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Baltika

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Everything posted by Baltika

  1. Sooner or later (probably later ) I will get around to finishing my North Cape Terrain and releasing it for SF2. It covers everything from the northern and eastern Norway down to St Petersburg, taking in the whole of Finland and a big chunk of Sweden, as well as the Kola peninsula and northern mainland Russia as far east as Arkangelsk. That territory ought to be perfect for northern flanking actions as the Soviets drive a corridor to the North Atlantic to shut down the vital supply lines to the USA. It would be great if that could be used for an add-on to NF series. . . I'd better get to work finishing the targetisation
  2. My 2 year old son loves him. Simple as that. Don't get me wrong, I'm as keen to see the fish-faced gimp erased from history as the next man, but when your little boy is running round the house shouting "Jar-Jar" and "Darth Maul" (OK, the Sith Apprentice was kinda cool anyway), and refusing to watch any other SW film apart from EP I, it kinda changes your perspective on the whole thing. And when you are two, or watching it with a two year old, the annoying brat Annakin suddenly turns into this strangely mature, best fighter pilot in the galaxy dude. . . I'm just not looking forward to my lad turning into a sulky teenager and going psycho when Natalie Portman refuses to return his calls. . .
  3. There is a forum where you downloaded the WoR/WoA packages, you'll likely get more help with the DAT mods there.
  4. Hi Dean, You might have more luck posting on the WoR website for assistance. I haven't had this problem with my install, so all I can suggest is you go over the installation instructions to the letter and take it one step at a time. Cheers, Baltika
  5. Great work
  6. Yes, open up the options.ini file in your SavedGames/Thirdwire/StrikiFighters2 folder, scroll down to [singleMission] section and set FlyAll=TRUE. Then, all AI planes (MiGs etc) are flyable, although using stock pits. Same routine for each game folder e.g. "StrikeFighters2 Europe" etc.
  7. Those are beautiful tiles & trees, Stary Nice one That old UK terrain is long overdue an update, there are quite a few coastal tiling issues and runway placement errors. This has given me a great incentive to clean the thing up
  8. From memory, I don't think WoR includes a speech pack, so you are left with stock. Download Gepard's German speechpack or Gramps' Russian speechpack from this site, install it to WoR and you are good to go. Cheers, Baltika
  9. Some work was done on this for the old BoB mod I mentioned - I don't remember now if this was incorporated into the release version or posted on the BoB thread somewhere. I think it was Bandy_RFC from round here who worked all this out, so cheers to Bandy for these. What is included here is gunner hitboxes for the various types, plus examples of how to reduce gun firing range, and also the rate of yaw/pitch of the gun emplacements, all of which seemed to make a difference to rate of fire. Incorporating Boostjunky's rate of fire data should help us get somewhere with this, I hope. I recommend AGAINST simply cutting and pasting these into existing DAT.INI files, best to check against the most recent WoE 08 version of the DAT plane data.inis. //He-111 x // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.36,2.64,0.85 MinExtentPosition=-0.66,2.7,-0.1 MaxExtentPosition=-0.0,2.0,0.8 HasArmor=TRUE ArmorMaterial=STEEL Armor[bOTTOM].Thickness=5 Armor[REAR].Thickness=8.5 Armor[TOP].Thickness=9 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 SetCockpitPosition=FALSE Position=0.00,-0.78,1.375 MinExtentPosition=-0.3,-0.7,-0.5 MaxExtentPosition=0.3,2.