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Crusader

MODDER
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Everything posted by Crusader

  1. "good to know" ... havent played with such tests for a long time :ph34r:
  2. errr... I think you refer to the original A-10A mod ( 2.5) which uses avionics60 and has the "HUD" completely build into the cockpit model... and 3.0 is the updated A-10 package mod which uses avionics70 with a "real" HUD. you can move over the whole cockpit of the 2.5 bird into the 3.0 versions, including the cockpit +avionics ini and changing from avionics70 to avionics60 in the A-10x.ini time for experiments... :ph34r:
  3. yea, the search function is alittle tricky ... the AVQ-23 is a stock item in WOE to use it on the A-10, you must extract the A-10A_data ini and add "LP" to the AllowedWeaponClass= line of the station you want to carry the pod. to make it a default-loaded store, extract the A-10A_loadout ini and add the pod in the mission loadouts
  4. may the zoom be with you...
  5. check for double folders ?
  6. Once the programable processors showed up in the late 70's upgrades became to 80% a software change only. E.g. the APG-63 from 1982 had much better ECCM than a APG-63 of 1980. Such upgrades were nearly countinously. Faster processors can handle more code more quickly. Same thing with ECM pods.
  7. I think that jammers protect only the individual plane which is carrying it... theres no buddy or flight protection ( in v08.30.06) Re: noise the best .. dont forget the Home On Jam function which several SAM and AAM have.... wonder if that is really working though.
  8. good table! many AI radar data values int he aircraft data inis and dat ain avionic inis ( used by the player only) will have to be checked too.... since they are effected by the jammers.
  9. hmm.. that it usually attributed to SA-2... the SA-3 are close to medium range SAM and used for airbase protection by the NVPA .. I think the area where Showtime 100 went down is in the wrong place for a SA-3 kill. There is also talk about some MiG-21 which sneaked up and shot it down... still one of the 'mysterious' events LOL But we cant rule out SA-3 usage ... they might have attempted to "test" the system.. :D
  10. extremly cool artwork :ph34r:
  11. well SAMs and AAA are handled "litge" by the game, as are other things :D for a timeline/country specific install you have to adjust the ServiceEntry and Export dates for each Ground Object. NV had 8 Shilkas in 1972 or '73 but hey didnt see much action, if any at all. some SA-3 batteries were available in 1973 but no use in combat occured. The batteries used only the Dual Launch Ramp. SA-7 was used very actively in 1972 and got several kills agains Helo's and A-1 ect. Dont know about SA-8 and -9, would have to research that.
  12. Negative.
  13. yesss... :ph34r:
  14. hangar screen bmp must have a size of 1024x768 px
  15. in the HAWK launcher data ini, set the MinPitch angle something greater than 10 degree .. 20 works OK [WeaponSystem] ... MinPitch=20.0 DefaultPitchAngle=30.0 ...
  16. yep... schlimm sind die typen die einfach so ohne plan dazwischen quatschen...
  17. WiP Avionics for the WOI F-15A ( also WiP are 1982 F-15C and Baz AUP )
  18. nur mit erfahrenen wingos fliegen... oder an deren erfahrung "schrauben" .... aircraftobject ini aus der objectdata.cat extrahieren , dann die SafeAltitude ( meter) für die AI piloten anpassen ... die aircraftobject ini bleibt dann im Objects ordner ( extrahierte dateien sind nur 'ne kopie vom original welche in der. cat bleiben ) zum extrahieren von dateien aus den .cat archiven brauchste das hier : http://forum.combatace.com/index.php?autoc...mp;showfile=343
  19. In the data ini, Left+Right Aileron sections, delete the line " ReverseModelOrientation=TRUE " ;)
  20. much coolio kites :ph34r:
  21. Btw.. that "MFD" is part of the MSIP II program, built into the F-15C from 1985 onwards... meaning that if you want to fly a F-15C in say 1983 then you want to keep the normal F-15A style cockpit.
  22. the blev kite.. we have to talk about that thing...
  23. do you have the Sukhoi Su-35 brochure ? its available as pdf on the official Sukhoi website, russian and english language. It has some nice pics of the MFDs ect. http://www.knaapo.ru/eng/products/military/index.wbp scroll down to the links ... the video is "interesting" too.. lol.
  24. I made a avionics/ HUD enhancement to better reflect those of the A model ... not released.. yet... have to upgrade the ini's again ... F-15A F-15C
  25. In the Cockpit ini, disable/delete following lines: [CockpitSeat001] ... OpenCockpit=TRUE <-------- ExternalClipDistMin=0.07 <----------- we added those to enable a "correct" cockpitview of the intakes. Without them you get the "stock" view right onto the wings but it should bump up the fps. Reflections.. hmm... no idea atm.
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