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Everything posted by Crusader
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Updated gun sections with shell ejection positions: // Internal Guns --------------------------------------------------------- [LeftGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.34,2.75,-0.30 LightPosition= -0.34,2.75,-0.30 MaxAmmo=150 EjectShells=TRUE EjectPosition=-0.44,0.640,-0.340 EjectVelocity=-1.0,-6.0,-2.0 MinExtentPosition=-0.49,0.55,-0.42 MaxExtentPosition=-0.25,2.61,-0.22 [RightGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.34,2.75,-0.30 LightPosition= 0.34,2.75,-0.32 MaxAmmo=150 EjectShells=TRUE EjectPosition=0.44,0.640,-0.340 EjectVelocity=1.0,-6.0,-2.0 MinExtentPosition=0.25,0.55,-0.42 MaxExtentPosition=0.49,2.61,-0.22
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Delete the ChaffDispenser system from [Fuselage] Add [LeftWing] ... SystemName[007]=LeftWingChaffDispenser [RightWing] ... SystemName[007]=RightWingChaffDispenser and update // Countermeasures ---------------------------------------------------- [LeftWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=-1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=0 NumFlare=16 [RightWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=32 NumFlare=0 Loading both dispensers with 16x flares each is probably more accurate.. but adjust to own preference :)
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wingtip fueltank ID's, right tiptank is #3 , should be #2 same as left tiptank so that both are used simultaneously FuelAmount values should be (according to the flight manual) 803.0 kg for both fuselage cells combined (data FuelTankID=1) 238.0 kg for each tiptank more things to update, cannons shells ejection positions, delete internal ECM jammer, flare dispenser is in the wings, close to the gear covers, firing downwards (have pics somewhere..)
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Here are my textures for the gunsight used by the SAAF, the R332Z SIGHT_R332Z.zip To be used with following cockpit entries: [CockpitData] Directory=Cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4,6 RippleInterval=70,100,150,300 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Sight_R332Z_moving.tga GunsightFixedImageName=Sight_R332Z_fixed.tga LeadComputing=TRUE MinLeadRange=250 MaxLeadRange=500 DefaultLeadRange=250 MaxDepression=100 DefaultDepression=50 GunDepression=10 RocketDepression=50 [CockpitSeat001] ModelName=MB-326_Cabina ... Offset=0.0,0.0,0.020 ViewAngles=0.0,0.0,0.0 ...
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gunsight
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its not the wrong way. Position= moves the cockpit Offset= moves the "point of view 0 position" in the cockpit -
IAI Lavi
Crusader replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Lavi... plans for internal armament were for a single DEFA 30mm in the starboard wing-root... -
gunsight
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sight 0 pos is on the axis of the "view" ahead... cockpit center To move the sight, move the 0 Point of View .. with the Offset= line -
gunsight
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
HUD dll is for the "game HUD", the readouts on the screen .. ownship data, targeted enemy/object data and all that... -
WIP Mega THREAD!
Crusader replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice boats torno :) -
A-4 Skyhawk gun sight
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good lines! -
From "Wings of Fury" by Robert K. Wilcox Sov Fighter bases on Sakhalin Is. ( not Kamchatka... mem fail ) Smirnykh (center) Dolinsk-Sokol (southern end) On the mainland at Vladivostok Main fighter types were MiG-23, and also MiG-21 "MiG-31, recently introduced to Russian units... made the Vladivostok run... at 2.3 Mach at 65.000 feet... carrying missiles"
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A-4 Skyhawk gun sight
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cant remember.. have you made the cockpit updates for the DLC A-4G and K already ? Heres another update, more ripple intervals.. new entries are from 500 onward (based on our already modified cockpit ini file) To account for the multiply x10 option RippleInterval=20,50,80,110,130,150,170,200,500,800,1100,1300,1500,1700,2000 Im testing bombing with DefaultDepression=70 value -
Strike Fighters 2 Screenshots Thread
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