-1.1.32 PitchModelNodeName=Gun_Rear YawModelNodeName=RearGunRing //GunRange=2000 //PitchAngleRate=45 GunRange=800 PitchAngleRate=25 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=45 YawAngleRate=25 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 [bellyGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=2 SetCockpitPosition=FALSE Position=-0.0000,-4.0,-1.46 MinExtentPosition=-0.3,-3.95,-2.4 MaxExtentPosition=0.3,-4.5,-1.5 PitchModelNodeName=Gun_GondRear YawModelNodeName=Gun_GondRear GunRange=800 PitchAngleRate=25 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=25 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [NoseGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=3 SetCockpitPosition=FALSE Position=0.15,3.65,0.60 MinExtentPosition=-0.15,3.7,-0.3 MaxExtentPosition=0.15,3.15,0.55 PitchModelNodeName=Gun_Nose YawModelNodeName=Gun_Nose GunRange=1100 PitchAngleRate=25 MaxPitch=45 MinPitch=-20 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=25 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [bellyGunnerFwd] //20MM CANNON!!! SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=4 SetCockpitPosition=FALSE Position=0.0,-0.65,-1.25 MinExtentPosition=-0.3,0.60,-2.3 MaxExtentPosition=0.3,-1.15,-1.3 PitchModelNodeName=Gun_GondFwd YawModelNodeName=Gun_GondFwd GunRange=1400 PitchAngleRate=20 MaxPitch=30 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=20 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [LeftGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=5 SetCockpitPosition=FALSE Position=-1.3,-2.9,0.35 MinExtentPosition=-1.6,-2.85,-0.65 MaxExtentPosition=-1.0,-3.4,0.3 PitchModelNodeName=Gun_FuseL YawModelNodeName=Gun_FuseL GunRange=900 PitchAngleRate=25 MaxPitch=30 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=25 MaxYaw=300 MinYaw=240 DefaultYawAngle=270 [RightGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=7 GunnerID=6 SetCockpitPosition=FALSE Position=1.3,-2.9,0.35 MinExtentPosition=1.0,-2.85,-0.65 MaxExtentPosition=1.6,-3.4,0.3 PitchModelNodeName=Gun_FuseR YawModelNodeName=Gun_FuseR GunRange=900 PitchAngleRate=25 MaxPitch=45 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=25 MaxYaw=120 MinYaw=60 DefaultYawAngle=90 [bombAimer] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=8 SetCockpitPosition=TRUE Position=0.15,3.65,0.60 MinExtentPosition=-0.15,3.7,-0.3 MaxExtentPosition=0.15,3.15,0.55 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner SeatID=9 SetCockpitPosition=TRUE Position=0.00,-0.78,1.375 MinExtentPosition=-0.3,-0.7,-0.5 MaxExtentPosition=0.3,2.-1.1.32 SeatModelName= SeatPosition= CanopyNodeName=Canopy // -------------------------------------------------------- // Crew Do-17Z------------------------------ [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE Position=-0.257,3.57,0.92 MinExtentPosition=-0.5,3.7,0.00 MaxExtentPosition= 0.0,3.0,0.85 HasArmor=TRUE ArmorMaterial=STEEL Armor[bOTTOM].Thickness=5 Armor[REAR].Thickness=8.5 Armor[TOP].Thickness=9 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.235,3.57,0.91 MinExtentPosition=0.5,3.7,0.00 MaxExtentPosition= 0.0,3.0,0.85 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [TopGunCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner2 SeatID=3 SetCockpitPosition=TRUE Position=0.007,1.96,1.0 MinExtentPosition=-0.5,2.0,0.1 MaxExtentPosition= 0.0,1.5,0.95 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=9 Armor .Thickness=6 Armor .Thickness=6 Armor[TOP].Thickness=6 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [TopGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=1 SetCockpitPosition=FALSE Position=0.007,1.96,1.0 MinExtentPosition=-0.5,2.0,0.1 MaxExtentPosition= 0.0,1.5,0.95 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=9 Armor .Thickness=6 Armor .Thickness=6 Armor[TOP].Thickness=6 PitchModelNodeName=Gun_Rear YawModelNodeName=Gun_Rear GunRange=1100 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=60 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=65 YawAngleRate=30 MaxYaw=220 MinYaw=140 DefaultYawAngle=180 [bombardierCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2GunnerFF SeatID=5 SetCockpitPosition=TRUE Position=0.0011,4.4256,-0.2777 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [NoseGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=2 SetCockpitPosition=FALSE Position=0.0011,4.4256,-0.2777 MinExtentPosition=-0.3,4.5,-1.2 MaxExtentPosition= 0.3,4.0,-0.3 PitchModelNodeName=Gun_Nose YawModelNodeName=Gun_Nose GunRange=1200 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=30 MinPitch=-25 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=10 MinYaw=-20 DefaultYawAngle=0 [LeftGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=7 GunnerID=3 SetCockpitPosition=FALSE Position=-0.25,1.75,-0.3 MinExtentPosition=-0.5,1.8,-1.2 