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G'Day all,

My next project is the RAH-66 Comanche. There will be two versions - with and without the Longbow radar.

So far I've done the modelling, animations and texture mapping, so there's still a little while to go...

Comanche_01.thumb.png.09b138263d03a7628bcdf7a8286328d3.png

Comanche_02.thumb.png.a69a80c8c013f92e98dbcd327b1ac15c.png

Comanche_03.thumb.png.59eb854b1a35efa5bc6e10d9dea85dcb.png

Comanche_04.thumb.png.db58a3fbb788e1bfadebbc3f25323c70.png

Comanche_05.thumb.png.263f81d4764a28a0ebaa3b58a3187ce8.png

Dels

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Oh wow that's cool!

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7 hours ago, daddyairplanes said:

available soon, in SF2

67d61bc55cbd2_510KQ2CED0L._AC_UF10001000_QL80_.thumb.jpg.c6ebda9d88bc238e99d4e219f1f2af51.jpg

:lol:

 

Dels, Very good prject ! :good:

Daddyairplane,  I have this game... but never tested with W10/11 ! :smile:

Have a nice day all

P. :hi:

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Posted (edited)

I think I played that game. I literally flew next to an enemy tank, and it blew me away with it's main gun (it was a night mission to boot). I wasn't using a joystick so flight was limited, and well... I got better with A3 than any old game though. But anyway I will probably download this helo though.

Edited by EricJ
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10 hours ago, Coupi said:

but never tested with W10/11

Just tested in W10, after so many years !! I could launch, launch a mission. Only had to run the exe in admin mode (not sure it would be needed after a new install). I am still in 1.15.2 (last release is 1.16.1).

I had some hard time because I was still in realistic mode with engine start-up sequence and I did not remember it :biggrin: 

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I guess the more hardcore flight sim fans remember the RAH-66 from Enemy Engaged. For me, my love for this helicopter comes from one of NovaLogic's finest games, Comanche Gold:

14b7e2f2-aba0-11ed-b951-02420a000197.jpg.e51f6369c1e5c953f639344008fb8301.jpg

What a coincidence, in my little spare time these days I've been revisiting a mod I made for Comanche Gold.

Looking forward to it, @Dels! I'd be happy to contribute by making woodland, desert and snow skins based on the ones from Comanche Gold.

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2 hours ago, Menrva said:

I guess the more hardcore flight sim fans remember the RAH-66 from Enemy Engaged. For me, my love for this helicopter comes from one of NovaLogic's finest games, Comanche Gold:

14b7e2f2-aba0-11ed-b951-02420a000197.jpg.e51f6369c1e5c953f639344008fb8301.jpg

What a coincidence, in my little spare time these days I've been revisiting a mod I made for Comanche Gold.

Looking forward to it, @Dels! I'd be happy to contribute by making woodland, desert and snow skins based on the ones from Comanche Gold.

Hours spent playing this one in the early 2000's I remember calling in the artillery strikes!

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2 hours ago, Menrva said:

I'd be happy to contribute by making woodland, desert and snow skins based on the ones from Comanche Gold.

Thanks Rob!

I plan to release it with an olive drab skin but will definitely include the psd templates for further modding.

Dels

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I think my introduction to the Comanche in flight sims was Gunship 2000 from Microprose.

Really looking forward to this one.

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Posted (edited)

First in game pics

RAH-66A_01.thumb.JPG.936e81d4779afdf996a7ebf784ecf93c.JPGRAH-66A_02.thumb.JPG.6d1ecb88daa85fe41a83e83ea5ae0a7d.JPGRAH-66A_03.thumb.JPG.a5ed418f5714bc5e00be3d1267829083.JPGRAH-66A_04.thumb.JPG.8442801bf727f0918422fdb5aef2cc75.JPGRAH-66A_05.thumb.JPG.470b7363cbd8f30c9333acbc06770e3b.JPGRAH-66A_06.thumb.JPG.e2845291a4457a733fc9761578a7cdb3.JPGRAH-66A_07.thumb.JPG.df892a57e68140fdccc98425ee9f1b11.JPGRAH-66A_08.thumb.JPG.79627da2108bbb1cf5701bb57d29f81e.JPGRAH-66A_09.thumb.JPG.deb284bb72c52158c1fc03259447e3a6.JPG

It's all coming along now, still need to work on the bump map, low detail LODs, decals, flight model and general testing.

