+daddyairplanes Posted May 21, 2023 Posted May 21, 2023 10 hours ago, Stratos said: I tought GermangCE came with buses and trucks on the roads, but seems I was wrong. Anyone remember if a terrain with vehicles on the roads exist? i think Rends version of Germany CE had the occasional bus or truck but its been awhile since ive flown over that Germany 1 Quote
Wrench Posted May 21, 2023 Posted May 21, 2023 I know when I rebuilt the WW2 EAW map, and added roads, I used them for truck routes. But like DA said, I think Rends GCE may have them too Quote
Stratos Posted May 21, 2023 Posted May 21, 2023 I tried the terrain and no buses. My memory is failing to me. Quote
Wrench Posted May 21, 2023 Posted May 21, 2023 Well, if there's no bus service, you'll have to take your own car ---------------------------------- ducks and runs ------------------------------------------------------------------------------------------------------> 4 Quote
+Gepard Posted May 22, 2023 Author Posted May 22, 2023 On 20.5.2023 at 5:31 PM, Stratos said: I tought GermangCE came with buses and trucks on the roads, but seems I was wrong. Anyone remember if a terrain with vehicles on the roads exist? Wasn't road traffic a part of European Air War? Moving trains they had. And if i remember correctly there was something on the roads. But is years ago that i played EAW. Quote
+torno Posted May 28, 2023 Posted May 28, 2023 Hello everyone, I read that the tone of the water in the Río de la Plata makes it look like a desert, the bad thing is not the tone but the effect of tidal waves that they use, try to temper the normal water. This is the tile (it is not in tga) for the normal brown mud and water tone what i use I hope they help. agua(marron).bmp AGUANORMAL.bmp 8 Quote
+daddyairplanes Posted May 28, 2023 Posted May 28, 2023 On 5/21/2023 at 2:23 PM, Wrench said: Well, if there's no bus service, you'll have to take your own car On 5/21/2023 at 11:22 AM, Stratos said: I tried the terrain and no buses. My memory is failing to me. I knew there were buses in there! not moving but still there 4 1 Quote
+Gepard Posted May 29, 2023 Author Posted May 29, 2023 10 hours ago, torno said: Hello everyone, I read that the tone of the water in the Río de la Plata makes it look like a desert, the bad thing is not the tone but the effect of tidal waves that they use, try to temper the normal water. This is the tile (it is not in tga) for the normal brown mud and water tone what i use I hope they help. agua(marron).bmp AGUANORMAL.bmp Thanks for the files. I will try them. Overpainting all existing water tiles will need a lot of time. 2 1 Quote
+Gepard Posted May 29, 2023 Author Posted May 29, 2023 Something i make wrong with the water. And i dont know what. I used the files, which Torno gave me, and the result is far away from his screenshots: Somewhere i have a mistake in my files, so that the water is full of pixels. Weird. 2 Quote
+daddyairplanes Posted May 29, 2023 Posted May 29, 2023 "HAVE YOU FLOWN OVER PIXALATED WATER BETWEEN 2012 and 2023? YOU MAY BE ENTITLED TO COMPENSATION....." sorry, when i read "water full of pixels" i couldnt help but think of the ads on the TV all the time about "Camp Lejune Water" here in this part of the states.... 5 Quote
+torno Posted May 29, 2023 Posted May 29, 2023 change the name of the watermormal that you shared with the one you use on the map, that waternormal with pixels is the stock of the israel terrain Quote
Stratos Posted May 30, 2023 Posted May 30, 2023 On 29/5/2023 at 12:32 AM, daddyairplanes said: I knew there were buses in there! not moving but still there Now imagine it replicating it with a couple or three cars per tile, with modern PC's will not affect a single FPS and will add a lot of live to the terrains. Quote
+Gepard Posted May 30, 2023 Author Posted May 30, 2023 It costed me 3 days to find the solution of the water problem. It drove me crazy. But finaly it was a easy thing (as usual). I forgot to copy a WATERNORMAL.bmp file in all seasons tilesets. 5 1 3 Quote
+Gepard Posted June 8, 2023 Author Posted June 8, 2023 (edited) In the last days i went back to the Ukraine/Crimea terrain and started to rework the TOD files of the farmland areas. Is a boring job. Each red cross marks a tree. The trees are now not anymore widely spread at the pampa, but at places where they should be. Edited June 8, 2023 by Gepard 15 Quote
