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comrpnt

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Everything posted by comrpnt

  1. Only just seen this while trawling for something else - the QSheds mod is embedded within the airfield lighting mod for... WOV: http://forum.combatace.com/index.php?autoc...p;showfile=3602 WOE: http://forum.combatace.com/index.php?autoc...p;showfile=3431 SFP1: http://forum.combatace.com/index.php?autoc...p;showfile=6863 Let me know if you get stuck - should be everything you need in one of those packs depending on what you're running. Cheers, regards, comrpnt
  2. Thank you Erik. Chapeau!
  3. Happy birthday my friend. All the best.
  4. comrpnt is unavailable at present. He was last seen taking a well-earned vacation on the beach near Da Nang, South Vietnam in April 1965 (having flown in from the Persian Gulf in 1991 after a prolonged assignment). Please contact the VMFA-531 squadron office and they will relay any messages to him. Thank you for your enquiry. (PM me for details of my availability. Regards, comrpnt)
  5. Glad you all seem to be enjoying the Patch. Your kind words are much appreciated. All the best, regards, comrpnt. ;-)
  6. Happy Birthday Ken! As a somewhat belated gift, I'll get the final installment of the VMFA-531 mission packs uploaded sometime soon - then you'll have the full set. All the best, regards, Paul.
  7. Thank you gbreuder, this is quality work! :-) I shall now recommend its use with this mission pack instead of my own feeble efforts: http://forum.combatace.com/index.php?autoc...p;showfile=8217 Much appreciated, kind regards, comrpnt.
  8. You'll find me under "Paul N Taylor" Southampton, UK.
  9. The Road To Hell - but this time it bites back... (ODS Patch 1 mission in the making...) Cheers, regards, comrpnt.
  10. Hi Guys... Malibu, why not adopt a period in time, or better still a unit or squadron and go with mission packs for them for that period. Similar to my VMFA-531 journey during April 1965. Then you can tell that part of the Vietnam story through the decade. I believe that KB has similar intentions. I'll be giving this my full attention shortly - my ODS stuff is very nearly done. I recommend looking at my tribute to Lt Cdr Dennis Pike - as it shows similar historic detail to the archives KB has quoted, as provided by gwar. See here: http://forum.combatace.com/index.php?autoc...p;showfile=8217. This particular mission pack also contains a few other things I'm looking into, in terms of style - such as minimizing the number of pre-reqs required to get it working, and using HTML as the readme AND briefing guide. Also, because of the way it's written, there should be no reason why missions with this type of content are restricted to pre or post October 2008 patches. I keep both installs on my system so can easily test a mission against either version. I'll be happy to provide skeleton mission (.msn) files and planning maps to help get people started in WOV. Will check back in again soon. Until then, regards, comrpnt.
  11. Hi Killerbee, I'm intending to finish the VMFA-531 April 1965 mission packs I started a while back. There's one more pack left to do and I'll be re-vamping them to work with the October 2008 patch for WOV. My intention was to remove the dependencies I had in the existing packs and roll them all into one large download - so if you could leave that historical story for me to finish I'd appreciate it. I'll be back in 1965 once I'm done with my ODS commitment. Cheers, regards, comrpnt.
  12. Worth a look, in readiness for the forthcoming ODS Patch: http://video.google.com/videoplay?docid=-6...on+desert+storm For info: I'm in the process of finishing off the final set of scenarios for the single missions, i) The ground battle for Al Khafji and ii) The Road to Hell Shouldn't be too long now. Regards, comrpnt :-)
  13. This is good quality work. Well done. As for fully usable hangars - see BigAl1's recent work. He was working on providing replacement ShelterA and ShelterB structures (see downloads/Object mods/Structures). All the best, comrpnt.
  14. Just wondering if anyone else in the UK who frequents this board is going up to the Bruntingthorpe Cold War Jets Open Day at the start of May? http://lpgxs904xr728.proboards.com/index.c...&thread=166 (http://www.lightnings.org.uk/) See you by the flight line or in the beer tent! (Look out for me in the 74 'Tiger' Sqn baseball cap) :-) Kind regards, comrpnt
  15. Lest We Forget... http://forum.combatace.com/index.php?autoc...p;showfile=8217 ...regards, comrpnt.
  16. Yes, I'd like to consider using this terrain as the basis for missions from that conflict involving these guys ;-) Thanks in advance, regards, comrpnt
  17. Possible Cause-1 If you're referring to the statics that come with the game, after the Oct 2008 patch, then these are drawn from the available list of aircraft in the Object/Aircraft folder - their parking positions on the airbases are determined by the [Parking] and [LargeParking] entries in files like VietnamSEA_airbase1.ini etc. Where the following applies: ParkingChance=60........................................% chance that the game will put something here if your graphics settings are high enough ParkingMaxSpan=18.0...................................Distance between each parked aircraft Parking[01].Heading=180...............................Which way will it face Parking[01].Offset=333,-122...........................It's exact location on the base, offset x/y from the centre of the base If you pasted in older versions of the airbase ini files into the VietnamSEA terrain folder, then this may explain your problem. If your graphics settings are not high enough, then perhaps this is another cause of the problem. Possible Cause-2 If you're referring to the complex statics that I developed in the past, then these will only appear in authored single missions, where each one is defined as a AircraftMission entry. To check for their existence prior to use in these single missions, simply look for aircraft appended with the name "_static" in the Objects/Aircraft folder, and then load a single mission where they are defined within. Hope this helps. Regards, comrpnt.