I'm not making a dedicated cockpit, so it will use my AH-64D cockpit.

Dels

Edited by Dels
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4 hours ago, Dels said:

I'm not making a dedicated cockpit, so it will use my AH-64D cockpit.

I was hoping for one but cockpits are some of the most complex and/or time-consuming things to model, so totally understandable. The helo looks gorgeous, fantastic work! :drinks:

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Awesome work Dels! :good:

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Some pics of the Longbow Comanche which I have designated RAH-66B:

RAH-66B_01.thumb.JPG.73a1a21c36a5c62422acfdcb5c15940b.JPGRAH-66B_02.thumb.JPG.2ba2fbc0340e27887651d7bcc27e9aac.JPGRAH-66B_03.thumb.JPG.fec91d0b00f07ce9a0eba704a2952fa6.JPG

It's all coming along well. Just need to do some final testing and it will be ready for release.

Dels

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Looking great Dels

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The RAH-66 package has been uploaded here.

He is risen! Happy Easter to all!

Dels

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2 hours ago, Dels said:

The RAH-66 package has been uploaded here.

I just approved it. Nice present for the community, Happy Easter to you as well!

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Thanks for the new chopper !

For the landing light you could try this :

[LandingLight]
SystemType=LIGHT
Color=1.0,1.0,1.0
Brightness=0.10
Position=0.445,0.728,-0.356
LightSrcOffset=0.0,30.0,10.0
LightSrcRange=20
LightRange=20.0
CanFlash=FALSE
IsLandingLight=TRUE
MovingLight=TRUE
AttachedNodeName=LandingLight

Edited by Cliff7600
Position values changed after Dels' post
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Is there a way to increase the RCS value when the Comanche is fitted with stub wings?

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59 minutes ago, Gepard said:

Is there a way to increase the RCS value when the Comanche is fitted with stub wings?

I'm not sure. I guess the simple way would be to create two separate aircraft: one that always has the stub wings attached and a higher RCS value, and one that doesn't.

Dels

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13 hours ago, Cliff7600 said:

Thanks for the new chopper !

For the landing light you could try this :

[LandingLight]
SystemType=LIGHT
Color=1.0,1.0,1.0
Brightness=0.10
Position=0.45,0.73,-0.35
LightSrcOffset=0.0,30.0,10.0
LightSrcRange=20
LightRange=20.0
CanFlash=FALSE
IsLandingLight=TRUE
MovingLight=TRUE
AttachedNodeName=LandingLight

Thanks so much Cliff! This was bugging me for ages!

The precise position for the light is this:

Position=0.445,0.728,-0.356

Dels

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According to TK when his forums were up RCS is calculated on the aircrafts overall hit box size. So in other words RCS in the game is simulated by the physical size of the aircraft. The RCS modifying value in the data.ini then reduces the RCS size to take into account RCS reduction technology for that specific aircraft. More detailed information here: 

I don't mess around with hit boxes so I'm not that knowledgeable on them. But if the hit box is linked to each specific node and therefore the stub wing hit boxes are not 'there' when they are not loaded then technically the game is already not using them for the RCS calculation?

Edited by dtmdragon

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  • Similar Content

    • By Dels


      View File RAH-66 Comanche Pack
      This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche.
      Please read the readme file (included) for installation instructions and credits.
      Happy Easter!
      Dels
      Submitter Dels Submitted 04/20/2025 Category Other  
    • By Dels
      This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche.
      Please read the readme file (included) for installation instructions and credits.
      Happy Easter!
      Dels
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