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Everything posted by Crusader
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Fuel usage.. uhhm it could be Easy - you wont run out of fuel Normal - halfs the fuel consumption Hard - fuel consumption as set in the data Could be that TK had something on that on TW forum And the map size - thats just to make the map/distances to fly smaller/shorter to speed up gameplay.. it has no effect on how the planes function. Yes, Ive done the fuel gauge setup a few times. Ill have to find my notes to be sure, but its like this: The Value= entry is lb (or kg as set by ValueUnit=) per second For example, you have a fuel flow scale with a max flow rate mark of 10000 lb/h To have the entry for the 10000 lb/h mark, you divide 10000 by 60 = lb/h, then again by 60 = lb/s for the Value= Example from TW A-7E cockpit ini [FuelFlowIndicator] Type=FUEL_FLOW_INDICATOR NodeName=needle_fuelflow MovementType=ROTATION_Y ValueUnit=LB Set[01].Position=-222.10 Set[01].Value=0.083 <------------ 300 lb/h Set[02].Position=-15.50 Set[02].Value=1.389 <------------ 5000 lb/h Set[03].Position=46.10 Set[03].Value=4.167 <------------- 15000 lb/h Its a non-linear scale - values set for each range of the scale
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- 308 replies
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U-2 carrier take offs and landings
Crusader replied to KJakker's topic in Military and General Aviation
Thats how they kept eyes on French nuke tests in the Pacific -
Is anyone still interested in the Spanish Civil War?
Crusader replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Bf 109 B-1 Fuselage MG 17: 2 x 500 rds (empty shells collected onboard) Motor MG 17 : 600 rds (empty shells collected onboard) Bf 109 B-2 (in-official name of B-1 factory-fitted/retro-fitted with variable pitch propellers) Same as B-1 Though, the motor MG 17 was often removed because of reliability problems with it Bf 109 C-1 and D-1 Fuselage MG 17: 2 x 1000 rds (empty shells collected onboard) Wings MG 17 : 2 x 500 rds (empty shells ejected) -
Footage from the French movie Les Chevaliers du ciel (Sky Fighters) (wiki link) You can find some "legendary" French Mirage F1 flying vids on YT
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F-22 HUD question ???
Crusader replied to FETCH2015's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I still have my F-22 test jet somewhere.. will see. -
¡Muy bien!
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Custom Aircraft Sounds Info
Crusader replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Does the setting in the Sound Options Menu something to do with it ? -
Chinese J-7G
Crusader replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Chinese 720 L tank. -
Your picture shows the cockpit equipped with ASP-17 type sight, Sirena-3 type RWR, old-type weapon controls and the Nav Computer control.. Not all visible clearly... The 17M2/ 22 was the first Fitter with ASP-17 and with Doppler + Nav Computer The cockpit area on the upper end of the panel doesnt match the later M3/M4 layout/shape So yes, I'd say the pic shows a Su-17M2 / Su-22 cockpit. For the color, Sukhoi Fitters seem to have a often used config of grey cockpit with black panel, here is a example of a Su-20 Fighting_Fitter on Twitter EDIT: ok.. seems to be your T-bird account ... :)
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Messerschmitt Bf-109 G14 "Schwarze2" LOW & LOUD
Crusader replied to russouk2004's topic in Military and General Aviation
Good sound :) -
F-31A mod from 2010 ... model and cockpit etc are all by Dels. https://combatace.com/files/file/10496-rockwellmbb-f-31a-mustang-ii-version-10-for-sf2/ The HUD is "missing" several symbols (all tga file stuff) because the game has got new effects in a later update (2011-2012 or so) which require a new material section in the avionics ini file. To fix the original avionics ini, find the [HUD] section and add this line HUDMaterial=HUDMaterial and then below the [HUD] section the new HUDMaterial section: [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Save.
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Huge working model airport planes actually take off and land.
Crusader replied to russouk2004's topic in The Pub
All you need to know :) https://www.miniatur-wunderland.com/ Superb visitors magnet in Hamburg, Germany. -
F-22 HUD question ???
Crusader replied to FETCH2015's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Another one of TKs little hidden features/functions ... -
Caporetto Terrain
Crusader commented on gterl's file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
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Fuel is in what unit??
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes. -
Fuel is in what unit??
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Internal tanks are used from highest to lowest ID .. tanks which are used simultaneously (like wing tanks) should have the same ID
