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Showing most liked content on 06/27/2025 in all areas

  1. 3 points
    we've had working ballistic missiles (and arty) since SF1. One of the things is making sure the launch/firing vehicle has a high enough veiwport (SEVERAL Km in the sky) to see to the horizon. IIRC, the original ODS and Op Darius had working IRBMs (I should know!! <grin>) What's funny, is the Iowa class BBs will launch the Tomahawks as SAMs against incoming aircraft. Funny as hell to watch!
  2. 3 points
    one of those odd in between conversion moments and yes, tryin to make a SIOP skin for the Fs
  3. 2 points
    (feels judged while converting stock B-52D textures to 2048....)
  4. 2 points
    In my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
  5. 1 point
    Yes...but still all those mods are free...made by players. What makes that 100$ little too much in my opinion. Honestly, I would pay 100 for this, knowing that the game is still being cared for by developers. With current "care" status...I am not sure.
  6. 1 point
    I've seen ships engage land targets with guns and missiles if the ship is close enough to shore.
  7. 1 point
    Ahh haven't done that, nor flown an F-16 in ages. I'll look into it though.
  8. 1 point
    you should try some of ravenclaws new 131 pods. so long as you dont load a 1970s vintage pod onto a 2000s mission you should be perfectly fine. and you know him, he has practically every model used everywhen by everywhere
  9. 1 point
    Oh you meant converting textures and doing a modding work instead of just lowering graphical settings?
  10. 1 point
    I read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now.
  11. 1 point
    Thank you sir! Testing the 5 Color Camo scheme on the VII. Think its coming out real nice. I might have been flying more than working. :D
  12. 1 point
  13. 1 point
    I think that's actually a very healthy approach Rick! I've driven myself batty chasing stutters and FPS issues over the years. Best to get on with it and accept that the sim will throw some curve balls your way - the joys of a truly dynamic sim!
  14. 1 point

    Version 1.0.0

    69 downloads

    Skinpack for excellent Sopwith Sop1A2. There are two skins - for British and Russian Empires. You can use skins for Sop1B2 after rename "SOP1A2-N" files to "SOP1B2-N" files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene
  15. 1 point

    Version

    250 downloads

    The Nieuport 12 was built under license by Beardmore & Co. Ltd. for both the RNAS and the RFC. The Beardmore version differed from the French version in many small ways; the most obvious differences were - a vertical stabilizer at the tail, a slightly longer lower wing, and a different engine cowling. My version has a Lewis Gun mounted on a Scarff Ring for the observer and a Vickers Gun mounted on the fuselage for the pilot. The British built Nieuports had the insignia placed differently from the French versions, my decal ini's are British style. I have included two skins, a brown and linen skin for the RFC, and a dark green skin for the RNAS. There is a set of appropriate serial number decals for each. My skinning templates are included with the download. I have also made British faces for the cockpit instruments. Because of the many minor differences, the skins, cockpit, and data file are not interchangeable with my original Nieuport 12. Credits: My thanks to Ojcar for making the data file for the original N12, I have made slight changes for the Beardmore version. Installation instructions: For FE1: Unzip the file and move the folder named "Nieuport12Beardmore" into the FirstEagles/Objects/Aircraft folder. For FE2: Unzip the file and move the folder named "Nieuport12Beardmore" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport12Beardmore". Move the folder named "D" from the Airplanes/Nieuport12Beardmore folder into the Decals/Nieuport12Beardmore folder you just made.
  16. 1 point

    Version Version 2

    733 downloads

    The Nieuport 10 was the first of the classic wing-and-a-half, V-strut Nieuports. Designed in 1914, it combined the visibility of a monoplane with with the strength of a biplane. The Nieuport 10 was designed as a two seater, but was underpowered. Many of them were converted to single seat planes and with the addition of a wing mounted machine gun, the Nieuport 10 became an effective fighter for the early years of World War I. My model is configured as a single seat fighter. I have included three skinning options, which are identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included decals for serial numbers which will be applied randomly. Historical Notes: The numbers are fictious, but in the correct range for most Nieuport 10s. British planes carried a four digit serial number on the fuselage, Italian planes used "Ni" instead of "N" in the serial numbers. Credits: My thanks once again to Ojcar for making the excellent data.INI file for this plane. My thanks to Nix for making the realistic sound file for the Le Rhône 80hp engine. Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 10. Version 2 Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - thanks to Panama Red for testing. Installation instructions: For FE1: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder. For FE2: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport10". Move the folder named "D" from the Airplanes/Nieuport10 folder into the Decals/Nieuport10 folder you just made. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.


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