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Crusader

+MODDER
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Everything posted by Crusader

  1. Realtek HD onboard sound seems to be common for the "freezers" ....
  2. Crusader

    Su-27 in WOI

    yep. die data ini hat keine "SpecificStationCode= xxx" einträge. das neueste TMF WOI weppack benutzt Station Code AA10 und AA11 für die Alamo's und Archer. zwei möglichkeiten : 1. lösch die codes in der weapondata ini - am einfachsten, macht die raketen wieder für alle stationen/flugzeuge verfügbar ( gibt dann auch keine probleme mit der J-11 / -27SK 2. füge die SpecificStationCode zeile zu allen waffenstation sektionen hinzu .... oder möglichkeit 3 warte bis Samstag/Sonntag, dann gibts eine neue data ini mit WOI tauglichem FM , den station code kram und verbesserte avionics.... das rund-um Flanker wohlfühl paket....
  3. :ph34r:
  4. Very hot and flashy stuff :ph34r:
  5. Hmm... point the installer to your WOI main folder... that should do it. The patch is for the WOI download version from Thirdwire only.
  6. Medium cockpit texture setting is 256x High is 512x Use Unlimited Texture setting or edits the max texture size value sin the Flightengine ini. The Wolf256 cockpit has large textures ... Edit: And the UK bombs on the Arab Hunters.. .. they have "UK" in the AttachmentType line. Thats all... game engine takes care of the rest
  7. Should be a matter of days now, I've waited for the new patch.
  8. No problems for me to download it. http://www.schmidtwerner.de/ Products tab . Edit: yes Reason for Edit: just for fun Editing again: unlikely
  9. Yes, they do. But all pods and internal ECM systems work as individual ( self-protection ) jammer only, theres no stand-off jamming ect. edit : yes reason for edit : just for fun edit it again? : highly probable
  10. 1. no. GO AI shoots head on, regardless of seeker aspect . 2. you must add the 2nd missile as a "system" .. look for SystemNamexx= missile ... where missle 001 is.. add 002
  11. use wiki, search for the SAM type. the wiki entries usually have all the fire control and acuisition radars listed which are used by a particular SAM
  12. that entry ties the proper Fire Control radar to the specific SAM type launchers to aviod having a Straight Flush radar ( SA-6) showing up on a SA-2 site .. ect..
  13. PropMech, LOL thanks... not my invention though.. picked it up on the net :ph34r:
  14. only the Fan Song and Straight Flush are stock Flatface is a gap-filler until we get a Low Blow model ... cant say something on the radar data atm. SA-8L ... looks like its data is way off...
  15. no, the WOE A-10 doesnt have an internal LD ... in fact, no real A-10 does. What they do have is a small Pave Penny pod ( the stock WOE A-10A doent have this modelled) which is only a passive detector to see marked targets and aids in dropping LGB's onto them. doesnt have self-designate capacity. In the games, all primary STRIKE targets are always handled as " designated by ground forces" so that no LP is needed to use LGB against them. I dont know how the add-on A-10's are set up .. could be that they were "upgraded" .. edits in bold
  16. "good to know" ... havent played with such tests for a long time :ph34r:
  17. errr... I think you refer to the original A-10A mod ( 2.5) which uses avionics60 and has the "HUD" completely build into the cockpit model... and 3.0 is the updated A-10 package mod which uses avionics70 with a "real" HUD. you can move over the whole cockpit of the 2.5 bird into the 3.0 versions, including the cockpit +avionics ini and changing from avionics70 to avionics60 in the A-10x.ini time for experiments... :ph34r:
  18. yea, the search function is alittle tricky ... the AVQ-23 is a stock item in WOE to use it on the A-10, you must extract the A-10A_data ini and add "LP" to the AllowedWeaponClass= line of the station you want to carry the pod. to make it a default-loaded store, extract the A-10A_loadout ini and add the pod in the mission loadouts
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