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Crusader

MODDER
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Everything posted by Crusader

  1. hm ok. weird.
  2. ok, np if the editor is run from within the zip, the program is unpacked to a temp directory (usually something like C:\Windows\temp ) in that place the editor "finds" all the needed .dll's to work I guess that you use Win ME or anothe rolder OS... that means you should be able to run the editor normal ( no zip) from a place like C:\Windows\Program Files or just C:\any directory
  3. what OS ? and from which place (HDD) do you try to run the editor ? try following: set the editor to compat. mode use winzip to pack the editor.exe then run the exe from within the zip file ( little trick I learned from 'starfighter2' )
  4. they are for night time photography
  5. what game ? editor version ? WOI needs the latest weapon editor , all other jet games version 08.30.06 the old editor check if you have the correct compatibility mode set (win98/ME)
  6. I think there are 2 versions... J/APR-4 which uses the same screen as the AN/ALR-56 and the advanced version J/APR-4A which has a different screen, square with rounded corners look at the pictures here http://blog.goo.ne.jp/itackey/e/a18d5df927...791957ea03277d0 but I'm not 100% sure... there might be differences between J and DJ models, ect...
  7. aha.. lol.. ok.
  8. check the name of the soundfile and the entries in the soundlis tini, they must be all identical, e.g. : Cannon.wav in sounds folder [soundList] SoundFile001=Cannon <--- ... [Cannon] <------------- Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 then check the name in the gundata ini
  9. yep, Flight folder. check that the numbering sequence is not broken
  10. LOL, Aldaaaaaaa!!!!1 .. voll krass.. ey!1
  11. mucho coolio
  12. theres also another one, made by Gabilon http://forum.combatace.com/index.php?autoc...p;showfile=1659
  13. http://edition.cnn.com/2008/US/07/17/airbo...mily/index.html
  14. musst halt Güügle oder Göögle benutzen ..
  15. err ja, da du alle spiele hast ist das auch kein problem für dich
  16. theres a min range and a max range marker on the right side of the radar scope its not a dynamic launch zone or other fancy stuff, the marks simply show the min and max missile range as they are set in the weapondata ini. once you are inside max range, a small triangle is displayed on the bottom center of the radar scope as a launch cue
  17. yea of course, I've meant either mk82's on TER or single mk84's on the mid-wing stations ...... !!!!111!!1 but it was late and some part of the text sneaked away in the darkness ......
  18. yep, I agree with Sony. Load only the wingtip stations with 9M's for A2G. A common loadout for STRIKE was ECM pod centerline, inner wing tanks, mid-wing TER with mk82 or mk84, outer wing empty , wing tip 9M (outer wing 2 additional 9M if mission was short range or enough tankers around) for CAS/ Armed Recce, basically the same as above but either rockeye or other CBU on the mid-wing stations or 4-6 Maverick, depends on the Mav type ( typically only 4 in your selected timeframe) 9M only onthe wingtips with Mavericks loaded 'cause the Mav's already have a high drag with the LAU-88 triple rail
  19. X2... thats a uber-helo.... :ph34r:
  20. I'll tell BPAo to take a look into this thread, he build a similar threat type indicator in the TMF F-8B.
  21. latest WOV version is v08.30.06, it is broken in that version and all other games with it.
  22. normaaaaaaaaaaaaaaaaal!!!1
  23. errr.... of those 5 "screenshots", the 3 pics in the upper line are all Photos of the real things, lower line cockpit pic looks very much like from JAnes IAF, and the pit to the right of it... probably Janes IAF too...
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