MaxExtentPosition= 0.03,1.25,-0.35 PitchModelNodeName=Gun_L YawModelNodeName=Gun_L GunRange=900 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=300 MinYaw=240 DefaultYawAngle=270 [RightGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=8 GunnerID=4 SetCockpitPosition=FALSE Position=0.25,1.75,-0.3 MinExtentPosition=0.5,1.8,-1.2 MaxExtentPosition= 0.0,1.25,-0.35 PitchModelNodeName=Gun_R YawModelNodeName=Gun_R GunRange=900 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=120 MinYaw=60 DefaultYawAngle=90 [bellyGunCrew] SystemType=PILOT_COCKPIT PilotModelName=WW2GunnerFB SeatID=9 SetCockpitPosition=TRUE //HasArmor=TRUE //ArmorMaterial=STEEL //Armor[REAR].Thickness=8.5 //Armor[FRONT].Thickness=10 //Armor[bELOW].Thickness=5 Position=0.0000,2.8537,-0.5996 MinExtentPosition=-0.5,3.2,-0.85 MaxExtentPosition= 0.0,2.6,-0.35 SeatModelName= SeatPosition= CanopyNodeName=Cockpit [bellyGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=10 GunnerID=5 SetCockpitPosition=FALSE Position=0.0000,2.8537,-0.5996 MinExtentPosition=-0.5,3.2,-0.85 MaxExtentPosition= 0.0,2.6,-0.35 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=8.5 Armor[FRONT].Thickness=10 Armor[bELOW].Thickness=5 PitchModelNodeName=Gun_Belly YawModelNodeName=Gun_Belly GunRange=1000 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=10 MinPitch=-20 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=65 YawAngleRate=30 MaxYaw=200 MinYaw=150 DefaultYawAngle=180 // ------------------------------------------------ // Crew Ju 87 B--------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0,-0.55,0.82 PILOTMODELNAME=WW2Luft.lod MinExtentPosition=-0.3, -0.5,-0.15 MaxExtentPosition= 0.3,-1.00, 0.80 CanopyNodeName=CanopyFrame //HasArmor=FALSE HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25 Armor .Thickness=0 Armor .Thickness=0 Armor[REAR].Thickness=9 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=15 //[CoPilot] //SystemType=PILOT_COCKPIT //Position=0.0,-1.50,0.82 //PILOTMODELNAME=WW2Luft.lod //MinExtentPosition=-0.25, 0.05,-0.15 //MaxExtentPosition= 0.25,-0.60, 0.80 //CanopyNodeName= [Gunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 SetCockpitPosition=FALSE //His Gun Position=0.00,-1.65, 0.73 Position=0.0,-1.50,0.82 MinExtentPosition=-0.3,-1.45,-0.15 MaxExtentPosition= 0.3,-2.00, 0.80 //HasArmor=FALSE HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=0 Armor .Thickness=0 Armor .Thickness=0 Armor[REAR].Thickness=12 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=12 PitchModelNodeName=MG15 YawModelNodeName=MG15Yaw GunRange=800 PitchAngleRate=25 MaxPitch=60 MinPitch=-5 DefaultPitchAngle=25 YawLimited=TRUE YawAngleRate=35 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 // ----------------------------- // Crew Ju-88A4----------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED Position=-0.24,1.94,0.84 MinExtentPosition=-0.6,2.0,-0.1 MaxExtentPosition=0.0,1.45,0.8 HasArmor=TRUE ArmorMaterial=STEEL Armor[bOTTOM].Thickness=5 Armor[REAR].Thickness=8.5 Armor[TOP].Thickness=9 SeatModelName= SeatPosition= CanopyNodeName=Canopy [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.24,1.94,0.84 MinExtentPosition=0.0,2.0,-0.1 MaxExtentPosition=0.6,1.45,0.8 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position=0.00,1.2,1.15 MinExtentPosition=-0.3,1.25,0.2 MaxExtentPosition=0.3,0.7,1.1 PitchModelNodeName=Gun_Rear YawModelNodeName=Gun_Rear GunRange=800 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=30 MaxYaw=195 MinYaw=165 DefaultYawAngle=180 [bellyGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=2 SetCockpitPosition=FALSE Position=0.25,1.0,-0.5 MinExtentPosition=-0.05,1.05,-1.3 MaxExtentPosition=0.55,0.5,-0.45 PitchModelNodeName=Gun_Belly YawModelNodeName=Gun_Belly GunRange=900 //PitchAngleRate=65 PitchAngleRate=30 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=30 MaxYaw=190 MinYaw=170 DefaultYawAngle=180 [NoseGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=3 SetCockpitPosition=FALSE Position=0.00,4.10,0.28 MinExtentPosition=-0.3,4.15,-0.6 MaxExtentPosition=0.3,3.6,0.23 PitchModelNodeName=Gun_Nose YawModelNodeName=Gun_Nose GunRange=1200 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=35 MinPitch=-20 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=20 MinYaw=-20 DefaultYawAngle=0 [CabinGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=4 SetCockpitPosition=FALSE Position=0.00,1.29,1.05 MinExtentPosition=-0.3,1.35,0.15 MaxExtentPosition=0.3,0.8,1.0 PitchModelNodeName=Gun_Fwd YawModelNodeName=Gun_Fwd GunRange=900 //PitchAngleRate=65 PitchAngleRate=35 MaxPitch=35 MinPitch=5 DefaultPitchAngle=0 YawLimited=TRUE //YawAngleRate=75 YawAngleRate=35 MaxYaw=0 MinYaw=-20 DefaultYawAngle=0 [Navigator] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner SeatID=7 SetCockpitPosition=TRUE Position=0.00,1.29,1.05 MinExtentPosition=-0.3,1.35,0.15 MaxExtentPosition=0.3,0.8,1.0 SeatModelName= SeatPosition= CanopyNodeName=Canopy // -------------------------------------- // Crew Bf-110C ------------------------------------ [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftFtrPilot SeatID=1 SetCockpitPosition=TRUE Position=0.00,1.09,0.878 DetachWhenDestroyed=TRUE DamageRating=DISABLED //My estimates MinExtentPosition=-0.3,1.14,-0.10 MaxExtentPosition= 0.3,0.59,0.82 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=5 Armor .Thickness=5 Armor[REAR].Thickness=9 Armor[bOTTOM].Thickness=15 SeatModelName= SeatPosition= CanopyNodeName=Canopy [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 SetCockpitPosition=TRUE Position=-0.0000,-0.9446,0.7846 //my estimates MinExtentPosition=-0.3,-0.9,-0.2 MaxExtentPosition= 0.3,-1.55,0.85 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=5 Armor .Thickness=5 Armor[REAR].Thickness=9 Armor[bOTTOM].Thickness=15 PitchModelNodeName=Gun_Rear YawModelNodeName=Gun_Rear GunRange=1100 //PitchAngleRate=45 PitchAngleRate=30 MaxPitch=60 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE //YawAngleRate=30 YawAngleRate=30 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [Navigator] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrGunner2 SeatID=3 SetCockpitPosition=TRUE Position=0.0000,-0.7,0.88 SeatModelName= SeatPosition= CanopyNodeName=Cockpit // ------------------------------------
  10. Have had this problem since the days of the old BoB mod for SFP1 083006. Like Stary says, there are probably a number of causes:- Lack of proper LOD scaling in some 3rd party add-ons; Huge poly numbers for some 3rd party add-ons; Multiple tailgunner AI routines; Huge, detailed skin .bmps for multiple bomber formations (bearing in mind the WW2 formations mod will put many more planes in the air than the sim was designed for). Wolf257 has stated that he specifically designed his WW2 plane pack to be low-poly models for just this reason. I reckon most of the old SFP1 bombers will have to be re-made as low, low poly targets, essentially. I mean when was the last time anyone flew an He-111 campaign? (Stuka's different of course ) I understand 3d modelling is a big undertaking, and it's beyond my capacity, so we'll just have to see what the community can come up with
  11. The old Euro terrain has statics as groundobjects called out by the terrain_TARGETS.INI file. So, first thing is to go through that file removing those entries for each airfield. Next up, Oct 08 patch and later builds have dynamic statics placed on airfields depending on what air unit is stationed on base (for campaign games) and placed according to appropriate timeframe and available planeset for single missions. The latter type of statics are controlled by entries in the airfield.ini file for each type of airfield. The entries you are looking for are:- ParkingChance=90 ParkingMaxSpan=10.0 Parking[01].Heading=135 Parking[01].Offset=-30,730 Parking[02].Heading=135 Parking[02].Offset=-45,730 Parking[03].Heading=135 Parking[03].Offset=-60,730 Parking[04].Heading=-45 Parking[04].Offset=45,-740 Parking[05].Heading=-45 Parking[05].Offset=60,-740 Parking[06].Heading=270 Parking[06].Offset=55,635 Parking[07].Heading=270 Parking[07].Offset=55,820 Parking[08].Heading=90 Parking[08].Offset=-45,-635 Parking[09].Heading=90 Parking[09].Offset=-45,-705 Where parking chance is percentage likelihood of getting a static a/c there, Parking max span is max wingspan (in m) of the chosen parked a/c, and the remaining entries fix x, y and heading co-ordinates of wherrer your static will be on the airfield. Remember when placing a/c on your airfiled, you have to set the runway heading to 0 before working out the parking co-ordinates. Or, an easier way to do it, is to use the co-ordinates for statics from the terrain_TARGETS ini and use them in your airfield.ini file for the various Parking offset co-ordinates, that should give you sabres instead of Hurris in your revetments. Hope that helps. Cheers, baltika jeez Wrench, you're quick on the draw You got me
