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Showing most liked content on 09/20/2025 in Posts

  1. 3 points
  2. 2 points
  3. 1 point
  4. 1 point
    i'll say it. the bombs are supposed to be retarded, not the pilot meanwhile, JO's last days in Sumter County....
  5. 1 point
    My preference is certainly unusual, or I am sure that others would have discovered my simple workaround long ago. I like civilian as well as military flight sims, and the latter are attractive not just for combat but also for formation flying, which is routine for military aircraft but rare for civilian ones outside air displays. Civil sims like FSX have better graphics, but one can forgive the shortcomings of SF2 in this regard if one is fully occupied keeping formation rather than just looking at the eye candy as in FSX. Most people play the Third Wire sims mainly for the combat, and they fast forward through the rest of the mission or use the Dogfight programme to set up a succession of brief free standing duels. As I said, I prefer to model air combat itself in slow motion through my manual designs, so the main attraction of computer sims for me is to complement this by modelling the long periods of formation flying in real time. Keeping close formation is far more challenging than one would think, and probably more so in the sim than in real life. Real military pilots spent far more time doing this than they did on the rare flurries of actual air combat, and it is nice to have the option of recreating this universal aspect, however 'niche' a taste it might be! See my more recent thread at https://combatace.com/forums/topic/100072-following-your-leader-through-the-low-european-clouds for more details including screenshots and complete step-by-step instructions.
  6. 1 point
    Kep Airfield reworked I still have to place 3 SAM sites close to this base. This has to be done tomorrow.
  7. 1 point
    Seriously ravenclaw that work is delicious, you need to like hurry up before I die or something.
  8. 1 point
    Here is an atmospheric shot of my leader (a stock RAF Phantom) as we pass Skye on a training flight from Stornoway to Leuchars via the Tain practice range. The terrain is Sundowner's Photo Real UK, with my own amendments. I use the Terrain Editor procedure explained above for EuroWW2, but I cut the BitmapImport HeightScale from the default 10 to 6, so as to reduce all heights on this terrain to a more realistic level. Before re-importing, I also edit the bitmap with GIMP (NOT Paint), to overpaint tiny islands like Lundy, the Calf of Man and Ailsa Craig in sea blue to stop them creating distracting 'seamounts' in the sim. Two more general tweaks which I use to improve my wingman flights are to edit the ini file for that aircraft if need be, to increase the distance at which detailed LODs are shown, and to boost the speed at the approach waypoint while I am editing the mission file, so that my leader does not decelerate needlessly early before landing. I also increase the maximum FOV of the cockpit and padlock views in the ViewList.ini in the Flight folder, to allow better overall situational awareness.
  9. 1 point
    And here is the payoff of the tweaks, as our squadron of Blenheim IVs leaves the flak of Le Havre behind and heads gratefully back across the Channel at 12,000 feet.


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