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JediMaster

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Everything posted by JediMaster

  1. My wife would kill me if I even TRIED to do that.
  2. Did you notice it's a Bombcat??
  3. Captain, shouldn't we announce the mod now? No...that's just what they're expecting us to do...
  4. We SF gamers are a niche within the niche of PC gaming. Represent!!
  5. Won't be much to talk about I guess until November when that 2 hour pre-season 4 special airs. Then we have season 4 and that's it! It was officially announced S4 will indeed be the final one.
  6. BIS released patch 1.08 yesterday. It's hefty if you have the non-US version--the 1.05-1.08 patch is almost 600MB! The US patch from 1.06 is about half that. Here's a list of links: http://community.bistudio.com/wiki/ArmA:_P...ownload_Mirrors This patch is a must-have for everyone.
  7. I've noticed 1.08 brought my FPS up again (after 1.07 beta improved on 1.05). I never played pre-1.05, but I know many who did and apparently 1.05 was also an improvement. The most important thing was 1.07 and earlier had a MASSIVE fps hit when you used iron sights, no matter the weapon. 1.08 that hit seems eliminated. Bravo!!!
  8. Ah. Well, in NONE of the coop maps I played were the AI set at anything but Red then. I guess both NL and the 3rd party guys were too lazy. Granted I stopped playing the game about a year after release... Ok, the helos fly more like real helos than they did in JO. In JO you could literally fly it with one hand on the keyboard and never crash no matter what. In ArmA you have to pay attention or you could crash VERY easily. You also seem to get shot down by a MANPAD or Shilka quite easily if you don't stay low and use cover. ArmA, and OFP before it, have respawns as a mission-adjustable thing. Some missions indeed give you a single life. Some have so-called group respawn, where for example if you have 4 players in a squad of 6 (2 AI filling in) you can die and respawn until that squad is depleted, then you will stay dead. So in other words the first 2 people to die (or 1 person that dies twice) gets to respawn. After that, you're done. Yet other missions offer "normal" respawn where you just start back at base or wherever every time you die. Some let you respawn instantly, and I've seen delays as much as 60 seconds (a good way to discourage going Rambo without permanent punishment for a mistake). As for how accessible the map builder is or isn't, I can't comment too much as I've barely touched it, but I'm not a map creator type. However, there are literally dozens of missions coming out a day. Like OFP before it, ArmA comes with set maps. In ArmA's case, 2 islands, one of which is far larger than the other (the large one is where the SP game takes place as well). It's pre-filled with towns, buildings, etc. Mission makers place friendly and enemy units and you can make field bases with tents, bunkers, and sandbags and such anywhere you want. It is possible to make new islands, I remember a few that came out for OFP, but it's VERY time consuming, and the terrain on the existing islands is so varied that people tend to stick with it. There are other game types than coop, such as CTF and such, but I never play them.
  9. Canyons are better. Pylons are for spectators, canyons for racers. I'd fly it both on and offline if I could. Racing someone else through tight twisting trenches is a great time to have!
  10. If an F-15 is dogfighting it's already made SEVERAL mistakes. It wasn't designed to be a dogfighter, it's an interceptor that happens to be very good at dogfighting. There are many planes that can out dogfight it. True F-15 tactics would kill the bandits before they got that close.
  11. It would be easier to say "we abandoned it" and any talk of ongoing work would be followed with "oh, if we were still working on it."
  12. Good question about the CP. It's securom I think, so you might be able to pop the disc out once the game starts to start it on another computer. Anyway, Joint Ops itself emulated OFP (ArmA is just OFP 1.5) so the gameplay is very similar. The AI is different, though. Coop OFP/ArmA was always better because the JO AI was just irritatingly stupid. I can't count the number of times a guy would stand on the other side of a hill firing nonstop at me in JO. How did he know where I was? He did. He also wouldn't move from his stop to come over the hill and shoot me, he just kept trying to bore into the earth with bullets. I think I like the OFP/ArmA islands more than the JO maps, though. Only one area did JO win--motorbikes. They're ok in ArmA, but in JO those things are FUN. Actually, I guess all the ground vehicles physics was superior in JO, but ArmA missions allow so much more scripting.
  13. Yes, they switched to an internally-developed engine from what I've heard. Makes sense as the Il-2 engine is turn-of-the-century vintage. It's held up very well but no game engine can really go past 5 years.
  14. JediMaster

    Car Show '07

    Last one I went to was the Miami Auto Show...at least 15 years ago if not longer. I remember seeing a Porsche 959 and a Ferrari F40, when they were brand new.
  15. Some people are too stupid for words.
  16. Story says he was crossing the street in front of the truck at a light. The truck never saw him and when it went green just started to go. Don't know why it took him so long to cross it, maybe he got there late.
  17. I think there's an old one floating around, not sure where, but I do know there's a newer better one being worked on right now.
  18. I wonder if 1.12 will be the end. I know they've stopped putting features in the patches, they're just fixes now.
  19. "Send Paddington in with the marmalade!"
  20. I couldn't afford it on contractor pay, either.
  21. And coming up from the rear in last place is, yes, I believe it is...Beetlebaum...
  22. LOL, I don't think I ever celebrated my birthday by the clock, just the calendar.
  23. I'll also say that the temporal cold war was one of the worst ideas in ST history. I was glad when it got dumped at the start of S4.
  24. No arguments there.
  25. I'm holding off on getting this until there's at least a patch to fix the egregious issues. In the meantime, I have EECH 1.8.
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