Jump to content

Recommended Posts

Hello everyone,


I am working on a new menu for SF2.  It is a slow WIP.  I will share the progress here.  For now, I have created two screens as my rough draft / conceptual arts.  I am working on creating 3D looking buttons and Is still learning how to edit .ini files from various menu mods.  I always wanted a Jane's Fighter Anthology style GUI / Menu for SF2. 

Now I have decided to give it a try!  Here are screenshots

SF2 Main Menu
unknown.png?width=1221&height=702

 

Mission Briefing (WIP, I am still tweaking and adding a few more items)
unknown.png?width=1238&height=702

 

Here are three versions of buttons:  Regular, mouse hovering over it, and mouse clicking.

unknown.png

unknown.png



Feedback are always appreciated.  

Edited by Eagle114th
  • Like 11

Share this post


Link to post
Share on other sites

Great! This is like playing US Navy fighters again. We would like to see more menu pics (single mission screen, campaign, options, etc...)

Good job!

 

  • Like 1

Share this post


Link to post
Share on other sites

Everyone, thank you for the feedback!

UPDATE:
I managed to learn the tricks to add the 'photo' to the briefing screen.  I am working on next screen now.

SP.png

  • Like 1

Share this post


Link to post
Share on other sites

Here is a new hangar screen (WIP).  I am still adding more buttons. I am still contemplating on the colors of buttons.  Please add feedback / ideas here. 

Hangar.png

Edited by Eagle114th
  • Like 3

Share this post


Link to post
Share on other sites

I have realized something about the hangar screen:

1) The add-on mods have their own hangar image files

2) Even if I make a new default hangar, it will be overwritten by many mods

3) I will have to make sure I match SF2 text / button position so all add-on aircraft's own hangar will work with my new GUI for hangar screen.

4) Making an instruction on how to apply new GUI over add-on aircraft custom hangar

Solution:  (UPDATED: 3/31/2021) 
I will leave SF2's hangar text and button text position intact, so it will be compatible with any add-on aircraft's custom hangar picture.

Edited by Eagle114th

Share this post


Link to post
Share on other sites

by making new custom hangar/hangars you might encourage modders to use your background in their work.

2 hours ago, Eagle114th said:

Making a custom hangar for add-on aircraft is a lot of work

making a custom aircraft model is also a lot of work....still some guys around here are doing it.

 

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, yakarov79 said:

By making new custom hangar/hangars you might encourage modders to use your background in their work.

Making a custom aircraft model is also a lot of work....still some guys around here are doing it.

What I will do is to apply the new hangar GUI on all an existing flyable SF2 aircraft's hangar screen.

That along with an instruction as mentioned above.  That way, anyone with Microsoft PowerPoint will be able to apply the new GUI on top of the add-on aircraft's hangar screen then save it as .jpg or .png image file.

Thank you for the feedback.  It inspired me to do my best with the new menu mod!  I am using my passion to pour a lot of details into this mod.  I will go ahead and do a lot of work on this mod for the community.

I figured a way to make a simple instruction on how to apply a new GUI to any add-on's hangar aircraft.  I will add it in the new SF2 menu mod pack as an option.  It will take a few steps by using Microsoft PowerPoint.

At the same time, I am going to apply a new hangar GUI over an existing SF2 aircraft.

Edited by Eagle114th
  • Like 1

Share this post


Link to post
Share on other sites

Looking good,  I like what I see.

  • Like 1

Share this post


Link to post
Share on other sites

I re-designed the hangar screen from scratch again.  This time, I am able to properly align it with SF2's default text and button location.  Now with this being successfully, I am going to start replacing text and text button with new menu's text and 3D buttons. 

I also ran some tests to see if I can use PowerPoint to quickly place the new frame over an existing image, then save it as .jpg format to see if it works smoothly, which it did!

Here is my initial testing with F-8J:

img00011.jpg

Share this post


Link to post
Share on other sites

UPDATE:

I am re-doing the black / yellow strips.  Turns out it needs more polishing to get rid of jagged edge.  As soon the new updated GUI is done, i will re-upload the new picture of hanger screen. 

Edited by Eagle114th

Share this post


Link to post
Share on other sites

Hello everyone,

Thank to the feedback from friends and the community, here are improved, finalized version of hangar screen and buttons:

SF2-Screen-HANGAR

Button-HANGAR

Edited by Eagle114th
  • Like 2

Share this post


Link to post
Share on other sites
15 hours ago, UllyB said:

Can you do them in 2560x1440 resolution ?

I will see what I can do after the project is completed.  For now, it is in 1920 x 1080.

