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Showing most liked content on 03/28/2024 in Posts

  1. 8 points
  2. 2 points
  3. 1 point
    way 1: Load your "Terrain.TFD"- file with the "TFDtool" and go with your mouse over your desired position on the map. On the upper right corner, behind the note "Mouse xy:" you will find the position data. way 2: Open the file "your Terrain"_TARGETS.ini in your Terrain - folder with an editor. There you will find all your targets areas with their position. If you like to avoid your nodes/positions being inside the target area, just increase/descrease slightly the value by 50 or 100. You have to find it out (try & error). :-) That's the way I'm defining the position but may others have a better way. Have fun!
  4. 1 point
    Written by me. Released by Motorbuchverlag Stuttgart in german language "MiG-23". ISBN 978-3-613-04632-0 Hope you enjoy it.
  5. 1 point
    "Will this be a stand up fight or another bug hunt"
  6. 1 point
    I just want to drop a little thanks to all the mod makers here at CA. The last 2 weeks have seen a plethora (sp?) of new or imporved mods for the game. Been a long time since we've had so many 'all at once'. This will end the year on a high note for the community, even given what hells are happening around the world. Keep up the good work, everyone. Keep the faith Thanks Again!
  7. 1 point
    Just a little note to my fellow modders; some mods include a custom red tracer, named TRACER2.tga, which overwrites the stock one. In the stock game, TRACER2 is actually meant to be green, as far as I can see. If a red tracer is needed, SF2 already includes a TRACER_RED.tga file. Here's all tracer files extracted from SF2: SF2 Stock Tracers.zip So, gun files should be corrected accordingly.


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