DaniloE31 Posted May 17, 2020 Posted May 17, 2020 (edited) Yet another Decals problem. I thought, I would know the rules, but... I made a VF-31 skin for the F-4J for my personal use... As you can see below, the Nose and Bu. No. on the tail show up in the LOD Viewer but are missing in game. I know you can use a maximum of 4 Decals for every Mesh Node... but that isn't the case here: [Decal001] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\TGnumAC Position=7.91,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal002] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\TGnumAC Position=8.10,-0.39 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal003] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal004] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\FLnum Position=-6.60,2.44 Rotation=0.0 Scale=0.50 DecalMaxLOD=2 [Decal005] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=2.06,-1.82 Rotation=-13.0 Scale=0.80 DecalMaxLOD=2 [Decal006] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4J\VF31\FLnum Position=-2.06,-1.82 Rotation=13.0 Scale=0.80 DecalMaxLOD=2 [Decal007] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 [Decal008] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4J\VF31\serialAC Position=-4.37,0.51 Rotation=0.0 Scale=0.5 DecalMaxLOD=2 I am missing something? Edited May 17, 2020 by DaniloE31 Quote
+paulopanz Posted May 17, 2020 Posted May 17, 2020 (edited) I have two answers as I experimented by myself: - your decals are made with Gimp, I don't know why the lod viewer shows them, but not the game ... - you exceded the maximum decals number per mesh (es. fuselage) set in game (I don't remember the exact number after all these years and most roundels painted on textures ...). The lod viewer hasn't the same limit and shows all decals Edited May 17, 2020 by paulopanz 2 Quote
DaniloE31 Posted May 17, 2020 Author Posted May 17, 2020 10 minutes ago, paulopanz said: ... - your decals are made with Gimp, I don't know why the lod viewer shows them, but not the game ... ... This isn't in fact the case, but you brought me into something: The TGA's were saved with 24bit depth but compression ON... It has to be Uncompressed! Thank you mate! 2 Quote
Spinners Posted May 17, 2020 Posted May 17, 2020 Glad you're sorted. Another reason is if your decal numbering is screwed. Mue's viewer will show the decals but the game won't. Happened to me this morning! Quote
DaniloE31 Posted May 17, 2020 Author Posted May 17, 2020 Actually I'm glad I finally asked for help! I was trying to find this issue for weeks! Quote
+daddyairplanes Posted May 17, 2020 Posted May 17, 2020 other possible that happened to me is the folder being in the wrong place. to clarify, i now do my development work in a folder on a thumbdrive. allows me to work on laptop or desktop. then i transfer the updated versions to laptop to fly. but sometimes (including this weekend) i forget to transfer. therefore, shows in viewer, not in game dont know that is your issue, but the topic did stand out to me given 30 mins of frustration yesterday! one other Gimp bit of advice, relating to how you export: bmp if you go that route has to be exported in 24 bit (found in advanced options). tga you only have to deselect compression the first time you fire the program up, but so far i've had to select 24bit every time exporting a bmp. just something to throw out there 2 Quote
kblomkvist Posted May 17, 2020 Posted May 17, 2020 3 hours ago, paulopanz said: I have two answers as I experimented by myself: - your decals are made with Gimp, I don't know why the lod viewer shows them, but not the game ... - you exceded the maximum decals number per mesh (es. fuselage) set in game (I don't remember the exact number after all these years and most roundels painted on textures ...). The lod viewer hasn't the same limit and shows all decals Well, I need to add something to this discussion - I make my skins and decals only in Gimp (i don't own PS and don't want to use a pirated one) and I have never experienced decals not showing up only because they were made in Gimp. 1 Quote
+Wrench Posted May 17, 2020 Posted May 17, 2020 so, a question for a dedicated PS user...who's never used GIMP (although I have a copy!) does GIMP actually add the other 8 bits alpha channel to the bmp when saved, or has to be added manually ... Channel --> New one day I might have to switch over from PS6 as I've lost the install file, and PS7 don't do TGAs so well (in my experience) Quote
+EricJ Posted May 17, 2020 Posted May 17, 2020 13 minutes ago, Wrench said: so, a question for a dedicated PS user...who's never used GIMP (although I have a copy!) does GIMP actually add the other 8 bits alpha channel to the bmp when saved, or has to be added manually ... Channel --> New one day I might have to switch over from PS6 as I've lost the install file, and PS7 don't do TGAs so well (in my experience) My install files wouldn't work either (sucks when you pay 700 bucks and it refuses to work) so I bought it for a year (cheaper compared to 700 of course) or it's 10 a month, which isn't too shabby. I just wish that it was a one pay deal, where I pay for the exe and install it rather than the current setup, but whatever works. Quote
mue Posted May 18, 2020 Posted May 18, 2020 11 hours ago, DaniloE31 said: This isn't in fact the case, but you brought me into something: The TGA's were saved with 24bit depth but compression ON... It has to be Uncompressed! Thank you mate! It seems every GIMP user stumbles upon this (myself included, of course ): https://combatace.com/forums/topic/93235-how-do-you-make-serial-number-decals/?do=findComment&comment=753952 2 Quote
+daddyairplanes Posted May 18, 2020 Posted May 18, 2020 its not that the prolific Gimp users dont make this mistake, its that we do about 3-5 times a week and are so used to it that its part of our automatic fix it now checklist 1 Quote
DaniloE31 Posted May 18, 2020 Author Posted May 18, 2020 The stupid thing is that I don't even use GIMP! Quote
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