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Wrench

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Everything posted by Wrench

  1. I should have said engine sounds ... but I'll re-check those. Thanks! Rus, just you wait... I got another one... I need white outlined red lettering (26) and numbers (squadron numbers) fro the Shakelton, both the MR.2 and AEW. Is there a "template" for those, or am i stuck doing the outlines by hand, and filling in the inner bits??
  2. anybody know (or remember!) which cat has the sound files???
  3. That would be my guess too. Improper "type names" in the load out ini. Edit to match the exact name in the weapon's data ini
  4. don't worry about them -- they don't work! you have to do it all by hand
  5. considering the last post in this thread, is from 2012???? Don't take a rocket scientist to figure it out!! seriously, lets NOT necrothread, shall we??
  6. that was actually for ext; i thought your IDF one was quite clever!
  7. search engine not working, brother?? https://combatace.com/files/category/691-p-40/ all of Raven's Tomahawks & Kittyhawks here
  8. improperly flattened airfield. I've run into it before what terrain? more information would be exceedingly helpful (or you didn't check the tire pressure!!!! )
  9. If there's a base skin already, decals should be pretty easy. Have to look up serials, of course... I can take a stab at it, if you want.
  10. Shakelton!!! (sp??)
  11. WOW!! I went right to it!!! On one of my externals, in a KAW zipped file had to redo the skin, as it had the old mapping; hex edited lod to take jpg textures. using stock 3w decals. I'll have to check the FM, and some other things (my stick as a 'drift' in it on pitch). But, here's a 1st look... Now, if I can just get someone to finish off the TMF Spit Mk 9 .....
  12. I was thinking that too .. Harold did the RF-51. Been dealing with RL bs the last few days, so I haven't searched fro the other. I'll do that next week (monday). Looking at my template for the RF, it's named "pf-rf-51", so it must be around someplace!!! Geray, here ya go! Pretty sure it's in 2048x, all my layers intact. Free feels (?) to make any improvements! wolf-p51b.7z
  13. No, I don't thinks so. We went with TKs. I don't think FastCargo ever finished his new version. I can check...??? archived someplace?? Geary, did you still want the templates for the A/B/C Mustang? (also A-36, with is really just the A with painted on dive brakes)
  14. remember, this is WW2 CBI. Long before BT2D's were thought of !!
  15. been there, done that
  16. I would DEFINATELY go with Souli's over mine!!!!
  17. I have templates for Wolfs, as well. If you want them. (they're "ok", may need some work)
  18. didn't I post my 3w mustang templates?? feel free to make any changes or improvements. They should be 2048x, iirc. 3w p51d-mustang.7z
  19. it's really just a ported static from FE, for one of their "oceanic" mods, as FE doesn't support naval units of any kind. I think the meshes just extruded that way BECAUSE it had no functionality as a 'naval unit'. But it IS nice docked in-port.
  20. Well, I'm not running that mod. So, for the General User, it appears as it always did. So, in my games. it's stock
  21. yes. it's to increase the chance of them being tasked as a target in strike mission. You'll be assigned more warehouses than parked boats, which the game really doesn't support (as in port targets). These are fixed targets, what will always appear within the years specficed by their data inis, start date in the _types ini, and even specificly listed dates in the _targets.ini. Think of this logically ... a cargo ship in port is full of what???? thats, "goods and wares". Therefore, it's a floating storage building for ware, ie: a warehouse. Tankers in port are full of what???? petrochemicals, most usually oil (crude or refined). Therefore it's a floating oil tank, ie: fuel_storage. So, in the end, these have nothing to do with what your trying to do -- increase shipping traffic in the sea lanes
  22. simple answer: that ship was designed, and built, to be a TERRAIN OBJECT ONLY!! It don't work as a 'real boat'. And never will
  23. dx 12 support other than that, ????? check the thread above in the SF Series News Forum
  24. SovietNavy is not a valid nation ... Check the Nations.ini. It dosen't exist. So why what you did works, is just another of those amazing mysteries that will never be solved. (btw: nation's ships must match nation's aircraft. Case in point: USN. USMC, oddly, will not generate from CVs in single missions)
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