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I wish if there was a tool like the WeaponsEdit or GunsEditor to edit the _data.INI file for the models (Air/Ground). 

Edited by GKABS
added clarification
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I wish there was a user-friendly TOD Editor, it's the last tool that (we few) terrain modders need. Just dreaming...

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1 hour ago, Menrva said:

I wish there was a user-friendly TOD Editor, it's the last tool that (we few) terrain modders need. Just dreaming...

Be patient young padawan...

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I think someone know something :cool:

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5 hours ago, Menrva said:

I wish there was a user-friendly TOD Editor, it's the last tool that (we few) terrain modders need. Just dreaming...

yet another tool to waste more time in front of PC :haha:

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I wish.....

No more brain-dead wingmans

a CTD Log.

A roads/rivers tutorial for TE

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2 hours ago, snowburn said:

A roads/rivers tutorial for TE

ThirdWire's Terrain Editor does not have working river and road list functions, so there's no need of a tutorial for something that simply does not exist. All road and river tiles in all custom terrains are placed manually by us creators with gerwin's TFDtool. You can get an idea of how time consuming and tedious this is.

Edited by Menrva
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A roads/rivers tutorial for TE

How odd. That's never been a problem for me

white = roads

green = rivers

te-roads-rivers.jpg

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1 hour ago, Wrench said:

How odd. That's never been a problem for me

I don't think that's what he was referring to, Kevin. Some users wrongly believe that the Terrain Editor can automatically add rivers and roads using .ini lists; this function was never implemented in TW's Terrain Editor, despite it being shown in the GUI. For cities it's a different matter, city lists do work to an extent.

The only way to properly add rivers and roads is to place each single tile manually via TFDtool. There's no easy way.

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Phoooey on the TFD tool!!! :lol:

I actually only use for minor height adjustments. I know, I know, not everyone has the TE experience I have.

Quote

The only way to properly add rivers and roads is to place each single tile manually 

Brother, don't I know it!!! 

Of course, you all can see how I cheat by painting the tile transition edges, and the roads and river paths. Did the sea/land coastline tiles too!! It cuts down time trying to match, and makes all the edges perfect (you'll find that screw up on the stock 3 terrains, too)

I'm a cheater!!! I'm a cheater!!! hahaha hahaha

:drinks:

I drink to my own cleverness!!!

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old army wisdom

if you aint cheatin, you aint tryin

you get caught you aint tryin hard enough:lol:

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49 minutes ago, daddyairplanes said:

old army wisdom

if you aint cheatin, you aint tryin

you get caught you aint tryin hard enough:lol:

Everybody listen to this man here. 

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6 hours ago, Menrva said:

I don't think that's what he was referring to, Kevin. Some users wrongly believe that the Terrain Editor can automatically add rivers and roads using .ini lists; this function was never implemented in TW's Terrain Editor, despite it being shown in the GUI. For cities it's a different matter, city lists do work to an extent.

The only way to properly add rivers and roads is to place each single tile manually via TFDtool. There's no easy way.

Thanks a lot Menrva!!! i thought i was doing something wrong haahhaha.

BTW, i love your terrains, keep up the good work :)

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