  12. This from TK over on the TW boards:- "by TK » Sat May 28, 2011 6:14 pm MigBuster, "Cant you just define a policy that states you modify the games at your own risk - TW does not support any issues that arise from adding mods??" Well, that has been our policy since day one, but that didn't stop people from coming in here and complain about them... :S Baltika, Yeah, we'll be adding an option to turn this off in the next patch. We were working toward getting a new auto-patch this weekend, but this will delay the patch probably 1-2 weeks. Keep in mind that because all the parameters are linked, if you turn this off, none of the work we do to fix the terrain issues in the future will work. CA_STARY, Our next terrain engine will not use TOD, everything will be done in max and LOD format. And the map is going to be smaller, and have shorter horizon/clip distance so we can have much more detailed terrain up close. Just reducing the map size from 1000km to 300km (size of iceland, surround by repeating ocean) allow us to increase the detail by 10x already, and by bringing in horizon a bit more, we can display even higher density of objects/terrain details up close. The map is still 100x large than any maps on FPS, helo-sim, or arcade flight games, so we can't never get to that level of details (without further reducing the size and horizon, or throwing ridiculously huge sum of amount of money at it), but we feel it may strike a better balance for most casual players with better graphics." Interesting. . .
  13. @ TK - S! Baltika
  14. Yup, having done exactly the same thing, thanks to your prompting, my little Iceland map now has something approaching the appropriate level of forestation, i.e. not much, but it's there Stary, thanks for the headsup on tilesets, but this was a quick fix to blend in with my admittedly low-res 256x256 Iceland set. I am a bit behind the curve with keeping up on everything these days, I'll take a look at the stuff you have mentioned. And, yeah, now you mention it, Vifilsstadhafloi does look kinda bright blue, but I swear the colour is straight from GE. Hell, I thought that orange landscape with bright green lakes round Keflavik was too frikkin' Martian for words, but it's right there in the satellite photos It's what made Iceland such a fun little tiling project in the first place Cheers mate, Baltika
  15. Thanks to GrimViper, who pointed out my woeful lack of knowledge of forestation on Iceland Expect an Iceland terrain update forthwith The Forest tile is Brain32's, from his GermanyCE photoreal set, with many transition tiles to the Iceland set by yours truly. The trees are Stary's, from one of his excellent Germany sets. Cheers guys
  16. Cheers Dave
  17. Beautiful
  18. Brilliant
  19. Magnificent, Thankyou
  20. Check this thread on the Thirdwire boards:- http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=14&t=8362 Cheers, Baltika
  21. Hi Przemek, You are not being a dick about it, you have every right to expect to be credited for included work. I'll email Charles and ask him to post an acknowledgement. If there's any of your other stuff you have spotted, let me know & I'll ask that the appropriate updates be made to the readme file. As you will know from the old BoB mod I am quite particular about crediting contributors, my mind was on other things for WoA, down in the sand getting Monty and Rommel to play nice Sorry for the oversight Meantime, thanks for your SF2 WW2 tracer effects - I'm working up something for WW2 SF2, watch this space. Cheers mate Baltika
  22. Add this line to the particular terrain's main .ini file, under the [Terrain] heading, then add the name of your modded environment file, which you should drop into the specific terrain folder. EnvironmentFile= e.g. EnvironmentFile=ANW_environmentsystem.ini Cheers, Baltika
  23. Nice work, thanks
  24. Nice one, thanks very much
  25. Excellent, thanks very much
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