers, which i had already done and, and, and ...... So it looks now: Not perfect, but better than nothing. 8 Quote
Wrench Posted May 11, 2020 Posted May 11, 2020 that'll go very nicely when I finish modernizing the Hawaii terrain. 1 Quote
+Gepard Posted May 11, 2020 Author Posted May 11, 2020 (edited) Two weeks. Edited May 11, 2020 by Gepard 1 2 Quote
JosefK Posted May 11, 2020 Posted May 11, 2020 (edited) Wonder if we can get a Liaoning out of it please and how many LRASM hits can that carrier take on: Edited May 11, 2020 by JosefK Quote
+Gepard Posted May 11, 2020 Author Posted May 11, 2020 Liaoning could be a repainted Kuz. Sinking the ship is at the moment a little problem. It withstand a lot of hits and the CIWS is very effective. I attacked the Kuz with 16 F-18, fired 32 Harpoon and it happens very often, that all 32 missiles were destroyed by CIWS and short range SAM. It needs finetuning. 1 Quote
+Gepard Posted May 12, 2020 Author Posted May 12, 2020 Liaoning Okay, this is a quick and dirty mod. I have only changed the decals.ini and used USNshipNumbers. 2 1 Quote
JosefK Posted May 12, 2020 Posted May 12, 2020 (edited) @Gepard, your picture works perfectly. The People's Liberation Army Navy (PLAN) didn't do much to the carrier and frankly what they did to upgrade the design with the Shandong follow-on carrier isn't what I'd call significant for the purposes of SF2. Edited May 12, 2020 by JosefK explained why I mentioned the Shandong Quote
+Gepard Posted May 12, 2020 Author Posted May 12, 2020 I have some issues with the old Kuz.lod 1: the guns are wrong orientated. The gun barrels move wildly and always in the wrong direction. This is a problem with the LOD. Is not to solve. 2: 8 turrets are of wrong type. They should be Kashtan double guns with SAM containers side by side. LOD problem, not to solve. 3: The missiles from VLS silos does not start from silo, but from center of the ship. LOD problem, not to solve 4: The chinese Ship does not appear in game. I have a J-15 Sea Flanker, i have a terrain with setting EnemyNation1=China. And if i start a mission with the J-15, it takes off always from a land base. This is the entry in the Kuz_data.ini [MissionData] NationName=Soviet ServiceStartYear=1990 ServiceEndYear=2050 GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER Availability=RARE FormationSizeBase=1 FormationSizeVariation=0 Exported=TRUE ExportStartYear=2010 ExportAvailability=RARE CarrierBaseSize=MEDIUM CarrierNumSquadrons=2 If i change the line NationName=Soviet to NationName=China The J-15 starts from carrier. But soviet planes in other terrains does not use the carrier anymore. Issue 4 should be to solve, but at the moment i'm to stupid to find the solution of the problem. Quote
+Menrva Posted May 12, 2020 Posted May 12, 2020 Just now, Gepard said: Issue 4 should be to solve, but at the moment i'm to stupid to find the solution of the problem. The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved. 1 Quote
+Gepard Posted May 12, 2020 Author Posted May 12, 2020 (edited) 5 minutes ago, Menrva said: The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved. Is not satisfying but if it is so, then it is so. And i forgot a issue no.5: I cant sink this f..cking ship!!!!! There must be something wrong with the hit boxes! It drives me mad! Edited May 12, 2020 by Gepard Quote
JosefK Posted May 12, 2020 Posted May 12, 2020 I'm working on something that could sink this monstrosity... 1 Quote
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