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Everything posted by Blade
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It seems that TK wanted to implement a function to add deck object variety for his stock carriers, though it does not appear to work. There are entries in the stock SCB-125_Data.ini which seem to serve this purpose (to no avail, apparently): [Cargo1] SystemType=CARGO NodeName=tractor_01 RandomChance=60 In theory, it might be logical to set the RandomChance value to 0 to make the node in question disappear. I tested it a couple of times several years ago but, unfortunately, it did not seem to work. You might test it again, maybe I simply missed something back then. (PS: Needless to say, you have to define these among the SystemName[...] entries in the [Hull] section, e.g. SystemName[011]=Cargo1.) (PS2: 'seaking01' is the node name for the chopper on the elevator.)
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The communication ship SS Layton has become disabled and has wandered into foreign territory. A rescue operation will soon begin. Your mission is to give it air support. There are MiGs in the area. If you witness a hostile act, return fire. This is the real thing. This is what you've been trained for. Make us proud. Ice, Hollywood, sector two.
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Warsaw Pact MiG-21PFM interceptors. Some of the surviving East German MiG-21PFM fighters were updated to carry R-60 (AA-8 Aphid) missiles during the second half of the '80s.
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Hi, Well, this seems rather strange. I have a fully merged install. I downloaded and installed both the Kuznetsov and the Kuril Islands map. Everything works perfectly, with no need to mod or change anything. If I select strike as mission type, I get a Soviet battle group as target. Cargo ships only appear as targets when I fly an anti-shipping mission, so, to me, it seems strange that you get cargo ships as targets in a strike mission. Also, in case of a merged install, it does not matter which exe you use to start the game as long as the corresponding options.ini file points to the appropriate mod folder. By default, each exe uses its own individual folder, meaning it can see only mods which are installed in its own mod folder. The mod folder can be anywhere, even different exes can use the same mod folder.
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166th TFS, Ohio ANG, mid '70s (later the stripe became solid blue) Click for image
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https://commons.wikimedia.org/wiki/File:USAF_57th_Wing_shield.svg You may have to edit the text on it.
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F-4 Phantom II no cocpit colors and avionics working
Blade replied to kosmo92's topic in Mods & Skinning Discussion
Hi, So, you have only SF2NA installed, right? If so, it is simple. The mod you are using refers to aircraft that are not included in SF2NA (since it has no Phantoms apart from the F-4E_75, IIRC). All lod files are in Cat002, so the plane and pit appear, but there are no texture files, because those come with SF2 & SF2V. If you have the other games as well, then I have no idea now... -
A handful of P-40N Warhawk/Kittyhawk Mk.IV skins: a generic late war USAAF silver, a generic USAAF olive drab over neutral grey, a generic OD over NG in Soviet colors, a Soviet winter camo, RAF No. 250 Squadron in TLS (Italy, 1945), as well as SAAF No. 11 Squadron in DFS (also Italy, 1945).
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Some Friendly unit's names doesn't show up in campaign map
Blade replied to Loriaaaaane's topic in General Discussion
Hi, Copy the two "UnitName=..." entries from your campaign.ini and replace the "Squadron=..." lines with them in your campaign_data.ini. Hope this helps. -
Mirage IIIC years of service in French air force
Blade replied to UllyB's topic in General Discussion
Some addition and correction: Escadron de Chasse 1/10 Valois (1974-1981) Escadron de Chasse 3/10 Vexin used the Mirage IIIC until 1988. -
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