Jump to content

Leaderboard


Popular Content

Showing most liked content on 12/16/2017 in Files

  1. 1 point

    Version 1.0.0

    21 downloads

    Hi all, This is my Beechcraft Staggerwing 17R. This Beechcraft Staggerwing 17R can be used in Vehicle Simulator and Canvas Knights games. To Install; Unzip with folder names on, go inside the ( BSWM17R ) folder and drag the ( Staggerwing ) folder into your VSF & CK game vehicles folder, if putting it into CK game then add the line in the allied.txt Staggerwing and save it. That's it your done. Hope you all enjoy the Staggerwing. Deutschmark
  2. 1 point

    Version 1.0.0

    53 downloads

    16-12-2017 Skin for the Fletcher Class Destroyer (1941-46) by GrinchWSLG This is representative of a war era Fletcher. To be exact its a late war version. The model is a mix of different ships, specifically the Kidd and the Sullivans. Its finished in Measure 22. A paintkit is included for those who want to finish it in the various other Measures used during the war. Intallation: 1. For SF, WOV, WOE, WOI: Put the "Fletcher" folder into your "GroundObject" Fletcher ...folder !!!! For SF2: ... Place the Fletcher folder in User/Saved Games/Thirdwire/StrikerFighters2(whatever version you use)/Objects/GroundObject...... Be carefull ...save the original skin 1st !!!! This will copy/paste the original skin. The default texture is 2048x2048 . ======================================================================== Credits Original Skin=GrinchWSLG Remake Skin=Acesfakia This mod/skin is released under the CombatAce Thirdwire Community Freeware Licensing Agreement .. As such it may not be used in payware, proper credit should be given in the readme file of any freeware it is released in, and if feasible include the original readmes. ======================================================================================================================== original ship =sf1 sf2
  3. 1 point

    Version

    750 downloads

    Fletcher Class Destroyer (1941-46) by GrinchWSLG This is representative of a war era Fletcher. To be exact its a late war version. The model is a mix of different ships, specifically the Kidd and the Sullivans. Its finished in Measure 22. A paintkit is included for those who want to finish it in the various other Measures used during the war. Intallation: 1. For SF, WOV, WOE, WOI: Put the "Fletcher" folder into your "GroundObject" folder For SF2: ...do whatever you do to install ground objects. 2. That's it. List seemed kind of dumb with just one item. The default texture is 2048 as its a big object. If this is too large for you or you plan on having many Fletchers on screen, I've included a 1024x1024 texture as well. Its located in the 1024Texture folder. Credits Wrench- Wouldn't have made it if he hadn't asked. Hinchinbrooke- I used your Daring as the base for the .ini Typhoid- Weapons advice Ghost029- More weapons info This mod is released under the CombatAce Thirdwire Community Freeware Licensing Agreement (or whatever its called). As such it may not be used in payware, proper credit should be given in the readme file of any freeware it is released in, and if feasible include the original readme. (Okay, you don't really have to include this little readme.) Not my fault if it somehow destroys your computer. Contact with questions, concerns, COMPLIMENTS, GrinchWSLG on CombatAce.com
  4. 0 points

    Version

    633 downloads

    Free/Incoming Weapon Custom View 1.0 This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well. How to Use Copy VIEWLIST.INI into <your mod folder>/Flight Press F9 for Weapon View (press F9 again to cycle multiple instances) This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me. Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present) Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen. Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems.


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..