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Baltika

MODDER
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Everything posted by Baltika

  1. Hi Kevin, interesting project. I realise you are putting a lot of effort into this, as a Scotsman I am just sorry to hear all the hills/valleys of Scotland won't be implemented, although I completely understand why. Sounds like you are planning on hand-tiling the missing landmass areas. Big job. Would it be of any interest to you for me to create a new HFD in TE for the region you want, using the stock Germany CE tileset? Of course, plotting of existing cities wouldn't be exact, and maybe you don't want to redo all that plotting and tiling work. Just a suggestion, if it's no good, no worries. I have all these partially completed wips sitting gathering dust if you want me to send them over. . . http://combatace.com...baltika__st__80 The map at post #90 is closest to what you're working on, but I can shift it further south if you prefer. . . Just seems a shame to put a ton of work into hand-tiling something if it could be automated. Slainthe! Baltika
  2. Magnificent work, thanks
  3. Right here, Gen 1 d/l section:- http://combatace.com/files/file/7178-heavy-snowfall-weather/
  4. Hi guys, I implemented Stary's excellent heavy snowfall mod in my Iceland_02 terrain. To get it to show up in SF2 series you need to edit this line in Stary's blizzardeffect.ini:- EffectShaderName=effectLightLevel.fx That is under the [blizzardMaterial] heading. Check out Iceland_02, for inclement weather you always get Stary's heavy snowfall:- http://combatace.com/files/file/12516-full-scale-iceland-terrain/ Thanks, Stary, for that great effect
  5. Wrench, man, you are bringing a tear to my eye. . . Great work, to all who contributed - S!
  6. Seems like there is scope for a concerted effort here. Brain32 has posted that he had prepared multiple tile sets to cover the region, with appropriate variation for each country, and yeah, Southern Italy will look much different to Balkans region. . . You around, Brain? This terrain is crying out for a custom hi-res tileset, man ;-) Also, as you will know Wrench, there just aren't enough transition tiles in the GCE set, which is why C5 was getting coastal/city weirdness with his WIP map. Of course, I got the usual itch, and have been building this one up from scratch, using the fully transitioned tileset included with Kamchatka terrain, just for fun. The extra transition tiles mean the coastal and city areas tile properly using autotile, which cuts down a ton of hand tiling work. Also, as you will see, I have expanded the borders a bit to include Switzerland, Austria, the Czech Republic, Slovakia, Hungary, Romania and Bulgaria, as well as the host of Balkan nations. I was aiming for a more comprehensive "Southern Front" for NATO fighters, but as usual it's probably wildly overambitious. Once I get the capital cities for each nation plotted and a runway for each nation, I'd be happy to hand it over to whoever wants to take it further, if anyone ;-) But at least I can fly that nice Swiss DLC Hunter from its home base ;-)
  7. column5 was working on an Adriatic map which would cover the region nicely. . . http://combatace.com/topic/40575-terrain-gurus-look-here-plz-adriatic-map/page__st__20__hl__+column5?do=findComment&comment=288582 But I don't know if that project was shelved indefinitely? Certainly looks like it would have been a great map, and a lot of work had gone into it.
  8. Hi there, I just wanted to say, I didn't mean to be cheeky or anything like that, it's just that terrain building can be quite time-consuming so calling on volunteers to get it done is probably not going to get you very far - most folks who do it usually have a project or three on the go (I know I do, some of which will hopefully see the light of day . . .sometime ;-) ) On the other hand, it is a good idea for a campaign, so I don't want to discourage you. Gepard has said that he built his Israel terrain from scratch because he wanted to fly over Israel and no-one else was building it, so he did it for himself. Of course, that was a long time before SF2:I, or even WoI, but you get the idea that, if you want something like that done, often the best way is to take a crack at it yourself. Seriously, take a read at Gepard's tutorials, and if you work through them in turn they will enable you to get a basic terrain build together. After that, just keep on tweaking, and tweaking, and tweaking. . . If you have any questions about how it all works, take a read in the KB, and if it's not there, ask away. Slainthe, Baltika
  9. Right here, gepard's terrain creation tutorials, numbers 1-6:- http://combatace.com/forum/191-modding-terrainsenviroments/ That's how I got started ;-) Good luck
  10. If you look in the download for my WW2 British speechpack, you will see a spreadsheet file that contains all of that information for the TW speech files, cross-referenced against the name of the wav file. So it's already been done. And yes, listening to and taking notes on the 500 or so sound clips was exactly how I did it. . . Slainthe! Baltika
  11. Nice one, Kevin Thanks for the update, all your hard work on WW2 stuff recently is persuading me I ought to construct a dedicated SF2 WW2 install. Cheers, mate
  12. In a word. . . Stunning Thank you my friend
  13. Update:- Running the NA campaign using the SF2NA exe, I am getting more like 35-40 FPS over Iceland, but we always knew that terrain was a resource hog. On a more positive note, running a strike mission on the Kiev battlegroup, 6 of my flight of 8 A-7s were hit by ship-launched SAMs, including me. I think some tweaking of the SAM behaviour has been going on, but probably more testing is required. Still not seeing any stutters using avionics60.
