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Everything posted by Baltika
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Version 1.0
543 downloads
// Orange Revolution: 2004 Campaign // By Baltika // For Black Sea 2.0 Terrain // By Pfunk // ------------------------------------ // This campaign mod would not be possible without // lots of hard work by many talented individuals. // Credit where it's due:- // Pfunk for Black Sea 2.0 Terrain // C5, Dave, eburger, et al for NF4+ pack. // ErikJ for MiG-29A Ukrainian Early Camo // ErikJ for Su-27 Ukrainian Splinter Camo // Gramps for Russian Speech Pack // -------------------------------------- // Installation Instructions // Install SF2: Europe // Patch up to Nov '11 Level // Install Nato Fighters 4+ from CombatAce // Install all NF4+ update packs // Install Pfunk's Black Sea 2.0 terrain from SimHQ // Install Pfunk's Objects/GroundObject files from Black Sea 2.0 download // Unzip UkraineCampaignMod files to your desktop or wherever. Drag & drop the unzipped file folders to your NF4+ mod folder, over-writing when required. I have set it up so it should be obvious where everything has to go. // Fire up your NF4+ install and select "040710 Orange Revolution" from the campaign menu and choose your side. Fight for the liberation/occupation of Ukraine! // Nota Bene: If you have an existing SF2:E NF4+ install, you can add Pfunk's Black sea 2.0 terrain and object files and all the files from this campaign download into your NF4+ install and all will be fine - it's how I did it on mine, don't panic ;-) // ----------------------------------------- // Baltika's Musings // This is my first published campaign mod for SF2 series. // I wish I could do more, but RL being what it is, as you guys all know round here, life, love and family take priority. // Having said that, I hope you all enjoy this campaign mod. // As ever, feedback, Bug Reports, and Single Malt Whisky can be sent to Baltika, c/o CombatAce. // Slainthe! // Baltika // 27 February 2012 // ----------------------------------------- -
Yes, I agree, it is the old problem with the SF terrain engine projecting a 3D globe onto a flat surface - the bigger the map, the more distortion you get of distances. Map-makers have been struggling with this problem ever since we discovered the earth wasn't actually flat. And target density all across this big a map will be a problem. Perhaps, for this campaign idea, a smaller, more focuseed map area would suit better? The problem is we get into duplication of effort with lots of smaller maps covering a lot of nearly the same ground. What is the real focus area for this campaign idea?
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SF2 Screenshot Thread
Baltika replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sweet -
Hmmm. . . Interesting This is a necro WIP resurrection, but I still have this sitting on my HD:- Right now I call it my RISK euro map, as each country has one city and one airbase. But I am on business trip next couple of weeks, could probably find time to knock it into shape for beta release. Targetising the whole damn thing will be hell, though
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Happy birthday, Julhelm This from "A Bottle and Friend" by Robert Burns, to spur on your celebration:- Here's a bottle and an honest friend! What wad ye wish for mair, man? Wha kens, before his life may end, What his share may be o' care, man? Then catch the moments as they fly, And use them as ye ought, man: Believe me, happiness is shy, And comes not aye when sought, man. Have a dram on me Slainthe! Baltika
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SF2 Screenshot Thread
Baltika replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, beautiful cockpit indeed - I have been spending a lot of time in this office recently. . . Thanks again Stary -
WOE map edit or making
Baltika replied to patriotDJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi patriot, There is a full set of terrain building tutorials right here in the KB:- http://combatace.com/forum/191-modding-terrainsenviroments/ Read and work through all of gepard's TE tutorials from start to finish, that should get you started. They are called "My Way to Make Terrains." There are six of them in total. Cheers, baltika -
Hi Jonathan, I wish I could help, but I think you are really pushing the envelope with this one All I can suggest is tweaking the individual air unit supply levels, to ensure those units you wish to go on the offensive have their supply maxed out. But, you have probably tried that already. From what I remember, and it may have changed in SF2 through the various patches, is that offensive and defensive phases were triggered at a Force level, i.e. covering both air and ground units, and that usually a certain number of air offensive missions were required before the ground units wouldgo on the offensive. But, that last variable could be tweaked in the campaign_data.ini for each force. Good luck
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Hi Geary, Note that Friendly and Enemy air units are treated as separate lists for the purposes of the campaign.ini file. Some of the stock campaign_data.ini files mix up red and blue air units in the airunitxxx order, so, when calling out friendly flyable air units from the campaign.ini file, you need to count only friendly air units when working out the UnitID=xx nnumber in the campaign.ini file. Likewise, when calling out enemy air units as flyable from the campaign.ini file, if you select UnitID=001 for your first soviet flyable squadron, you will get the first soviet airunit listed in the campaign_data.ini file, even if in the campaign_data.ini file it is listed as AirUnit035 or whatever. I hope that makes sense. It just means that the UnitID= callout in the campaign.ini file will not always match the Airunitxxx number in the campaign_data.ini file. Go figure!
