+russouk2004 6,958 Posted November 2, 2019 dont know if its me flightengine ini or map related...any guess what im seeing on horizon?...looks like ghostly mountain tops lol 1 Share this post Link to post Share on other sites
+Menrva 4,099 Posted November 2, 2019 (edited) For now, live with it. The terrain uses a 250m heightmap, which is better than the stock 500m. I still have to find the perfect combination of values for the terrain's _data.ini to get rid of this issue. I am not planning to update all the terrain packages shortly. Edited November 2, 2019 by Menrva Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 2, 2019 ok ty....what the fuck is this now/...lol... 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 2, 2019 (edited) all my installs are fucked up...flightengine ini seems to have no effect etc....draw distance aint working....everything seems to have gone tits up...weird... gonna reinstall...and on a spare ssd with win10 basic and the drivers that still work with the effects thingy....no problem can use 1 ssd for all SF2 installs as its a spare ssd doing FA so many posts on change this change that for best view I think ive confused myslef lol...and added lines and numbers that arent working ...oh well...models I can do...terrain and envromental and effects etc will leave to others ha ha...grrrrr pooh ...foood ty lol Edited November 2, 2019 by russouk2004 Share this post Link to post Share on other sites
Wrench 9,725 Posted November 3, 2019 i think those trees are growing in Cavorite!! Share this post Link to post Share on other sites
+Menrva 4,099 Posted November 3, 2019 (edited) The trees are messed up due to wrong TODs. We really need a TOD editor. Edited November 3, 2019 by Menrva Share this post Link to post Share on other sites
Stratos 3,181 Posted November 3, 2019 1 hour ago, Menrva said: The trees are messed up due to wrong TODs. We really need a TOD editor. I asked for it several times, but Mue is our only hope (aka as Obi Wan Kenobi ) and it seems is not an easy task. 1 Share this post Link to post Share on other sites
+Menrva 4,099 Posted November 3, 2019 (edited) 5 hours ago, Stratos said: I asked for it several times, but Mue is our only hope (aka as Obi Wan Kenobi ) and it seems is not an easy task. It is not easy for sure. Mue even managed to create TODs with buildings of different shapes, using LOD objects converted to act as TODs. I'd like a "simpler" tool which only enables to make TODs as they are in SF2, to open them and to modify them, nothing too fancy like custom building shapes so to speak. It would still require a reverse engineering process of the TOD file format. Speaking of the TexasASC terrain, it's indeed the most rushed of all my terrain works. Other terrain packages I released are much better and more complete, target areas wise. I am busy with more important projects, and two interesting terrains. The F-22A Raptor project is now my priority. Once that is done and released, I'll be back at (my favourite and exhausting) terrain modding. Edited November 3, 2019 by Menrva 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 3, 2019 2 hours ago, Menrva said: It is not easy for sure. Mue even managed to create TODs with buildings of different shapes, using LOD objects converted to act as TODs. I'd like a "simpler" tool which only enables to make TODs as they are in SF2, to open them and to modify them, nothing too fancy like custom building shapes so to speak. It would still require a reverse engineering process of the TOD file format. Speaking of the TexasASC terrain, it's indeed the most rushed of all my terrain works. Other terrains packages I released are much better and more complete, target areas wise. I am busy with more important projects, and two interesting terrains. The F-22A Raptor project is now my priority. Once that is done and released, I'll be back at (my favourite and exhausting) terrain modding. your work is apreciated by me m8 wasnt having a go at you...we do the best with what little we can get out of the game tools.....its a decent terrain m8 1 Share this post Link to post Share on other sites
+Menrva 4,099 Posted November 3, 2019 1 hour ago, russouk2004 said: your work is apreciated by me m8 wasnt having a go at you...we do the best with what little we can get out of the game tools.....its a decent terrain m8 Don't worry mate, I know. I was having a go at myself, I am very critic of my own stuff. The issue with trees could be easily taken care of, by simply removing the wrong TOD file for the associated tile. In the future I will double check all my terrain packages and improve upon them once more. Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 3, 2019 If people didnt make mistakes when building things ,no matter wether game or real life....mistakes etc produce new inventions and take us forwards....lol 1 Share this post Link to post Share on other sites
+GKABS 8,599 Posted November 3, 2019 7 hours ago, Stratos said: I asked for it several times, but Mue is our only hope (aka as Obi Wan Kenobi ) and it seems is not an easy task. Yes he is, and he will deliver hopefully soon Share this post Link to post Share on other sites
+Erik 1,768 Posted November 3, 2019 I like the trees ... reminds me of Pandora. 2 Share this post Link to post Share on other sites
+daddyairplanes 9,714 Posted November 4, 2019 On 11/2/2019 at 6:21 PM, russouk2004 said: ok ty....what the fuck is this now/...lol... wind storms in spring. when in Ft Bliss (El Paso) in May of 2012, walked three blocks through a dust storm to get dinner. watched a SQUARE pallet rolling like a wheel down the street next to me. called for a ride back. them trees wouldnt have phased me at all during those few weeks 1 Share this post Link to post Share on other sites
+Menrva 4,099 Posted April 11, 2020 @russouk2004 Mate, it just occurred to me that the bugs you mentioned about my TexasASC terrain were actually solved already. I usually update my packages, and most likely you're using an older version of the terrain. Anyway, just wait for next week, I'll re-upload sligthly updated versions of all my terrain packages. 1 2 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted April 11, 2020 cheers fella top man...one of my fave maps. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted April 11, 2020 5 hours ago, Menrva said: @russouk2004 Mate, it just occurred to me that the bugs you mentioned about my TexasASC terrain were actually solved already. I usually update my packages, and most likely you're using an older version of the terrain. Anyway, just wait for next week, I'll re-upload sligthly updated versions of all my terrain packages. thank you! Share this post Link to post Share on other sites