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Showing most liked content on 12/31/2023 in Files

  1. 6 points

    Version 1.0.0

    81 downloads

    This is a complete overhaul/update/fixing of great Dave original package, an handmade reskin using Lod viewer and no templates. The job was started several years ago and finished after downloaded last Kevin's effort. So you'll find, jpg textures, SM files, fixed camo, lines and right shaped stripes and some missing parts added to originals. As I always dislike redoing someone's else work pratice without a valid reason, this job started only for personal use, but when became a complete overhaul, I decided to share. As a bonus a Defence Systems Evaluation skin made by myself using TW silver skin as template (EB-57B) and a second AVON 1 skin for 13 BS. Decals are taken from Dave's package and some are brand new. Remember to delete ALL previous old skins from original pack if installed. I hope you like. Happy new year. @paulopanz 2024
  2. 1 point

    Version 1.0.0

    137 downloads

    SF2 F-105D Thunderchief by ArmorDave Update Pack 12/3/2023 = For SF2, Any and All = * Full-5 Merged reccomended * ** 1stGen Salvage Operation #7 ** This is a revamp and reissue ArmorDave's F-105D Thunderchiefs for the SF2 Environment (tm). These aircraft were first released in 2004, actually predating their 3rd Wire arrival in Wings Over Vietnam. These were among the first 3-party add-ons for the Strike Fighters series. This mod is split into two aircraft: F-105D-25 (NMF) (actually covers all early D model Thuds) F-105D-31 (SEA 3 Tone) (Vietnam and later) The -25 is equivilant to the stock 3W F-105D, while the -31 is pretty much the same as the 3W F-105D_66; in fact it HAS a 1966 start date. The -25 has 3 skins/decal sets: 7th TFS "Bunyaps" 49th TFW - USAFE Spangdahlem Air Base, West Germany 562nd TFS, 23rd TFW - (shark mouth) 563rd TFS "Ace Of Spades", 23rd TFW -both at McConnel AFB, then Takhali RTAFB The -31 also has 3 skin/decal sets: 333rd TFS "Lancers", 355TFW 357th TFS "Licking Dragons", 355TFW - both at Takhali RTAFB 149th TFS, Virginia ANG (auto start date 1971) The SF2 'date swtich' will turn on the VA ANG skin in 1971(ish). All skins remain in their original bmp format. All markings are decals, and decal randomization is TRUE. Each unit has 24 historical serial and/or buzz numbers. As I always do, those marked with a star (*) are 100% correct for the unit. Those marked with a cross/plus sign (+) while serving in the same Wing, could =NOT= be run down to a particular squadron. Those aircraft with 'nose art' or name badges on the wings (333rd & 357th) are all new, and match their real life aircraft (ie: name ---> serial). As all the squadrons, excepting the VA ANG skin, are listed in the game's Squadron List, those displayed names are activated via Level=1 decals. Drop tanks are supplied for both aircraft, in NMF and Camo, as is a new pilot figure. All other weapons used are stock 3rd Wire, excepting any AGM-12 Bullpups you may want to load. (see notes for more info on loadouts) When in-game, you'll see on the Aircraft Selection Dropdown listing ... F-105D-25 Thunderchief (AD) F-105D-31 Thunderchief (AD) This will diferentiatalize them from the stock 3W or any others that you may have (or not). The "AD", of course, recognizes ArmorDave's contribution to SF. As always, fairly easy to follow yet detailed install instructions are included. Please read them! Also, please read the Notes section for more expositions on which, what, why, how and/or who (whom?). For the historical records, all original readmes are included. Good Hunting! Wrench Kevin Stein
  3. 1 point

    Version 1.0.0

    164 downloads

    Fiat G.91T.3 Reduxe for SF2 WHAT´S IN: 4 aircraft with 25 brand new highrez (8K) skins I always liked this little bird and so I reworked it a bit. ------------------------------------------------------------------------------------------------------------------- Installation: 1st you have to delete earlier Versions of the G.91T.3 in your Aircraft folder. Elsewise there will be conflicts!!! Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 If asked, let overwrite ------------------------------------------------------------------------------------------------------------------- Animation key 1 = Canopy open / close ------------------------------------------------------------------------------------------------------------------- Credits: ErikGen: Creator of the original G.91 Models Stary: Creator of Cockpits models Spillone104: Part of the original Gina Team ID(io)T Team: Original Frecce Tricolori Pilot GKABS: original Pilot (reworked for PAF by Soulfreak) Diego: GAF Pilot model Ravenclaw007: GAF Pilot repaint & Weapons. Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance Special thanks to the Dornier Museum. They provided me great references (t.O.) ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. If anyone will use this mod or parts of it, my permission is needed! ------------------------------------------------------------------------------------------------------------------ It was tested in a SF2 complete installation. Schapen, Dezember 24th 2023 Carlo "Soulfreak" Heuer
  4. 1 point

