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Everything posted by Crusader
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ah..cc... check the missile weight and staition max weight value the later F and M sparrows are heavier also check lenght limits of the stations.... just to be sure
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only a ground mapping radar on RF-4's, thus no sparrows
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LOL remove the file and see.... the Aircraftobject ini goes into the Objects folder... not Flight folder. also note that some older mods use/come with an old version of that file ( the uberAImod too ) which is missing several entries for the new animation keycommands.
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Fly Low Hit Hard !!!1 :ph34r:
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A "packer" isnt needed... additional usage of another program just to get a plane/object into the game... no. Many already struggle with the weapon editors All add-on objects must go directly into their respective folders... theres no reason to pack them away into a single big file - that would making personal edits/ improvments/ fixes to them more complicicated, ect ect. What would be good is a improved extractor, which allows to mark multiple files and then extract them all at once and perhaps to a destination of your own chice. Skypat's extractor allows only extraction of single files or of the complete cat into the same directory where the .cat is located.
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and.. I <think> that there is a F-105 MiG killer skin package in the library ... and it can be that it is for the ArmourDave F-105D..... not sure
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http://www.digitalstrike.eu/ its one of the many skins here.. you just have to find out which one... hehe
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October 26, 1967: A-4E Skyhawk BuNo. 149959 AH 300 was shot down by a surface-to-air missile (SAM) during a combat mission over North Vietnam. The pilot Lieutenant Commander John S. McCain III, successfully ejected and was made Prisoner of War. http://www.skyhawk.org/3e/va163/va163.htm
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err... "He"... He was with VA-46.... damn.. have to stop posting at dark o thirty.. :ph34r:
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I was with VA-46 earlier in his career... .. so he had a Va-46 plane too ... oo.. I mean VA-46 ...
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better wind than water ... :ph34r:
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http://skyhawks.combatace.com/downloads/fi...lansmen_WoV.rar
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yep.. new contend added with august patch :ph34r:
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Weird Issue with Harrier GR3 CAS loadout...
Crusader replied to malibu43's topic in General Discussion
what "wep pack fixes" did you apply ? -
You are using an old F-15A_data ini, the F-15A model was updated with one of the patches, correcting the position of the wing pylons.
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uh... sind etwa all die neuen coolen teile nur so an den flieger "drangeschraubt" ? als "pilot" oder ZB ? frag zurawski ( www.zurtech.com ) ob du die 3d max file haben kannst dann kannste das ganze gerät "ordentlich" , also ohne tricks machen. andere haben die auch schon, sollte also easy peasy no problems sein. :: edit : ja wieder mal einfach nur so... wirklich !!!1
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Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0 For WOI with patch WOI_Aug2008_Update applied. This mod will enhance/change the stock F-15A_Baz avionics and create two additional F-15 versions with new avionics : - F-15C_Baz , depicting a early 80's version and - F-15C_AUP , depicting the F-15C after the Avionics Upgrade Program in 1999 onwards. This mod is not fully finished, I decided to release it as v1.0 but some symbols will be redone with more tweaks to the ini's in v2 . :ph34r:
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735 downloads
Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0 For WOI with patch WOI_Aug2008_Update applied. This mod will enhance/change the stock F-15A_Baz avionics and create two additional F-15 versions with new avionics : - F-15C_Baz , depicting a early 80's version and - F-15C_AUP , depicting the F-15C after the Avionics Upgrade Program in 1999 onwards. This mod is not fully finished, I decided to release it as v1.0 but some symbols will be redone with more tweaks to the ini's in v2 . -
View File Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0 Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0 For WOI with patch WOI_Aug2008_Update applied. This mod will enhance/change the stock F-15A_Baz avionics and create two additional F-15 versions with new avionics : - F-15C_Baz , depicting a early 80's version and - F-15C_AUP , depicting the F-15C after the Avionics Upgrade Program in 1999 onwards. This mod is not fully finished, I decided to release it as v1.0 but some symbols will be redone with more tweaks to the ini's in v2 . Submitter Crusader Submitted 09/12/2008 Category Jet Cockpits
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lol, it is 'lite' .. most stuff you see inthe HUD pics above is just for looks or has a generic function... not really usefull... but looks lindr2, I 've tried to use a different font for the avionics.. will try again.