+Gepard Posted June 28, 2023 Author Posted June 28, 2023 Yesterday i flew some missions over Kurile islands. And i thought: some smoking volcanos would be nice. In reality some mountains there are volcanos. So why not! I would need a big smoke effect, connected with a little object, which i can place on the top of a volcano. Has someone such an effect, or know where to find one? 2 Quote
+daddyairplanes Posted June 28, 2023 Posted June 28, 2023 the effect its self wouldnt be too hard [EmitterType001] Name=J57_WI_ExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=21000.0 <-----------------------------------------------------------------------------Change this EmissionRate=0.0155 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=210.0 <----------------------------------------------------------------------------------- and this ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.1 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.20,0.20,0.120000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.20,0.20,0.20,0.025000 ParticleColor[03].Time=0.250000 ParticleColor[03].Value=0.20,0.20,0.20,0.018000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.20,0.20,0.015000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.20,0.20,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.00100 ParticleSize[01].Value=0.120000 ParticleSize[02].Time=0.00770 ParticleSize[02].Value=1.200000 ParticleSize[03].Time=0.00770 ParticleSize[03].Value=1.500000 ParticleSize[04].Time=0.07700 ParticleSize[04].Value=10.00000 ParticleSize[05].Time=0.77000 ParticleSize[05].Value=25.00000 TextureMaterial=DSmoke10AMaterial those are all i remember changing to make a water injection "afterburner" effect for the B-52s. long lasting thick smoke trails on take off in theory, you could boost the numbers way higher still to get a volcano plume visible for miles my question would be what ground object would work for this? Quote
EricJ Posted June 28, 2023 Posted June 28, 2023 I would think a simple geometry would suffice since you won't be flying too close to the volcano. But the question is though can it be done? This will be the first map with volcanoes so we'll see how it works out. Quote
+swambast Posted June 29, 2023 Posted June 29, 2023 Took a looooong break from modding, but trying to find time and get back into it. Sure, it can be done - here are a few mock-ups for example with different styles. Obviously not sure about desired height of smoke plume color, thickness, etc. but this is just to demo one approach and prove of course that it can be done. 6 Quote
anunk47 Posted June 29, 2023 Posted June 29, 2023 1 hour ago, swambast said: Took a looooong break from modding, but trying to find time and get back into it. Sure, it can be done - here are a few mock-ups for example with different styles. Obviously not sure about desired height of smoke plume color, thickness, etc. but this is just to demo one approach and prove of course that it can be done. I Lava this! 2 Quote
Wrench Posted June 29, 2023 Posted June 29, 2023 There are active 'steam vents' on the volcanos on the Kamchatka terrain revamp I did. IIRC, used the smokestack effect attacked to a oildrum1 object. I think, other than using swambast very cool effect (and cinder cone) maybe the 'sam trail effect' smoke could be use (it's white-ish) like is used for reactor cooling towers 1 Quote
EricJ Posted June 29, 2023 Posted June 29, 2023 9 hours ago, swambast said: Took a looooong break from modding, but trying to find time and get back into it. Sure, it can be done - here are a few mock-ups for example with different styles. Obviously not sure about desired height of smoke plume color, thickness, etc. but this is just to demo one approach and prove of course that it can be done. Oh cool... Quote
+daddyairplanes Posted June 29, 2023 Posted June 29, 2023 you think particlewindfactor values would cause it to drift one side or the other? Quote
+Gepard Posted July 21, 2023 Author Posted July 21, 2023 (edited) Kuril island terrain with relocated map and other tileset. Left: old terrain map, right: new terrain map. Its still a lot to do. Edited July 21, 2023 by Gepard 9 1 Quote
+Menrva Posted July 21, 2023 Posted July 21, 2023 1 minute ago, Gepard said: Kuril island terrain with relocated map and other tileset. I was hoping to see it again with the new tileset you were making. Top notch work! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.