    Version 1.3.3

    964 downloads

    Royal Air Force Meteors. Bunch of Meteors for the Royal Air Force and Royal Navy. This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. The mod uses tanks that are part of aircraft lod. Yes, again Meteors. But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things. So we have 22 different (more or less) aircraft. F Mk.1 - first 12 production Meteors with Welland I engines. Not all served in 616 Sq at the same time. Some were moved to RAE or Gloster Company for further development. F.Mk.3 - first 15 airframes with Welland I engine. F.Mk.3 - equipped with Derwent I engine. F.Mk.4 - High-Speed Record (Basically F.4 with long span wing from F.3 - Or F.3 with long Nacelles - depends on how you look at it - but serial is listed under F.4) - Anyway, bonus aircraft for speed record in 1945 and 1946. F.Mk.4 - fighter jet with Derwent 5 engines. T.Mk.7 - two-seat training jet. F.8 - represented in mod with 3 variants for the game. First with an early canopy hood. Then bubble canopy and the last one with a large bore engine intake...(mostly serials WK and WL...but at some point, you could have large intakes and early canopy...just a matter of when and where) FR.9 - fighter recon version in two variants early and late canopy. PR.10 - photo reconnaissance version NF.11 - radar night /all-weather fighter NF.13 - radar night /all-weather fighter with additional equipment for use in hot/tropical climate NF.12 - radar night /all-weather fighter NF.14 - radar night /all-weather fighter NF.14(trop) radar night /all-weather fighter with additional equipment for use in hot/tropical climates mostly prepared for No 60 Sq. But also served within units stationed in Great Britain. NF(T).14 - training version for Air Navigation Schools - Rebuild from NF.14 - no radar or armament. TT.20 - target tug aircraft with target sleeve for artillery practice (target sleeve is deployed as bomb bay doors - AI will open doors when approaching target). U.15 - target/research drone jet based on F.4 Meteor U.16 - target/research drone jet based on F.8 Meteor T7(TT) - separate version - target tug with target banner. - Should start in the air in single mission editor - while AI is taking off it will lose the banner on an airstrip. Tip... TT.20, U.15, U.16, and T.7(TT) are serving for nation=RAF but privately I have them as RAF-RED for 'training purposes' you can do that too, or screw this at all. Use it for your liking. I do not know how you are going to use those special aircraft...but it is here for general enjoyment. While RAF did not have in mind using Meteors for a ground attack there was a possibility to equip them with non-guided rockets (F.8 and FR9) or bombs (F.4/F.8/FR.9). So you can do it...but I set primary/secondary mission only CAS and armed recon for FR.9...but you can always edit it your way. I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee. All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Later at some point, after withdrawal many Meteors found some new home as squadron hacks..and could be found everywhere...almost. But those were single examples in specific markings. Those are not included in this mod. I Made a bunch of decals. Some squadrons have special markings on the fin to represent commanding officer aircraft (usually the correct serial number for a specific year), and some do not. Mostly code letter is generic and do not correspond with real code assigned to serial number. But in a few skin sets it is as it should be. You will see. Explore. Also, RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still small file size All correct serial numbers for every Meteor version. Excluded are numbers that never served within the Royal Air Force or were sold to other countries from RAF inventory. this gives us 2918 individual serial numbers (I believe that is the number never counted what I did). There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway. Under no circumstances do not use any part of it with older Meteors done by me and published here in CA. These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things. Credits. Veltro2k - the original old model of t7 Yours truly - model rework, mambo jumbo like skins, decals, research... No animal was harmed during the creation of this mod. Only Italian coffee was used, mod may contain cookie crumbs and nuts. Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit. Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her. Weapons RP-3 rockets from Ravenclaw. This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets. During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed. All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..


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