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russouk2004

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Everything posted by russouk2004

  1. This IS weird....copied and renamed Aden to make ADEN5 all exactly same...used gun ed to assign new wav gau8 and wont play sound at all...is the editor porked?
  2. At least it was same company wings...if it fits fly it I say
  3. make new Aden gun in gun folder....rename it so its unique like 30MM_ADEN_New rename the wav you prefer to match like 30MM_ADEN_New.wav [InternalGun1] SystemType=FIXED_GUN GunTypeName=30MM_ADEN_New < just add this...no need for any other enrty when you have done the above InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.24,4.39,-0.41 LightPosition=-0.24,4.49,-0.41 AimAngles=0.0,0.0,0.0 or use gun editor to do it...copy the aden and you can assigne new wav here
  4. we all started like you m8....try ur hand at it...its daunting when you open max etc fit=rst time...but soon you get to know it...really good tuts out there...if not Blender...thats free redoing refuel probe area...thought have few hours rest from the C117 lol also ...sometimes worth tracking down model creators even official game ones...as sometimes you will be suprised....this model I found IS freeware...I also tracked down creator to check...and had permission to convert even if free....so its worth the effort usually they dont mind as long as no one apart from them is making money out of them.....which is understandable.
  5. good....deleted the one ive got...no need check if its legit now...saves me work lol looks top notch m8
  6. lolz.....I like it... yead fsx uses dds alphas for shine etc....they are ok as dx1 no alpha but jpg is smaller and holds as much detail anyways.. I think the spec maps the model used were too dark...heres mine that are fine and work well.and the fsx. btw good tool for making specs is ive found...hdr toning under adjust toolbar...on ps 2018 not sure if its in ps6
  7. Getting there...new bumps and specs .few tweaks and we`re in business...meanwhile...
  8. sent dds files.....seems to be ok now ..I think the dds were too dark,as fsx reads them differently to sf2....
  9. narrowed it down...its either spec or bump map doing it... no spec and bump...using game settings for it.. at least I know whats doing it now.. just found paint kit for this so can make new...I suspect they had attributes assigned for fsx etc...they are hard to get rid of..
  10. yeah it is weird...all mats are correct AFAIK they are all jpg for body parts.... im going to try summat ...importing parts such as fuselage as 3ds and try that...testing new fuselage now....exported as 3ds so hopefully it doesnt transfer any attributes from mdl...or flt meshes\etc
  11. Im baffled... in max looks fine...in mues lod viewer no problem... in game...shyte... I suspect that some fsx shader attribute is to blame though ive taken advice on mesh to select all polys,detach,and rename to lost smoothing etc from the mesh and should sort it...nope...xform reset has no effect as mesh is correct... had similar with provost but that was dds textures...soon as converted texture to jpg was fine....doesnt work with this...I hav even merged the entire models meshes into a new scene re applied textures ...but still getting this... looks unsmoothed in game but it isnt... I am at a loss...been total of 6 hours spent trying to fathom this out..... max pic viewer pic and game shots ideas welcomed...lol I could try redoing it via fbx or obj or 3ds but thats a lot of work....imported via .flt....(flightstudio model) just a thought...may fire up flightstudio plug in and check imported flt model and see whats what
  12. ive got one,but not 100% sure about its pedigree...lol...im looking into its validity if its kosher will do it...have some stuff yet to do ...will ressurect the Pak-Fa next
  13. I have one in works...the 50\57 but not 34...there are pirate ones out there,but not allowed here...skins are fine.
  14. Dont think you can make it move...unless its like a head,but thats random....think you can only have it facing one way...
  15. so did mine until the drivers by nvidia arent compatible anymore.....thats why TK is updating the DX support to DX10 and windows10 support
  16. are your settings of effects set to unlimited ?....if so set to high if you usuing nvidia card as the dx drivers screw it up til new updated game is out https://combatace.com/forums/topic/93042-nvidia-driver-41917-as-of-feb-22-does-not-work-on-sf2/
  17. The one im doing IS for SF2.....some more destruction... someone confirm please...the destroyed mesh shows and main mesh that detaches DOES take any child part with it?...so not left floating in space...IIRC it does that
  18. yeah the red is glare is exaggerating the size....mesh no overlap and fits the background fine...
  19. I cant remember...when part hit and damage appears...does rudder seperate and attached parts like the light ?....IIRC the "detach when destroyed"| means original tail mesh and the parts attached. ? senior moment lol
  20. Logan...just to check... this is set up.....red mesh is exact size as pics above...named Dig_Alt_Dig1 thru to dig5 as is VS one below. heres the data...just to check ive done correct.. more I do the more its easier to get lol [Digital_SPD] Type=AIRSPEED_INDICATOR CounterNodeFormat=Dig_VS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS [Digital_ALT] Type=RADAR_ALTIMETER CounterNodeFormat=Dig_ALT_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=FEET
  21. did you not notice ive done ur mig25 anim for gear door and a\b ?...in ur wip post
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