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ST0RM

+MODDER
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Everything posted by ST0RM

  1. I'm seeing that alot too. I'll set my guys up for an easy kill and they won't fire or drop a single weapon. I don't get it. -S P.S. Congrats!
  2. Not sure if this has been brought up or not, but with the mission editor, will ramp starts be permitted now? Since it looked like we could place objects, I'm hoping this will be a new option. -S
  3. I was thinking the same thing. One of the most famous photos of that era, show a WP bomb going off over-top of the USS Alabama during a demo.
  4. Well done. I took it up for a quick hop and managed to drop my troops on an enemy airbase, while dodging MiGs. Thank you!
  5. How about Gigli?
  6. Day 1 of a 3-day Bravo Alert

  7. Just basing my reply on what I've seen over Iraq and Afghanistan, so bear with me. Both aircraft are used in the same mission roles. Strike, CAS, BARCAP, tanker, etc... However, the Foxtrot has been the only one carrying the SHARPs Recce pod. Although it's cleared for both types, I think having the extra crewman to run the pod has been the key factor. On that, they still retained some CAS ability and carried a GBU-12 and GBU-38, plus aux tanks. They were often paired with another F or even a mixed formation with a C or E. Hope it helps.
  8. Ahh, 12 hour shifts are great

    1. Dave

      Dave

      NOT!!!!!!!!!!!!!!

    2. JediMaster

      JediMaster

      Depends...if that shift is all you work the entire week, then yes!

  9. ST0RM

    Wish Her Luck

    Put on my E-7 stripe this past Monday, so I've got some extra Mojo I'll throw Sheilas way. -Jeff
  10. You are correct. There were more mods under Bee Line that I was not able to do with the current F-4B_67 model. The only aircraft we've got that has the RWR antennas on the intakes is the F-4S, but it differs so much externally, I wasn't going to use it. I did the best as I could, with what I had available and within my capabilites.
  11. Is there a way to change it's flight trajectory? I was given a video showing RAF Tornados doing CAS workups with the Brimstone. After launch, the missiles appear to climb up and arc down upon their targets from slightly above. Just curious. -S
  12. View File F-4N Phantom II for SF2 F-4N Phantom II for Strike Fighters 2 series. 23 Oct 2010 This is a continued update of the original F-4N Phantom II released by Column5 and Dave (ex-USAFMTL) way back in 2003. Thanks gents. Additional thanks goes to Wrench. He released an update pack for this jet, in Jan '09. That got the ball rolling for this latest version. Thank you Sundowner for your awesome skins and Spillone for the excellent J79 sounds. I went through the data, avionics and cockpit.ini files and upgraded the F-4B_67 to N standards in a similiar fashion as Project Bee Line (see below). Additionally, the loadout.ini was tweaked to properly match a USN configuration. In 1972, 228 F-4Bs were converted into F-4Ns to bring the B-model up to a similiar to the F-4J and increase their combat capabilty. This project was named "Bee Line". Work was conducted at Naval Air Station North Island. The aircraft received slatted stabs, a new ECM suite (AN/ALQ-126B) plus avionics systems upgrades. The N-model entered fleet use in 1973 and remained in service with the Navy and Marine Corps until 1985. A handful remained post-1985, with the Reserves and test units. Those were eventually converted into QF-4Ns drones. To install simply allow the extractor to place everything in the main SF2 folder. I've added the VF-111 pilots from Wrench, two of Sundowners skins (slightly edited for the N) and new J79 engine sound files from Spillone. Last time I checked, all had ok'd the use of their work for non-profit use. If I'm wrong, please contact me and I'll eliminate the files. The canopy open/close is linked to the "0" key. -ST0RM Submitter ST0RM Submitted 10/24/2010 Category F-4
  13. 979 downloads

    F-4N Phantom II for Strike Fighters 2 series. 23 Oct 2010 This is a continued update of the original F-4N Phantom II released by Column5 and Dave (ex-USAFMTL) way back in 2003. Thanks gents. Additional thanks goes to Wrench. He released an update pack for this jet, in Jan '09. That got the ball rolling for this latest version. Thank you Sundowner for your awesome skins and Spillone for the excellent J79 sounds. I went through the data, avionics and cockpit.ini files and upgraded the F-4B_67 to N standards in a similiar fashion as Project Bee Line (see below). Additionally, the loadout.ini was tweaked to properly match a USN configuration. In 1972, 228 F-4Bs were converted into F-4Ns to bring the B-model up to a similiar to the F-4J and increase their combat capabilty. This project was named "Bee Line". Work was conducted at Naval Air Station North Island. The aircraft received slatted stabs, a new ECM suite (AN/ALQ-126B) plus avionics systems upgrades. The N-model entered fleet use in 1973 and remained in service with the Navy and Marine Corps until 1985. A handful remained post-1985, with the Reserves and test units. Those were eventually converted into QF-4Ns drones. To install simply allow the extractor to place everything in the main SF2 folder. I've added the VF-111 pilots from Wrench, two of Sundowners skins (slightly edited for the N) and new J79 engine sound files from Spillone. Last time I checked, all had ok'd the use of their work for non-profit use. If I'm wrong, please contact me and I'll eliminate the files. The canopy open/close is linked to the "0" key. -ST0RM
  14. How about I zip this up and upload it all here and save you the trouble? I'll get it set up tonight. -Jeff
  15. Fresh eyes caught the problem this morning. I was missing the main gear animation difference between the F-4B_67_data.ini and the F-4N_data.ini. That was the problem. Thanks FC. Kevin, I'm using your pack that updates the N to the '09 patch standard. In your README it says it might still work with SF2. It does, with only a couple of minor edits. And the SF2 VF-111 skin from Sundowner works fine. Cheers! Jeff
  16. Trying to add in the F-4N with Wrench's updates. But the tail end keep sinking in. I've looked over the F-4B_67_data.ini (it's based off of this) but cannot find anything out of the ordinary when comparing it to the F-4N_data.ini I was thinking contact points or even a CG issue. I'm stumped. Any help? Thanks. S F-4N_data ini.rar
  17. Kevin, Are those altitudes in meters or feet? I'm tweaking mine also. Jeff
  18. I think you are looking for the "caged" mode. I think the default key is ' That should set you back to Nav/Caged mode. -S
  19. is taking 2 weeks of leave

    1. Dave

      Dave

      Have fun my friend.

    2. daddyairplanes

      daddyairplanes

      two weeks is a good amount. back to work before you go too crazy

  20. Thanks Brain. Working on bringing the Tornado IDS over to SF2. Jeff
  21. Just need the data for the 27MM_BK27. I don't have the wep pack unzipped and don't feel like going through the whole install process. Can someone post it here please? Thanks! S
  22. In the Giant Book of Modern Combat Aircraft (or something close to that, its from the early 80s) it had several sections on various aircraft. In the F-16 section, it talked about the M61 20mm cannon. Using a MiG-21 as the target, in a 90 degree plan view, the MiG would be hit 4 times, spread out over the length of the jet. Reading stats from the game, a aircraft can be downed from one hit. And it doesn't appear to be always in a critical area. IMO, this could use a slight tweak. -S
  23. You can do your ini edits and realease that, and then in the README, post a link to the file so that you aren't violating their property. Mods, am I correct in this? Should be ok. -S
  24. Thunderbird #8 is here at McConnell right now. The rest of the team arrives tomorrow for our show this weekend. Good luck at Little Rock. It's one of the better airshows as your back is always at the sun, pictures come out really nice. Plus they seem to book some excellent acts. Storm
  25. One more Happy Birthday wish.
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