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JediMaster

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Everything posted by JediMaster

  1. Depends on what you define as "IR warning". You can't detect an IR seeker because by default it is passive. You can't detect someone looking at you based on your own emissions. What CAN be detected are missile launches, using IR, ultraviolet, or some combination of the 2 frequencies. No matter if the missile is IR, RH, or command guided, as long as the missile can be seen during the boost phase from the craft, it can detect them. Obviously anything launched BVR wouldn't be detected, but as those are all RH, you don't need to worry. You CAN have laser warning receivers, as many people do on their cars already. As for which have which type of detectors, most jets do not, actually.
  2. You will post down after me, Jor-El! Both you...and one day...your heirs!!
  3. More info here: http://www.twitchguru.com/2007/05/30/inside_star_wars/ Looks like this is kind of final: Ok, the PS2, DS, and PSP, but not the PC?!? I don't understand that.
  4. I've heard some rumblings about it, mostly about "potential" and not about what's there NOW. Implies some more time needs to be put in before release, but that's not to say it won't happen. Generally speaking, though, demos aren't too far off the final release.
  5. I can't think of a sim that doesn't support them. Some need them more than others, of course. Helo sims and WWI/WWII sims it's pretty much mandatory, but you can get away without them in jet sims.
  6. Yes, but that's separately. If you want to carry more than 8 Mavs (either 8 Ks or 6Ks and 2Ds) you need to mess with the files out of the game. Actually, it sounds like he needs to choose "new" from the drop down list so he can make his own loadout. Some loadouts are "locked" and don't allow alterations to the individual pylons, but choose new and you get to make your own.
  7. I honestly don't know. I've never tried to use a mouse-type controller to fly it. I know you can choose keyboard or joystick, I've used both of those (although kb was for a brief moment only).
  8. Unfortunately, she came back from the dead the next day. You can kill her, she just won't STAY dead.
  9. Russia can't afford quantity anymore either. That's why they've been modernizing their 20+ year old planes instead of building new ones for the last decade.
  10. Actually, although the F-4's in Op Bolo used the QRC 160s, they weren't standard fit at that time. The planes were specially wired and had controls put into the cockpits for them. That was to make the NVAF think they were F-105s, which did carry them, and not F-4s, which did not. As a side benefit, some SA-2s were launched at the F-4s in Op Bolo, but all missed thanks to the QRC's.
  11. I see this baby every day, and it flies a couple of times a week too. The engine sound is so retro. They're unarmed now, though.
  12. Of course, what plane did the F-51 replace first? The F-80!
  13. Unfortunately the SiS Xabre was never meant as a gaming chip, and now you've seen why.
  14. X-45 and X-47. Hmmm. Too bad about wpnssgt. A real shame. As for F-16F, that designation is now officially assigned to the 2-seat Blk 60s.
  15. Did I ever mention I'm the only person on these boards that gets to still see this plane fly on a regular basis? There's 3 of them based here at Patrick AFB for the Dept of State. I think one is green and the other 2 are gray. At one time there was a gloss blue with red flash one, but it was repainted.
  16. Cliff Clavin ready to refuel the Firefox...
  17. Yeah, AV-22 or perhaps A/MV-22. There will only be 50 CV-22s, so I don't know if the USAF will ever "catch up" to the MV-22 numbers as they've already got the lead. So Zur, will you be modeling the dreading vortex ring state?? Will you? Will you?!?!? WILL YOU?!?!?!?!?!?!?!
  18. You mean in DS9, not the game, right? The game was soundly trashed.
  19. That's an interesting question. I don't know if anyone's mentioned doing that before. In theory, it should work.
  20. I've got that Fokker in my sights...
  21. The Typhoon for instance was designed to be stealthy from the front, when heading towards a radar. They didn't concern themselves with the tail aspect, when flying away. I guess they figured the enemies would be destroyed by then? All aspect stealth like the F-117, B-2, and F-22 is far more costly to design.
  22. Yes there are, and they're looking to abduct you and conduct anal probes. Damn greys.
  23. I guess I'll chime in with the "whoa, wasn't expecting this route" deal. My issue is I don't have a lot of time to devote to SF/WoX and the mods. Honestly it's been over a month since I've flown any of them but FE, and then we're talking maybe 3 hours in the last month. So, while I have the time to DL a freeware mod and check it out and enjoy it, I can't justify spending the money on any payware mod since I know I won't get my money's worth. Not the makers' fault, just my own reality. I agree somewhat with the philosophical "if person A is charging, what's to stop persons B and C?" outlook, and I too am concerned especially for our foreign members for whom $15-$25 is not chump change, and these sims may be the only thing that can run on their lower-end PCs. Unlike MSFS, our community is vastly smaller and I don't believe is large enough to make payware viable. That is, they can't sell enough to quit their day jobs. I've known people who deliver pizza or the newspaper as second jobs on the side, and I think they could possibly make that much money, but not as much as those MSFS guys who have an install base of hundreds of thousands and not just thousands. I don't think it will make or break the games, either, I just personally regret that everything isn't done gratis. Probably mostly because every game I've used mods in I've never gone payware: F4/F4:AF, rFactor, various Q3A-engined games and Unreal-engined games, and so on. Only Red Orchestra did I buy, but that was a full commercial release. Payware is for people that dedicate their time to a handful of games. Freeware is for people like me that have more games than mods on their HD and can't spend too much time on a given game.
  24. The game is definitely austere. Not much can be done about that, really. However, I will add that pretty much every sim released this century fits the same mold. Only the 90s sims had that deep immersion in all aspects, not just when sitting in the cockpit. The trick is to enjoy the game for what it has and not lament what it lacks.
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