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Crusader

MODDER
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Everything posted by Crusader

  1. use the same 4-pack setup as on theHIp, but adjust ejection position to fit the Hind lod . and dont worry about the bug ( player aircraft eject 4 cartridges per button press ), that will be fixed soon....
  2. the AV-8B was kinda designed around the MK82 and TER, it was the standard USMC Close Air Support configuration. TERs on the inner and intermediate stations are very common for short-ranged CAS missions with the planes based on FOBs. Missions flown from a Landing Ship reduce the load due to take-off restrictions.
  3. pics above are from www.ruswar.com , btw.
  4. early upgrades were the ASO-32 dispensers mounted below the tailboom, two dispensers fire to the left and the other two to the right ( same modification as on early Hind models ) capacity was 4x32 cartridges the shallow object underneath the middle of the tailboom, behind the bigger doppler housing.. thats the early 4-pack dispensers setup close-up of the 4-pack, mounted on a Hind the later version uses the same modification as on later Hind models ( no surprise huh ), which is three ASO-32 dispenser each side, mounted in stacks of 3, on the rear fuselage in a position aft and above the weapon suspension. capacity 6x32 dispensers are aboove the red star the IR jammer was mounted on top of the cabin, aft of the rotor mast, very similar position as on Hinds
  5. TK added a automatic Master Arm On/Off function with WOI....you cant fire guns or release any ordance while on the ground, I guess theres something in the helo data ini which is causing some trouble....
  6. Schön.. die Post an jeder Ecke.... lol
  7. yeah.. DELETE the README!!!!1
  8. yep, its a bug in WOI. AI always ejects multiple chaff/flares , usually a burst of four. TK will fix that for player controlled aircraft.
  9. the extractor tool is right here too : http://forum.combatace.com/index.php?autoc...mp;showfile=343
  10. yep, the cockpit calls for several textures which are stock files in all games except WOI - F-4J_GAU1.bmp - F-100D_GAU1.bmp perhaps some more, cant remember.
  11. nice! you should edit your link and mark it with bold letters or another color. for others, the link is the "Air-Scene UK" part in the line above. Even better, if the admin could do some hocus pocus so that links are automatically underlined or colored ..
  12. wagsled, thanks for your reply! those articles contain lots of info, yep, but they cant replace info provided by guys like you, always interesting to read "first-hand" accounts. Overall, it sounds like VTAS was stopped by technical problems and than slipped " out of sight", so that the Soviets could grab a nice advantage some years later in the 80's when electronics became better. F-4N/S and F-14A with ( working) VTAS and AIM-9L in say 1977+ ... that would have been "interesting". This might would have led to AIM-9L/M versions with greater off-boresight performance, countering the Archer. Well , it turned out to be going somewhat different... Crusader.
  13. Hello wagsled, do you have any first-hand experience with it ? Would be interesting to hear about it, if possible. http://www.best-of-flightgear.dk/vtas.htm http://www.best-of-flightgear.dk/vtassafe.htm http://www.best-of-flightgear.dk/vtasaur.htm Two quotes from the last link:
  14. MIIIC vs M5D
  15. antenne und mast kannste verstecken, 'nen laengeren auspuff musste als extra lod bauen und dann als "pilot" in die kiste stecken... das verstecken geht so... : 1. füge einen neuen Component zur AircraftData sektion hinzu [AircraftData] ... Component[0xx]=Hide01 2. dann eine neue sektion ( ist an keinen festen platz in der ini gebunden) zum eigentlichen verstecken von dem teil das du weghaben willst... [Hide01] ParentComponentName= name vom mesh wo das zu versteckende teil dranhaengt ( kannste auch einfach leerlassen.. iirc) ModelNodeName=nix genau das.. DestroyedNodeName=dingensMESHname hier kommt der name vom zu versteckenden teil rein DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE das wars
  16. several of Sundowners early skins are still at avsim.com, Egypt F-4E, HAF Aegean Blue F-4E, and others search the SFP1 section for "F-4E" and you'll see.
  17. thats easy.. they simply press "K" .... 2 months.. long time to figure that out...
  18. Crusader

    Holy Moly!

    happy Zurday!!!1
  19. java guncam http://www.errthum.com/troy/warbirds/guncam/ I use it since years for SFP1 ect... its a little work intensive to make complete clips, since the guncam prog output is just a whole bunch of jpg's, which have to be run through a gif animation tool or a jpg-to-avi prog .
  20. .. and the MiG wingman doesnt escape either...
  21. Bekaa Valley, 1982....
  22. Heer ... lololol....
  23. I've found another version which works too : could be from column5's advanced FM beta.... which I havent found as a complete file... yet... [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.75 HideGearNode=TRUE ModelNodeName=front_top_strut InsideNodeName=gear_bay_front ShockAnimationID=4 ShockNodeName=front_damper ShockStroke=0.25 SpringFactor=2.00 DampingFactor=1.25 WheelNodeName=front_wheel RollingRadius=0.330 CastoringWheel=TRUE CastoringNodeName=front_bottom_strut Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=5.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=1.00 HideGearNode=TRUE ModelNodeName=left_gear_strut InsideNodeName=gear_bay_left ShockAnimationID=5 ShockStroke=0.30 SpringFactor=2.00 DampingFactor=2.50 WheelNodeName=wheel_left RollingRadius=0.405 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=5.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=1.00 HideGearNode=TRUE ModelNodeName=right_gear_strut InsideNodeName=gear_bay_right ShockAnimationID=6 ShockStroke=0.30 SpringFactor=2.00 DampingFactor=2.50 WheelNodeName=wheel_right RollingRadius=0.405 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=5.0
  24. in the MS Flight Simulator Forum
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