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Everything posted by Wrench
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Version 1.0.0
214 downloads
SF2 Lockheed L-1049 Super Constellation Pack by RussoUK 8/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This package contains a new aircraft, the Lockheed L-1049 Super Constellation airliner. The aircraft is presented in the livery of Trans World Airlines (TWA) as seen in the 1950s; the heyday of the properller-driven airliner. Company markings are painted on, but 18 100% historical registration number and aircraft name ("Star of ***") decals are provided. Decal randomization is TRUE. The aircraft has a cockpit, so you can fly it if you wish. But as with all the TRANSPORT aircraft, leaving them in AI hands is reccommended. All sounds, pilots, etc have been included. When in game, on the Aircraft Selection Dropdown menu, you'll see: Lockheed L1049 Constellation (R) Hopefully, will differentiate it from any other civil Constellations that may (or may not) be available. The "R" stands for RussoUK, the model maker. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, the credits list all the original FSX model & skin creators. Happy Landings! Wrench Kevin Stein -
one on which the people are VERY friendly, and have little regard for personal space!!! ????
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why would another need to be built, when it's a 3W bird?? With bubble top and clipped wings, no less? that effort could (should) be used to build replacement aircraft that have aged out (read: look terrible, have major flaws, etc) or are not longer "available" to the general user (tm)
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Not directed at you RK, but to the original poster.
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don't thank me, thank Russ! He did all the heavy lifting; I just did some ini tweeks and the decals.
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Moved to the correct Forum ... as this is a GAMING question about the SF2 series, it's now where it belongs. NOT in the Real Life (tm) Military forum
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View File Short Belfast C.Mk.1 for SF2 Short Belfast C MK1 for SF2 Series by RussoUK 8/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a new aircraft, the Short Belfast RAF airlifter. The Belfast was one of the largest turboprop aircraft ever built. Designed as a strategic freighter, its range and speed were however rather poor. The first Belfast was delivered to 53 Sqn. RAF in 1966. Ten served with the RAF; they were all withdrawn in 1976, with four continuing to operate with HeavyLift Cargo Airlines, Stanstead. HeavyLift ceased trading in Sept. 2002. Converted from a Freeware Virtavia\Alphasim model by me RussoUK Thanks to Kev aka The Wrench for assistance and the decals and ini work for this project. Some nice decs...Cheers Kev ole m8. Animations Keystrokes: Main Cargo doors: Shift_0 (zero) side Cargo door: Shift_9 Crewdoor: Shift_8 All decals (aircraft names, serial numbers) are 100% historically accurate. There are 2 loading screen jpgs included, one for wide screen, the other for 'standard' (1024/768) screen. A simple text edit will swap them out. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for all the various comments and well, notes! Happy Landings! Submitter Wrench Submitted 08/20/2020 Category Other
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Version 1.0.0
199 downloads
Short Belfast C MK1 for SF2 Series by RussoUK 8/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a new aircraft, the Short Belfast RAF airlifter. The Belfast was one of the largest turboprop aircraft ever built. Designed as a strategic freighter, its range and speed were however rather poor. The first Belfast was delivered to 53 Sqn. RAF in 1966. Ten served with the RAF; they were all withdrawn in 1976, with four continuing to operate with HeavyLift Cargo Airlines, Stanstead. HeavyLift ceased trading in Sept. 2002. Converted from a Freeware Virtavia\Alphasim model by me RussoUK Thanks to Kev aka The Wrench for assistance and the decals and ini work for this project. Some nice decs...Cheers Kev ole m8. Animations Keystrokes: Main Cargo doors: Shift_0 (zero) side Cargo door: Shift_9 Crewdoor: Shift_8 All decals (aircraft names, serial numbers) are 100% historically accurate. There are 2 loading screen jpgs included, one for wide screen, the other for 'standard' (1024/768) screen. A simple text edit will swap them out. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for all the various comments and well, notes! Happy Landings! -
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allen: yes, I've already done that. Via hex editing and bmp renaming. I'll pm what I have to you in a day or so ----- required screenshot -- albeit the aforementioned Seakings, although through the TAE view. You can see 3 different Seakings
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actually, those are for dive bombing. Get a copy of Osprey's "Very Long Range P-51 Mustang Units of the Pacific War".
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Ngr: PLEASE READ THE RULES.. the title of this thread says "Swing Wing SATURDAY". which means images are to be posted ONLY on Saturdays. Otherwise, you're fouling up the intent of this thread
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you know we have a real RF-51D, right??? (name change from F-6 after October 1947)
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now, it was craned off. LPH decks are shorter than even the old Yorktown/Enterprise class
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ATTACK has a completely different mission profile than BOMBER. Leave bombers as bombers. You'll fuck things up changing to the wrong profile. To say nothing of the screwed up formations -- player flown bombers do NOT create mass formations. You get 2 -count 'em- 2 aircraft. You and wingman that's an idiot. Leave things as they are intended to be. From the readme "Notes" section of pretty much all the heavy bomber mods that I've done. And nobody around here has done more than me . . . 'nuff said
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Yep. Iwo based use a double vertical antenna (also seen on P-47Ns), and a "thingy" inside the canopy and the "camera lens" equipped versions would be F-6s. They're NOT P-51s
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and the nose wheels?? Really??? I can't be hallucinating that badly .... i was too young to take acid in the 60s (well, or ever!) == as to "transport missions", I've only seen it ONE time, in the original SFP1 Desert campaign. Must have been around 2005-ish. My flight of phantoms was getting ready to take off, and a C-130 (the stock 3w one) had just departed.
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Only if Russ builds one !!! (do we even NEED one??) === but what of the nose wheel steering issue? one of the good things, is IF people allow the plane to be used CORRECTLY --that NOT player flown, most issues simply won't show up. The game makes no provision for player usabel AWACs, bombers and tranports. As I've said in readme for over 15 years -- leave them for the AI
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AWESOME!!! thanks for sharing, brudda!!
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i'll zip up all 3 and get them to you as soon as I can
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the one that's here was rebuilt by me. so, you know what to expect. I'm very sure theirs is based of the same inaccurate one by Edward from around 2005, and probably stripped out. Given what I've seen, especially in their Persian Gulf terrain -the same one that's here by Gepard and stolen -let's call a spade a space- and used without permission, has NOTHING on it. While my rebuild, well...you see the point. All in all, they don't have a good reputation. Some of their models are good, even passable. But they're all optimized for the 1stGen 06 patch level. All need extensive work to get them "sf2 ready". Ie Shima is there on my rebuild - I should know, I put it there. Along with the anchorage at Karama Retto. The Pacific War is my thing -- most of my family was there (well, perevious generation)
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I have no idea!!! Even using the old data ini from the TWA Connie, it's still doing it. I'm lost!!
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LOL! and you're saying this to the ex-car mechanic (-cough- excuse me, automotive repair technician!!) There is a problem with the steering linkage on all 3 however... do both sides need linking through the axle? (broken tie-rod?? )
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Since it was originally for the AAF CBI Jugs, looking in the downloads section, one can find this: you can throw out the rest, all you'll need is the adf nm and fake pilot folders in the /Objects/Pilots folder. and you should thank Russ for building it, and reminding me what I did with it!! (some other people don't seem to do that anymore) OUt of curiosity, why YAP map?? They're terrains are fucking horrible! There's one here (Okinawa) that has much more detail, even if it has numerous flaws. At least the cities have things to bomb, and stuff is actually IN (or very close to) Real Life (tm) locations. Given the game and terrain engines limitations
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I think I got it ... it was the rudders & fins! Now it flys straight thanks guys! now, I just have to have Russ fix the nose wheels...they look funny