  14. Just installed the July patch, positive response from me so far. The FPS issues I have been having are now completely gone. Pre-July patch I was getting continual microstutters, and an average FPS of 25-30, with dips into the teens, no matter what in-game graphics settings I used. I have run several missions with the new patch, and I am getting rock-solid 60 FPS with everything set to unlimited ingame, at 1920x1080. I have set AA to 8x CSAA and forced Vsync on through nvidia control panel, so my framerate is limited by my monitor refresh rate. I also used the nvidia panel to set triple buffering and threaded optimisation on. I am running a stock combined install of all the SF2 games, plus both expansion packs and a few DLC planes. I ran my test missions using Stary's enhanced Germany tileset, otherwise no mods. I am also one of the lucky ones who do not seem to be affected by the avionics60.dll issue, I have tested it out on July patch with AA and AG radar running, no stutters. @Pureblue, I know TK has not posted a reply to the avionics60 thread over at TW boards, but on facebook he answered the question by saying they are still looking into what causes it, so it seems he is aware of the issue and trying to pin it down. I would be interested to know if those who have tried the new patch see a similar FPS boost to the one I have seen. Cheers all, Baltika
  15. Hi all, Thanks for the suggestions. Kevin, if you could send me the zipfile that would be great, I'm hoping to be able to update the TODs without having to redo every single one, as that would save a ton of time. Cheers, Baltika
  16. Good point Kevin In fact, the whole terrain needs some TOD love, but I regard that as a second sweep issue, after HFD, TFD, and targetisation ARGH Would help if anyone had Polak's Texturelist.ini for his PR desert terrain, means I wouldn't have to reinvent the wheel for all his cool buildings. . . Anybody know where it might be? Slainthe! Baltika
  17. Just in case you guys missed it. . . We need more of this in sport
  18. Kars is in, no worries Anyone else got any suggestions?
  19. Thanks I must admit I am pleased with the way this one is turning out:-
  20. Oh yeah, 1000km x 1000km, no upscaling for this one to keep the rugged mountains as accurately modelled as possible, so TK's usual 66% RL scaling applies. Even so, this neck of the woods is plenty big enough to fly around in
  21. Progress update. . . Tiling work mostly complete, some corrections as I go along. About 40% through flattening airfields. Let myself go and bought TK's F-14A skinpack DLC - fits right in to this scenario CAP over Orumiyeh lake, Northwestern Iran, near to the border with Turkey:- Lining up for final approach to TAB1 Mehrabad International, Tehran:- Getting there, slowly but surely
  22. Hi there, I recommend you try out these excellent add-on cockpits by Stary:- MiG-15, MiG-15bis & MiG-17:- http://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-simplified-cockpit/ MiG-17PF/PFU:- http://combatace.com/files/file/12852-mig-17-pfpfu-cockpit/ Great work by Stary, they will get you started flying for Red Side Prost! Baltika
  23. Try the new thirdwire web-based updater/installer from the link here:- http://www.thirdwire.com/downloads.htm You will need the email address and download password you used to download the manual game installers. The web-installer is a snap for downloading all of your purchased games, EPs and DLCs to the latest patch standards.
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