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Crusader

+MODDER
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Everything posted by Crusader

  1. They work because the effects data section (which are in the MissileObject ini in SF1) is in the proper place for SF2, i.e. in the rockets data ini below the weapondata section. = no editing of the MissileObject ini required for SF2
  2. Re: FuelTankID TK in TW forums, he has explained it many years ago And re: C/F dispensers: This modification came in 1987 or later. Calls for a subvariant a la TW style, e.g. ImpalaMkII_87
  3. Updated gun sections with shell ejection positions: // Internal Guns --------------------------------------------------------- [LeftGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.34,2.75,-0.30 LightPosition= -0.34,2.75,-0.30 MaxAmmo=150 EjectShells=TRUE EjectPosition=-0.44,0.640,-0.340 EjectVelocity=-1.0,-6.0,-2.0 MinExtentPosition=-0.49,0.55,-0.42 MaxExtentPosition=-0.25,2.61,-0.22 [RightGun01] SystemType=FIXED_GUN GunTypeName=30MM_DEFA553 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.34,2.75,-0.30 LightPosition= 0.34,2.75,-0.32 MaxAmmo=150 EjectShells=TRUE EjectPosition=0.44,0.640,-0.340 EjectVelocity=1.0,-6.0,-2.0 MinExtentPosition=0.25,0.55,-0.42 MaxExtentPosition=0.49,2.61,-0.22
  4. Delete the ChaffDispenser system from [Fuselage] Add [LeftWing] ... SystemName[007]=LeftWingChaffDispenser [RightWing] ... SystemName[007]=RightWingChaffDispenser and update // Countermeasures ---------------------------------------------------- [LeftWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=-1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=0 NumFlare=16 [RightWingChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=1.30,-1.0,-0.10 EjectVelocity=0.00,0.00,-10.00 NumChaff=32 NumFlare=0 Loading both dispensers with 16x flares each is probably more accurate.. but adjust to own preference :)
  5. Cant find the saved pics but theres a aircraftresourcecenter.com model gallery which show the dispensers
  6. wingtip fueltank ID's, right tiptank is #3 , should be #2 same as left tiptank so that both are used simultaneously FuelAmount values should be (according to the flight manual) 803.0 kg for both fuselage cells combined (data FuelTankID=1) 238.0 kg for each tiptank more things to update, cannons shells ejection positions, delete internal ECM jammer, flare dispenser is in the wings, close to the gear covers, firing downwards (have pics somewhere..)
  7. Congrats :)
  8. Right, offsets require adjustments. Just rushed it a bit yesterday..
  9. Here are my textures for the gunsight used by the SAAF, the R332Z SIGHT_R332Z.zip To be used with following cockpit entries: [CockpitData] Directory=Cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4,6 RippleInterval=70,100,150,300 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Sight_R332Z_moving.tga GunsightFixedImageName=Sight_R332Z_fixed.tga LeadComputing=TRUE MinLeadRange=250 MaxLeadRange=500 DefaultLeadRange=250 MaxDepression=100 DefaultDepression=50 GunDepression=10 RocketDepression=50 [CockpitSeat001] ModelName=MB-326_Cabina ... Offset=0.0,0.0,0.020 ViewAngles=0.0,0.0,0.0 ...
  10. Its not the wrong way. Position= moves the cockpit Offset= moves the "point of view 0 position" in the cockpit
  11. Lavi... plans for internal armament were for a single DEFA 30mm in the starboard wing-root...
  12. Sight 0 pos is on the axis of the "view" ahead... cockpit center To move the sight, move the 0 Point of View .. with the Offset= line
  13. HUD dll is for the "game HUD", the readouts on the screen .. ownship data, targeted enemy/object data and all that...
  14. It sets the max # of "events" displayed in the debrief screen... IIRC..?
  15. From "Wings of Fury" by Robert K. Wilcox Sov Fighter bases on Sakhalin Is. ( not Kamchatka... mem fail ) Smirnykh (center) Dolinsk-Sokol (southern end) On the mainland at Vladivostok Main fighter types were MiG-23, and also MiG-21 "MiG-31, recently introduced to Russian units... made the Vladivostok run... at 2.3 Mach at 65.000 feet... carrying missiles"
  16. The Sovs downed the KAL 007 in September 83, and the F-15 protecting the search forces had radar contact with MiG-31 from Kamchatka bases.
  17. Cant remember.. have you made the cockpit updates for the DLC A-4G and K already ? Heres another update, more ripple intervals.. new entries are from 500 onward (based on our already modified cockpit ini file) To account for the multiply x10 option RippleInterval=20,50,80,110,130,150,170,200,500,800,1100,1300,1500,1700,2000 Im testing bombing with DefaultDepression=70 value
  18. Some more refining done on the A-4 sight. Probably gonna leave it at that, for now. Sight color shown in the pics is Light Yellow Orange - works OK against most backgrounds.
  19. A-4 sight repaint... not fully accurate yet..
  20. Last pics.. AI cheating... left side no flap, no airbrake... landed OK...
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