Share this post


Link to post
Share on other sites

The planning screen is still WIP.   The feedback and/or suggestions are appreciated, as always.  Here is a screenshot:

SF2-Screen-PLANNING

Share this post


Link to post
Share on other sites
9 hours ago, Eagle114th said:

I will see what I can do after the project is completed.  For now, it is in 1920 x 1080.

thank you, keep up the good work.

  • Like 1

Share this post


Link to post
Share on other sites

UPDATE:

There are some further improvement made on the LOADOUT screen:
 

SF2-Screen-LOADOUT

 

The PLANNING screen is completed now:

SF2-Screen-PLANNING

 

The ROSTER screen is also completed:

SF2-Screen-ROSTER

 

There are further improvement made on the buttons:

Button-HANGAR

 

I am moving on to the next screen, starting with the campaign.

  • Like 1

Share this post


Link to post
Share on other sites

Here is a new initial loading screen for SF2 (Before you load SF2 main menu) I created it as a gift to TK for his hard work creating simulations / games. Please let me know which one looks the best:

VERSION #1
SF2_Screen_-_Initial_1.png

VERSION #2
SF2_Screen_-_Initial_2.png

Share this post


Link to post
Share on other sites

Version 2 please!

 

Also finally someone is bringing the Fighters Anthology spirit to SF2!  I always thought the draw of both games was/is the ability to work with a wide diversity of assets & theatres with some realism!  Leave the cockpit button pushing to DC$ - which I love also!

Edited by JosefK
  • Like 1

Share this post


Link to post
Share on other sites

I updated Roster screen with a new background picture.  I didn't like how there is 'cloudy' background.  Here is screenshot of older version:

 

SF2-Screen-ROSTER-1

Here is newer version with an office desk background with a coffee mug.

SF2-Screen-ROSTER-2

I like it so far!  it made it feel like you are sitting on a desk looking at the information about pilots (Roster). The feedback are always welcomed.  If there are a different pictures I can try, let me know.

By the way, here is a new Pilot Records screen too:

SF2-Screen-PILOT-RECORDS

Edited by Eagle114th
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Eagle114th
      Good morning everyone!
      I have been looking for information on how to install Jane's USAF big mod package known as Super Pro 9.4 for Windows 10.
      I have successfully set up Jane's USAF and have it running on Windows 10 with Tcklbrry patch. I have been spending a long time trying to get Super Pro 9.4 working.
      The links for a fully upgraded Super Pro 9.4 are also unavailable. Many of the websites related to Jane's USAF and Super Pro 9.4 ar also not avaiable anymore.
      If any of you have the information or the knowledge on how to set up Super Pro 9.4 or have the links to the fully upgraded Super Pro 9.4, please let me know.
      Thank you very much!
      Kind regards,

      Eagle114th
    • By Menrva


      View File Wings Over World Menu Screens
      Wings Over World Menu Screens 
      January 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
      Here below a quick summary of enhancements and additions:
      -All the music tracks from the SF games have been included; now there's a unique track for each screen.
      -Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
      -Option to turn Lens Flare off as in the SF1 games is back.
      -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
      -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
      -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
      -Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
      -Loading Screen shows a generic runway and a new, longer loading sound is used.
      -Mission Editor DLC is supported with a new screen in the same style of the other screens.
      -Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
      -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
      As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
      In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
      -Disabled all the unuseful Labels when viewing the in-game map.
      -Disabled the arcade cones; lock your target and press F4 to visually track it.
      -Tweaked icons' colours so that they match the text's colours.
      -The in-game text background is less noticeable.
      -Text's font is now different, it is generally smaller and less obtrusive.
      -No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
      -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
      -Disabled the radar box display; check the radar of your plane's cockpit, instead.

      >Credits (in no particular order):
      -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
      -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
      -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
      -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
      -Viper63a, for the Loading sound, which I got from one of his menu mods.
      -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
      -guyran, for the original custom missions he created for Wings Over Israel.
      -KJakker, for his interest and welcome support.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.

      >My Terrain Packages:
      Hawaii, Central Pacific (1959-2028)
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      >My Miscellaneous Packages:
      Ace Combat Nations
      Nations & Medals Expansion
      Speech Enhancement
      Wings Over World Menu Screens
      realSKY Environment
      Submitter Menrva Submitted 01/13/2019 Category Menus  
    • By Menrva
      Wings Over World Menu Screens 
      January 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
      Here below a quick summary of enhancements and additions:
      -All the music tracks from the SF games have been included; now there's a unique track for each screen.
      -Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
      -Option to turn Lens Flare off as in the SF1 games is back.
      -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
      -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
      -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
      -Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
      -Loading Screen shows a generic runway and a new, longer loading sound is used.
      -Mission Editor DLC is supported with a new screen in the same style of the other screens.
      -Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
      -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
      As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
      In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
      -Disabled all the unuseful Labels when viewing the in-game map.
      -Disabled the arcade cones; lock your target and press F4 to visually track it.
      -Tweaked icons' colours so that they match the text's colours.
      -The in-game text background is less noticeable.
      -Text's font is now different, it is generally smaller and less obtrusive.
      -No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
      -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
      -Disabled the radar box display; check the radar of your plane's cockpit, instead.