  18. Part of the problem, I think, is that F6 will zoom you out to the other aircraft's locations but will not show any ground objects, until you (as in your player-controlled aircraft) get within a certain distance of the object yourself. The game does not render all ground objects in theatre to same on processing power - it will only render those within a certain visible distance from your current location. BUT, if the object is explicitly defined in a mission file - using a GroundMission definition, then you will be able to zoom to it using F7 (I think that's the key). Certainly you can define the ODS carrier as a target entry (in DS_targets.ini) - but you won't see it until your close, and even then you'll fly straight through it if you try to land - well, that's my experience. Put it in a single mission though, as a GroundMission, and it'll be solid and visible from all distances. Try this out by loading a single mission in ODS (choose a land-based mission), then press F7 to zoom to the carrier. It should work and you can land on the carrier (but you won't see the rest of the fleet until you fly YOUR aircraft near to the carrier's location, as the fleet ships are defined as targets only whereas the carrier is hardcoded into the single mission file). Hope this helps explain it. comrpnt :-)
  19. Now you've got me all confused. Is this Screenie from a scripted single mission, or a generated one? I only ever fly scripted missions - I'm biased that way - but always get the carrier to behave in ODS - or WOV for that matter by ensuring that I add it as a GroundMission entry in the mission .msn file. Also I believe that the carrier in ODS is a Type (as in DS_types.ini entry) so should be placable like any other ground object in a target area - should you need one as a target, rather than a floating airfield. Please fill me in with the details and hopefully we'll sort it out. Thanks, regards, comrpnt.
  20. Hi Ant, I included all the necessary details in this download a while back, with your kind permission. Perhaps this will help... http://forum.combatace.com/index.php?autoc...p;showfile=7189 Kind regards, Paul :-)
  21. That's right. It's no problem to make static versions of any of the aircraft that come with ODS but: 1. If you go for the complex statics that I did, then they could only be used in single missions, as that's how they're placed on the airfield, as extra non-flyable aircraft in each mission 2. Complex statics would increase the install size* by almost double - due to the copying of necessary skins. *Note I said install size - the ini files required to make the statics are actually very small to download. 3. Placement would have to be off the main ramp areas that the patched game uses to place the statics, else recode the parking definitions for each type of airfield layout so that manual statics could populate the main ramp and arming pit areas. The best solution is for ground objects that resemble statics, like the ones Capun has on his site. Then they can be placed as ground objects in the targets file definitions for each airfield - similar to the approach taken in Operation Rubicon (http://forum.combatace.com/index.php?autoc...p;showfile=6299). To implement this solution some one would have to be willing to make some 3D low poly models of the relevant aircraft as ground objects - that said though, then you can have taxiing statics - which is pretty cool! along with the parked ones :-) See here for more details: http://forum.combatace.com/index.php?showt...&hl=taxiing (Although the reference models are no longer publically available which is why someone else with 3D modelling knowledge and some time needs to step up. I can park 'em and make 'em move, but I can't make 'em ;-) ) Regards, comrpnt.
  22. Hi JA, for the most part these mission packs will work in the Oct 2008 patched version, with a few provisos. (I haven't tested these packs with that version yet, but plan a large revamp sometime later this year for when I complete the series) First, the ships I used for the fleet at Dixie Station may not work correctly. This only affects a handfull of the early Pack I missions. Second, any statics I've used, mostly at Da Nang and Phu Cat, may get in the way of auto-generated statics that are available post-October 2008 patch. I would need to reposition these aircraft away from the default locations used by the game engine. Apart from those issues, target placement, type definitions and 3rd party add-ons are all pretty standard - and these techniques have already been provened by the work I did on the ODS mod, which again uses the Oct 2008 Patch on WOE, and the recent Dennis Pike memorial mission for the patched level of WOV. So, in summary, Yes, 90% of what I did in these mission packs will work with the latest mod level. Cheers, regards, comrpnt.
  23. I'd recommend my airfield lighting mod http://forum.combatace.com/index.php?autoc...p;showfile=3602, and (if you fancy a trip back to 1965) my VMFA-531 mission packs http://forum.combatace.com/index.php?autoc...p;showfile=5675 (although there are a few pre-reqs). But then I'm biased ;-) Oh, and not forgetting this recent mission from 1972: http://forum.combatace.com/index.php?autoc...p;showfile=8217 Regards, comrpnt.
  24. Hi folks, thought I'd better add something to this thread. My statics are non-flyable versions of the aircraft models available within the game, not new ground objects. After you've downloaded the pack - for WOE, WOV or SFP1/SFG - you'll need to do a little work to make them visible. First, you need to copy in the skins that you want the statics to use to each static's folder in the Aircrafts folder. Second, they won't appear in automatically generated single missions or campaigns. The only way you'll see them is if you specify them in your own authored single missions as AircraftMission entries, at locations on the airfield you decide. For example, whereas your authored mission may specify your aircraft as [AircraftMission001]=F-4M, on the airfield somewhere you would specify [AircraftMission002]=F-4M_static, and so on. Incidentally, the automatically generated ones that do now come with the game - after the Oct 08 patch - are also derived from those aircraft found in the Aircraft folder, BUT you have very little control on what models appear or where on the airfield they are placed. So, it's "horses for courses". For more details on how the statics I created are used, see this article in the KB: http://forum.combatace.com/index.php?showtopic=31586 And yet more details can be found here, relating to hangar starts and accompanying statics: http://forum.combatace.com/index.php?showtopic=31591 I hope you find this useful. If you have any further questions, then please get in touch. Regards, comrpnt.
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