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WoV (Oct2008 patch) Series 1
Baltika replied to hotrodss's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, it's a known bug. Read all about it right here:- http://combatace.com/topic/40928-wov-oct-08-noi-bai-campaign-bug-fix-kinda/ WoV EP Gold pack will fix it, or, you could upgrade to SF2:V -
Issues on WOA/SFP2 install
Baltika replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
google "A-Team skunkworks" -
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Hi NightHawk, Good luck on building a campaign for North Cape terrain, it sounds interesting. Sorry about the map limitation, but as the name implies my focus in building the terrain was Northern Norway and the Kola peninsula - I had got Jane's F/A-18 up and running again after a long while, and was enjoying the North Cape campaign in it and fancied updating it for WoX. Also, bear in mind that the North Cape terrain was released as a sort of preview to this grand-scale Northern Europe terrain wip, which may yet see the light of day someday if I can find the time to finish it:- http://combatace.com/topic/31450-modern-uk-terrain/page__st__80 Post #93 has a screenshot of the latest map build, although I confess I haven't done much with this in a while. Like I said, good luck with the campaign building, I'll be looking out for release. Slainthe! Baltika
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Excellent history lesson, I love it
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A Man's A Man For A' That Is there for honest Poverty That hings his head, an' a' that; The coward slave-we pass him by, We dare be poor for a' that! For a' that, an' a' that. Our toils obscure an' a' that, The rank is but the guinea's stamp, The Man's the gowd for a' that. What though on hamely fare we dine, Wear hoddin grey, an' a that; Gie fools their silks, and knaves their wine; A Man's a Man for a' that: For a' that, and a' that, Their tinsel show, an' a' that; The honest man, tho' e'er sae poor, Is king o' men for a' that. Ye see yon birkie, ca'd a lord, Wha struts, an' stares, an' a' that; Tho' hundreds worship at his word, He's but a coof for a' that: For a' that, an' a' that, His ribband, star, an' a' that: The man o' independent mind He looks an' laughs at a' that. A prince can mak a belted knight, A marquis, duke, an' a' that; But an honest man's abon his might, Gude faith, he maunna fa' that! For a' that, an' a' that, Their dignities an' a' that; The pith o' sense, an' pride o' worth, Are higher rank than a' that. Then let us pray that come it may, (As come it will for a' that,) That Sense and Worth, o'er a' the earth, Shall bear the gree, an' a' that. For a' that, an' a' that, It's coming yet for a' that, That Man to Man, the world o'er, Shall brothers be for a' that. Happy Burns Night everyone The drams are on me Slainthe! Baltika
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SF2 - Korea - Mainscreen
Baltika replied to kout's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great work, thanks very much. I used all your stuff for my old SFP1/WoX installs, good to see you back in action -
Windowed mode or multimonitor
Baltika replied to danwatto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, I have no idea whether this will work or not, but looking at these files seems at least to be a starting point:- 1. This is from the StrikeFighters2.ini from your C:/Program Files (x86)/Thirdwire/StrikeFighters2/StrikeFighters2.ini file: [Window] WindowMode=FALSE WindowPosX=0 WindowPosY=0 WindowWidth=640 WindowHeight=480 Those are the stock entries, want to try WindowMode=TRUE and set your desired res? 2. This from the Options.ini in your C:/Users/Username/Saved Games/Thirdwire/StrikeFighters2/Options.ini file: [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1920 DisplayHeight=1080 DisplayDepth=32 AspectRatio=1.777778 You could try setting the desired display width, height and aspect ratio for your triple screen setup, in conjunction with the settings in the StrikeFighters2.ini. Like I said, just a suggestion, I have no idea if this will work. But it seems worth a try at least. Slainthe! Baltika