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Showing most liked content on 12/18/2021 in Files

  1. 6 points

    Version 1.0.0

    47 downloads

    A tachanka was a horse drawn wagon or cart with a heavy machine gun mounted on the back. This made it possible to deploy machine guns quickly, especially on the wide, rapidly changing, Eastern Front. It was used by Russian cavalry in WWI and by Bolshevik, White Russian, Ukrainian, and Polish cavalry in the Russian Civil Wars. Germany used a similar vehicle on the Eastern Front during WWI. My tachanka is a troika (three horse carriage) with a Vickers machine gun facing the rear. It functions in First Eagles as a Truck; drop it into your Ground Objects folder and First Eagles will assign it to some of your Armed Reconnaissance missions. The machine gun is set for AA and will fire at enemy planes that come within its field of fire. The download includes three LODs and a destroyed version. My thanks to Gepard for suggesting this interesting vehicle. Installation Instructions For both FE1 and FE2 Unzip the file and open my "GroundObject" folder. Copy the folder named "Tachanka" to your FirstEagles/Objects/GroundObject folder. Then copy the file named "TachankaDestroyed.bmp" into your GroundObject folder. Note that the "TachankaDestroyed.bmp" file should not be inside any other folder.
  2. 5 points

    Version 1.0.0

    58 downloads

    Default skin for stock Albatros D.Vs. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing's and rudder's crosses from "Decals.ini" because they were integrated in my skin. Eugene
  3. 1 point

    Version 1.0.0

    100 downloads

    Hello and thank you for downloading my work. What's included: Two USMC USA, NATO, and Israel M109A2 howitzer models one with the Spades up and the other is down. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please change the XXX with the correct number from your //Soundlist: [SoundList] SoundFileXXX=155MM_M126 SoundFileXXX=TankEngine SoundFileXXX=GKTankTrack SoundFileXXX=50caliber [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [GKTankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [155MM_M126] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [50caliber] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for helping me with making these textures big thank you. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Site https://gkabs.net https://gulfknights.net
  4. 1 point

    Version 1.0.0

    33 downloads

    This mod makes the following changes to WOFF BHAHII: Reduces Forward guns range to 200 meters (from 450m) Reduces Rear Guns range to 300 meters (from 450m) Reduces AI shooting range from 450m to 200m Increases time between unjamming attempts Required Workshop Settings: Main Guns = Normal Rear Guns = Less Accurate Player Guns = Normal Files Modified: WOFFScenery\Difficulty\Hard\playerguns (all gun .xdp files therein) WOFFScenery\Difficulty\Hard\rearguns (all gun .xdp files therein) OBDWW1 Over Flanders Fields\simulation.xml ***N.B. This mod will break any mod which changes the simulation.xml file.


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