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Baltika

+MODDER
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Everything posted by Baltika

  1. Hi guys, Thanks for the shout out... Still live and kicking, happily, though much more of a lurker round here than anything else, these days... Quite a few of my promised wip terrains still on the back burner, as a result of feature creep, overambition, RL, and, oh yeah, I've been reading up on Stary's 250m resolution mesh technique, that guy is awesome, but makes me want to retool some of these seriously... Will keep plugging away, they'll be here when they're done Slainthe! Baltika
  2. Thrashed it out back in the day, see this discussion from post #26 onwards:- http://combatace.com/topic/19928-battle-of-britain-campaign-feedback/page-2 Slainthe!
  3. Yup, this:- http://combatace.com/topic/74862-has-anyone-done-a-balkans-campaignnato/page-3 Sorry blaze, post #58 from 10 Dec 2013 represents the latest update on that map. I did drop Brain32 a line about his wip hi-res custom tileset, but it never saw the light of day. Maybe one of these days, I'll get around to finishing off this and a dozen other wips - like, when I win the lottery and quit my day job ;-) Meantime, best advice I can give anyone is to go back and read gepard's terrain building tutorials from the KB. Anyone wants to build a terrain, gepard spells out how to do it from scratch, step by step. http://combatace.com/forum/191-modding-terrainsenviroments/ All you need then is time (years!), patience (of a saint!) and lots of successful 1d20 save against sanity rolls. It will drive you nuts! Slainthe! Baltika
  4. Magnificent work, thank you sir! I have tested your new EAW140 single install in my Win7 64 bit desktop and Win 8.1 laptop, both running great, simple install and great performance. Brings back some old, old memories, looking forward to trying out the DAW campaign, which I missed out on first time around. Still missing horizon fog on my Win8.1 laptop, even though it has a Radeon card,but no worries, nglide works fine. (Would be nice to have native widescreen resolution, FOV and horizon fog in D3D, but I'm a retro gamer, I can live with the workarounds!) Slainthe! Baltika
  5. Hi Baff, Great work you are doing here on FMs. The old, old BoB campaign for SFP1 was what got me started on modding, and your suggestion of a new SF2 compatible complete BoB package has got me very interested again. I have an updated, unreleased version of the BoB campaign files gathering dust on my HDD, so count me in as a volunteer for your new BoB team. I will need to do some work to pull it all together for release, but if you want them, give me a shout. Happy days for me, made a lot of friends round here:- http://combatace.com/topic/19928-battle-of-britain-campaign-feedback/ Slainthe! Baltika PS Great Pics Geezer ;-)
  6. There are a bunch of screenshots on the main d/l page for Iceland02 right here:- http://combatace.com/files/file/12516-full-scale-iceland-terrain/ BTW, thanks to eburger for taking the time to include alternate campaign files to breathe some life into my old Iceland terrain. Cheers mate Slainthe! Baltika
  7. Truly a sad loss. So many good, happy memories, thanks to Mr. Nimoy. Farewell, Sir, you will be missed. S!
  8. Hi guys, I saw this thread and it brought me out of long retirement. That old BoB campaign was what got me started on the whole modding thang, good times:- http://combatace.com/topic/19928-battle-of-britain-campaign-feedback/ OK, you have to remember the BoB campaign files you are working with were built for the old v083006 of SFP1. A lot changed between that and the '08 patch for SFP1/WOE. So, there are going to be issues when you drop the BoB campaign straight into SF2. Heck & Baff, there are many "oddities" in the old BoB campaign files which were done for a specific purpose under v083006 code. Supply values, and airoffensive entries (lots of them!) were specifically tweaked to allow the campaign to progress through three recognized phases of BoB, in appropriate target areas - Channel Battle, Airfield offensive, and London Blitz. Of course, TK later introduced the whole FocusArea= code which would have made life a lot easier,but hey, we worked with what we had back then ;-) Also, there are campaign ground war nodes because, in certain campaign outcomes and specific supply situations, the Axis would launch Operation Sealion, the Nazi invasion of the UK. All of this was play-tested thoroughly back in the day, to ensure it all worked - under v083006 SFP1. Finally, as The Wrench points out, the campaign code is dependent on the terrain version. As I recall (vaguely, it was built over seven years ago!), the BoB campaign code was dependent on certain specific terrain .ini mods which I included in the Bob campaign d/l package. Unless you use the specific version of Gepard's BoB terrain specified in the BoB campaign readme, with those campaign specific terrain edits applied, you will get issues. I hope that clarifies things. Nothing I'd like more than to update the old BoB campaign for SF2, but alas, my time does not permit these days. Best advice: take a look at some "stock" SF2 campaign code, and remove all entries which do not appear in SF2. SF2 streamlined a lot of the campaign code, and some old SFP1 entries (again from memory, it's been a while!) could cause issues. I suspect the whole thing needs rebuilt from the ground up, but maybe something can be salvaged. Slainthe! Baltika
  9. Great AARs, Beach Have had my head stuck in some RL c*** for a while, you are reminding me why simming in general , and SF2 in particular, is so great. Thanks, man
  10. Great work. If you could fire it over to me I'll start working the campaign files up as we go. Thanks!
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