      >Credits (in no particular order):
      -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
      -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
      -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
      -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
      -Viper63a, for the Loading sound, which I got from one of his menu mods.
      -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
      -guyran, for the original custom missions he created for Wings Over Israel.
      -KJakker, for his interest and welcome support.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.

      >My Terrain Packages:
      Hawaii, Central Pacific (1959-2028)
      Timor, North Oceania (1950-2018)
      Ecuador, Northwest South America (1981-1998)
      Texas, American South Central (1968-2018)
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Iraq, Western Asia (1980-2003)

      >My Miscellaneous Packages:
      Ace Combat Nations
      Nations & Medals Expansion
      Speech Enhancement
      Wings Over World Menu Screens
      realSKY Environment
    • By Viper63a


      View File SF2 Jane's USAF Hi-Res 1024x768 Menu Screens and Music!
      SF2 Jane's USAF Hi-Res 1024x768 Menu Screens and Music!
      By Viper
       
      The Janes' Combat Flight Simulation Series! Every flight Sim'mer worth their wings remembers those! My favorite was the USAF! This package pays tribute to that old beautiful bird. It took me awhile to create this, so feedbacks and ratings would be highly appreciated...Enjoy!
       
      This mod includes custom "Jane's USAF" themed menu screens, pilots and music. This mod uses customized INI files to drive the sights and sounds of the Strike Fighter 2 interface to look like Jane's USAF.
       
      Unzip the package and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better (More on this later).
       
      If you choose to install this package, I recommend that you back up (copy) your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this package into. Just in case you want to go back to your original setup.
       
      * To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. I designed this package for SF2 Europe, but it should work for all SF2 series games.
       
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
       
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
       
      * To remove, simply delete the active FLIGHT, MENU and PILOTDATA folders and replace with the back up copies you made prior to the install.
       
      -----------------------------------------------------------------
      * Extras and additional info...
       
      In the MENU folder, you will find three (3) other folders...
       
      1) Alternates Folder - Contains "Alternate" Campaign, Options, Pilot, and Single Mission screens. If you like one of these better, just copy them to the main "MENU" folder and rename them to the correct names...
       
      CampaignScreen.jpg
      OptionsScreen.jpg
      PilotRecordScreen.jpg
      SingleMissionScreen.jpg
       
      ...for whichever files you are changing...
       
      2) Music-Jets Folder - Contains alternate sound package. If the default music is too much for you, just copy the contents of this file into the default "MENU" folder. Most of the music will be replaced with jet sounds.
       
      3) Music-On Folder - Contains the default INI files that will turn on all the music again.
       
      Enjoy!
      Submitter viper63a Submitted 03/03/2015 Category Menus  
    • By Viper63a
      SF2 Jane's USAF Hi-Res 1024x768 Menu Screens and Music!
      By Viper
       
      The Janes' Combat Flight Simulation Series! Every flight Sim'mer worth their wings remembers those! My favorite was the USAF! This package pays tribute to that old beautiful bird. It took me awhile to create this, so feedbacks and ratings would be highly appreciated...Enjoy!
       
      This mod includes custom "Jane's USAF" themed menu screens, pilots and music. This mod uses customized INI files to drive the sights and sounds of the Strike Fighter 2 interface to look like Jane's USAF.
       
      Unzip the package and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better (More on this later).
       
      If you choose to install this package, I recommend that you back up (copy) your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this package into. Just in case you want to go back to your original setup.
       
      * To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. I designed this package for SF2 Europe, but it should work for all SF2 series games.
       
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
       
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
       
      * To remove, simply delete the active FLIGHT, MENU and PILOTDATA folders and replace with the back up copies you made prior to the install.
       
      -----------------------------------------------------------------
      * Extras and additional info...
       
      In the MENU folder, you will find three (3) other folders...
       
      1) Alternates Folder - Contains "Alternate" Campaign, Options, Pilot, and Single Mission screens. If you like one of these better, just copy them to the main "MENU" folder and rename them to the correct names...
       
      CampaignScreen.jpg
      OptionsScreen.jpg
      PilotRecordScreen.jpg
      SingleMissionScreen.jpg
       
      ...for whichever files you are changing...
       
      2) Music-Jets Folder - Contains alternate sound package. If the default music is too much for you, just copy the contents of this file into the default "MENU" folder. Most of the music will be replaced with jet sounds.
       
      3) Music-On Folder - Contains the default INI files that will turn on all the music again.
       
      Enjoy!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..