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My scales use the same steps, with calibrated range marker to show correct range for each scale. //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Carets [HUD_RadarRangeCaret5] SymbolType=RADAR_RANGE_SCALE ImageFilename=cockpit\hud\HUD_RadarRangemark.tga ImageSize=0.04 ImagePosition=-0.073,0.060 ScaleImageFilename=cockpit\hud\ ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.200 MaxValue=5000 MinValue=0 [HUD_RadarRangeCaret10] SymbolType=RADAR_RANGE_SCALE ImageFilename=cockpit\hud\HUD_RadarRangemark.tga ImageSize=0.04 ImagePosition=-0.073,0.000 ScaleImageFilename=cockpit\hud\ ScaleImagePosition=-0.027,0.000 ScaleImageSize=0.098 MaxValue=10000 MinValue=5000 //s [HUD_RadarRangeCaret25] SymbolType=RADAR_RANGE_SCALE ImageFilename=cockpit\hud\HUD_RadarRangemark.tga ImageSize=0.04 ImagePosition=-0.073,0.0127 ScaleImageFilename=cockpit\hud\ ScaleImagePosition=-0.027,0.0127 ScaleImageSize=0.120 MaxValue=25000 MinValue=10000 [HUD_RadarRangeCaret50] SymbolType=RADAR_RANGE_SCALE ImageFilename=cockpit\hud\HUD_RadarRangemark.tga ImageSize=0.04 ImagePosition=-0.073,0.000 ScaleImageFilename=cockpit\hud\ ScaleImagePosition=-0.027,0.000 ScaleImageSize=0.098 MaxValue=50000 MinValue=25000 [HUD_RadarRangeCaret100] SymbolType=RADAR_RANGE_SCALE ImageFilename=cockpit\hud\HUD_RadarRangemark.tga ImageSize=0.04 ImagePosition=-0.073,0.000 ScaleImageFilename=cockpit\hud\ ScaleImagePosition=-0.027,0.000 ScaleImageSize=0.098 MaxValue=100000 MinValue=50000 //s [HUD_RadarRangeCaret150] SymbolType=RADAR_RANGE_SCALE ImageFilename=cockpit\hud\HUD_RadarRangemark.tga ImageSize=0.04 ImagePosition=-0.073,-0.018 ScaleImageFilename=cockpit\hud\ ScaleImagePosition=-0.027,-0.018 ScaleImageSize=0.064 MaxValue=150000 MinValue=100000 //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Scales [HUD_RadarRangeScale5] SymbolType=RADAR_RANGE_SCALE ScaleImageFilename=cockpit\hud\Su-27_rangescale5.tga ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.180 MaxValue=5000 MinValue=0 [HUD_RadarRangeScale10] SymbolType=RADAR_RANGE_SCALE ScaleImageFilename=cockpit\hud\Su-27_rangescale10.tga ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.180 MaxValue=10000 MinValue=5000 [HUD_RadarRangeScale25] SymbolType=RADAR_RANGE_SCALE ScaleImageFilename=cockpit\hud\Su-27_rangescale25.tga ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.180 MaxValue=25000 MinValue=10000 [HUD_RadarRangeScale50] SymbolType=RADAR_RANGE_SCALE ScaleImageFilename=cockpit\hud\Su-27_rangescale50.tga ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.180 MaxValue=50000 MinValue=25000 [HUD_RadarRangeScale100] SymbolType=RADAR_RANGE_SCALE ScaleImageFilename=cockpit\hud\Su-27_rangescale100.tga ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.180 MaxValue=100000 MinValue=50000 [HUD_RadarRangeScale150] SymbolType=RADAR_RANGE_SCALE ScaleImageFilename=cockpit\hud\Su-27_rangescale150.tga ScaleImagePosition=-0.027,0.060 ScaleImageSize=0.180 MaxValue=150000 MinValue=100000
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Looking good! I'll trash my avionics v2 then... no need to confuse things further . I made moving range scales which switch scales from 150 km down to 10, let me know if you need that stuff/ ini entries. The 27 manual is good indeed :ph34r:.
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I think some Saitek joystick software has a bug with the rudder input which was never fixed... ?
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Yep. http://www.tornado-data.com/History/Pressr...e_brochures.htm Check out the pages in the Panavia Cockpit tab. http://www.tornado-data.com main url, much info but not easy to find, bad overview. I have a color pic of a F.3 HUD somewhere, I try to find and scan it.
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The "Lofted" feature is used byTK for stock ARM's, e.g the AGM-78. Works for other weapons too, I use it for AIM-120's. The trick is to get the Loft angle value right, it must be equal or lower to Seeker FOV or the missile has no chance to acquire the target once it turns active ( meaning the ArmingTime value in this case ). Depends on some other values too IIRC..
