My preference is certainly unusual, or I am sure that others would have discovered my simple workaround long ago. I like civilian as well as military flight sims, and the latter are attractive not just for combat but also for formation flying, which is routine for military aircraft but rare for civilian ones outside air displays. Civil sims like FSX have better graphics, but one can forgive the shortcomings of SF2 in this regard if one is fully occupied keeping formation rather than just looking at the eye candy as in FSX. Most people play the Third Wire sims mainly for the combat, and they fast forward through the rest of the mission or use the Dogfight programme to set up a succession of brief free standing duels. As I said, I prefer to model air combat itself in slow motion through my manual designs, so the main attraction of computer sims for me is to complement this by modelling the long periods of formation flying in real time. Keeping close formation is far more challenging than one would think, and probably more so in the sim than in real life. Real military pilots spent far more time doing this than they did on the rare flurries of actual air combat, and it is nice to have the option of recreating this universal aspect, however 'niche' a taste it might be! See my more recent thread at https://combatace.com/forums/topic/100072-following-your-leader-through-the-low-european-clouds for more details including screenshots and complete step-by-step instructions.