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Posted (edited)

yes

it works

need proper nodes names.

but it will show pilot in parked aircraft on the flight line... but there is also a solution - you can animate - hide pilot for parking animation. But then there is a different sequence of parenting nodes - and in that case, the head movement does not work.  

But head still can be animated via SystemType=GUNNER_STATION trick.

I did that in my Harrier. 

pro

the pilot is part of the model that gives the chance to make a more personalized crew for each aircraft, decals on the face, helmet etc....(wonder if someone noticed that in Harriers some squadrons have decal sets for pilot helmets)

et contra:

it will eat one animation slot for sure (hide), adds polycount to model (not issue actually in fact - but some might think so) - generally adds more work to model, 

 

In my opinion - it is a nice touch worth trying.

 

 

 

 

Edited by yakarov79
  • Like 3
Posted (edited)

Game auto animates a pilots head...so no need for slot to animate it.... it does work..I forgot that when testing the Angel Interceptor I exported model with the pilot and it worked....also extra polys ?...its same when hes added as a single model...pilot plus plane = same amount of polysin game  lol...

will seperate as some might prefer another pilot....,no biggy just saves me time doing the pilot stuff seperate...ha ha

Edited by russouk2004
Posted
7 hours ago, russouk2004 said:

Game auto animates a pilots head...so no need for slot to animate it.

I mean you need an animation slot if you want to hide pilot on flightline aircraft.

  • Like 2
Posted

by the way, if we are around pilot stuff... ....wife sometimes asks me - why my co-pilots are so SquarePantish-SpongeBobish

so I 'un-square' things little...

round.thumb.jpg.bdd6a9e1d27d88a63366ccb4fa29f4d1.jpg

 

  • Like 4
  • Thanks 1
  • Haha 5
Posted
On 17/02/2020 at 12:58 PM, daddyairplanes said:

Guessin the pic to be pre ODS, would say 1LT Karen Walden

Agreed. Billie Lee Guthrie is too young to have served in Vietnam.

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