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Posted

Hey, it's me again! Thanks to Bazillius I was able to solve the HUD problem. Now, I have another problem: the canards of the J-10 are rotating in the wrong direction. This means, when they have to rotate in the pitch-up direction, they rotate as pitch-down. I had this problem in a couple planes, but since this is the first one I'm going to publish, I want it to be perfect. If anyone knows how to solve this problem, it would be very appreciated. Good flight!

Posted

i agree with Kevin , make sure that  in the data ini  under canards there is a line like this ---> ReverseModelOrientation =True

Posted
On 29/7/2021 at 10:57 AM, Spinners said:

Try an aircraft with canards that are correct and compare the two FM's.

Apparently is a problem with the model. Is Insky's final version of the J-10A. Installed the plane on 2 different PCs and had the same problem. And it happened again with the SOKO Kometa by Spinners, wich uses that model. Although, I'm still working on it...

Posted

then, the odds are the animations are/were fucked up in MAX when the model was rendered and finalized. In that can, not a lot can be done

Posted
1 hour ago, Wrench said:

then, the odds are the animations are/were fucked up in MAX when the model was rendered and finalized. In that can, not a lot can be done

I remember I changed some values in the data.ini file and it worked in the left canard. I'm going to try again today and see. If it works, I'm going to do the same with the right canard...

Posted

UPDATE: I finally managed to get the canards workin well. Thank you everyone for your help and support. The mod is well headed. I'm going to get busy with classes but I will manage to release it. Overall is looking good. Still working on some skins and ini files. Here's a quick pic of the mod...

Good flight and hunting!img00084.thumb.JPG.07965d5cc9f795aceb4daedaea901044.JPG

Posted
On 28/07/2021 at 6:33 PM, 1309mariano said:

I want it to be perfect.

Well, there's a bunch of issues with this one.

If you managed to have the canard surface move the right direction for the pitch up/down inputs, are they moving the right way for the roll inputs as well ?

The whole control surfaces section must be checked and edited.
There's no flap on the J-10.

Posted
15 minutes ago, Cliff7600 said:

Well, there's a bunch of issues with this one.

If you managed to have the canard surface move the right direction for the pitch up/down inputs, are they moving the right way for the roll inputs as well ?

The whole control surfaces section must be checked and edited.
There's no flap on the J-10.

Yes, roll input works perfect too. I changed some values and it worked perfectly. At first, roll wasn't working, but then I fixed that.

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