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Everything posted by Crusader
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Right, offsets require adjustments. Just rushed it a bit yesterday..
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Here are my textures for the gunsight used by the SAAF, the R332Z SIGHT_R332Z.zip To be used with following cockpit entries: [CockpitData] Directory=Cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4,6 RippleInterval=70,100,150,300 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Sight_R332Z_moving.tga GunsightFixedImageName=Sight_R332Z_fixed.tga LeadComputing=TRUE MinLeadRange=250 MaxLeadRange=500 DefaultLeadRange=250 MaxDepression=100 DefaultDepression=50 GunDepression=10 RocketDepression=50 [CockpitSeat001] ModelName=MB-326_Cabina ... Offset=0.0,0.0,0.020 ViewAngles=0.0,0.0,0.0 ...
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Its not the wrong way. Position= moves the cockpit Offset= moves the "point of view 0 position" in the cockpit
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Lavi... plans for internal armament were for a single DEFA 30mm in the starboard wing-root...
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Sight 0 pos is on the axis of the "view" ahead... cockpit center To move the sight, move the 0 Point of View .. with the Offset= line
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HUD dll is for the "game HUD", the readouts on the screen .. ownship data, targeted enemy/object data and all that...
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whats your modding plans for the new year?
Crusader replied to daddyairplanes's topic in Mods & Skinning Discussion
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Nice boats torno :)
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It sets the max # of "events" displayed in the debrief screen... IIRC..?
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Good lines!
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From "Wings of Fury" by Robert K. Wilcox Sov Fighter bases on Sakhalin Is. ( not Kamchatka... mem fail ) Smirnykh (center) Dolinsk-Sokol (southern end) On the mainland at Vladivostok Main fighter types were MiG-23, and also MiG-21 "MiG-31, recently introduced to Russian units... made the Vladivostok run... at 2.3 Mach at 65.000 feet... carrying missiles"
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The Sovs downed the KAL 007 in September 83, and the F-15 protecting the search forces had radar contact with MiG-31 from Kamchatka bases.
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Cant remember.. have you made the cockpit updates for the DLC A-4G and K already ? Heres another update, more ripple intervals.. new entries are from 500 onward (based on our already modified cockpit ini file) To account for the multiply x10 option RippleInterval=20,50,80,110,130,150,170,200,500,800,1100,1300,1500,1700,2000 Im testing bombing with DefaultDepression=70 value
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Some more refining done on the A-4 sight. Probably gonna leave it at that, for now. Sight color shown in the pics is Light Yellow Orange - works OK against most backgrounds.
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Exactly. And the TextureSet.ini in the skin's folder has priority. Any change applied to this ini is added to the youraircraftxyz.ini with the next game start. Not the other way around.
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French Navy Caribbean Ops, 1st pic near Western Cuba, the others with the Jamaican coast ahead. (Cuba 2011 terrain)
