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Wrench

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Everything posted by Wrench

  1. something to do with the additives in the fuel, things like naptha, tolune, etc, iirc
  2. check and remove any "height map scale = "statements for any tiles NOT water related, then retest. may also be a TOD issue with the 3d object that is the tree.
  3. aircraft information placard (aka "data block"). every usaaf (and usaf) aircraft has/had one (not sure about USN/USMC) carries data on aircraft type, serial number, fuel octane requirements, etc nothing to worry about when re-skinning
  4. anybody understand what that last post means??
  5. a new lod is the only fix
  6. Guess I should do a Tigercat as well???
  7. Don't you know how to use Mue's Lod Viewer? that'll give the mesh name but it you remove it, the fin will be short
  8. nothing in my (extensive) library has ever said anything about their use in SEA. They were long out of USAF/USN service. In the FAC operations they'd been replaced by 0-1s by the late 50s. VNAF started using 0-1 in the early 60
  9. Permission Granted, my friend! !!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. very interestering discussion!!
  11. You're welcome! next one, will be the (corrected) WW2 version of the F8F-1 Bearcat (in answer to your question in the screenshots thread, that's the ASM-1 "Bat" radio controlled glide bomb. Lindr made it several years ago, and that is my SF2 upgraded version)
  12. View File SF2 WW2 BT2D "Skyraider" (AD-1) SF2 WW2 BT2D "Skyraider" (AD-1) 7/21/2016 "A Somewhat What If aircraft for WW2 PTO '46" **Note: consider this 'version 3.0', replacing the SF/Wo* version based on MontyCZ Skyraider I'd done many years ago. THIS version replaces that one completely. Delete it if you still have it.** *Note you =MUST= have SF2:V as part of your merged install, as the mod references the stock A-1H lod for the aircraft.* The is a semi-what if aircraft, as the BT2D did exist (and was renamed the AD-1 in 1947). This mod assumes that the aircraft WAS deployed to the Western Pacific in WW2, in the event that the development and/or usage of the A-Bombs was curtailed for some reason. The aircraft comes with three skin/decal sets (although only one actual skin residing in the main folder; the "Brain32 trick".) VB-14 (USS WASP) VT-88 (USS YORKTOWN) VB-19 (USS CORAL SEA) The skin remains in bmp format. All markings are decals and decal randomization is TRUE. All Aircraft carry the new style (post-July 1945) "letter code" ship identification tags. These ARE correct for the time from 7/45 - 12/46(ish). VT88 & VB19 also make use the "hundreds" series modex numbers, which also started usage 7/45. VB14 remains with is double digit modex numbers. Several other ship ID code decal are provided, for those wishing to replace other SB2C & TBM units with the BT2D. Other units can be easily made if one knows their code letters (I do!) Other units may require new, different sequenced modex number decals. All weapons, sounds and a pilot figure are included. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is active, by using it's standard keystroke, Shift/9, but it's not reccomended to fold the wings when loaded, as due to some sort of game limitation, the weapons will NOT move with the wing (no matter how much I've tried to fix that). The aircraft has been given a "start date' of of June, 1945. The aircraft is equipped with radar, (AN/APS-4) in an external pod, and is speced to carry and deploy just about all USN weapons of the period, including "Bat" glide bombs, and torpedos. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/22/2016 Category USN/USMC Other
  13. 170 downloads

    SF2 WW2 BT2D "Skyraider" (AD-1) 7/21/2016 "A Somewhat What If aircraft for WW2 PTO '46" **Note: consider this 'version 3.0', replacing the SF/Wo* version based on MontyCZ Skyraider I'd done many years ago. THIS version replaces that one completely. Delete it if you still have it.** *Note you =MUST= have SF2:V as part of your merged install, as the mod references the stock A-1H lod for the aircraft.* The is a semi-what if aircraft, as the BT2D did exist (and was renamed the AD-1 in 1947). This mod assumes that the aircraft WAS deployed to the Western Pacific in WW2, in the event that the development and/or usage of the A-Bombs was curtailed for some reason. The aircraft comes with three skin/decal sets (although only one actual skin residing in the main folder; the "Brain32 trick".) VB-14 (USS WASP) VT-88 (USS YORKTOWN) VB-19 (USS CORAL SEA) The skin remains in bmp format. All markings are decals and decal randomization is TRUE. All Aircraft carry the new style (post-July 1945) "letter code" ship identification tags. These ARE correct for the time from 7/45 - 12/46(ish). VT88 & VB19 also make use the "hundreds" series modex numbers, which also started usage 7/45. VB14 remains with is double digit modex numbers. Several other ship ID code decal are provided, for those wishing to replace other SB2C & TBM units with the BT2D. Other units can be easily made if one knows their code letters (I do!) Other units may require new, different sequenced modex number decals. All weapons, sounds and a pilot figure are included. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is active, by using it's standard keystroke, Shift/9, but it's not reccomended to fold the wings when loaded, as due to some sort of game limitation, the weapons will NOT move with the wing (no matter how much I've tried to fix that). The aircraft has been given a "start date' of of June, 1945. The aircraft is equipped with radar, (AN/APS-4) in an external pod, and is speced to carry and deploy just about all USN weapons of the period, including "Bat" glide bombs, and torpedos. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Happy Landings! Wrench Kevin Stein
  14. (although slightly What-If, I couldn't resist...) "I'm taking my Bat, and NOT going home!"
  15. Gmax won't accept the 3rd Wire exporter. Otherwise, we'd have been using it 10+ years ago!!!
  16. it's "usable" but has MANY flaws (not the least of with is a double prop arc for some unexplained reason) See image below I don't release things when I'm not sure who the original creator is (as was seen recently with the nastyness caused by DNSDesigns with Denis Olivera and the Tucano)
  17. squadron color markings (matching modex number sequence -100, 200, etc) didn't come into play until 1948-ish or so. However, the 100, 200, etc squadron numbering would be correct for July 45. Oddly, in early 46 the Navy went back to the old pre-war numbering -- *squadron number* -type of squadron- *plane-in-squadron* example: 20-F-5 or 19-B-12 BT2Ds would definately be equiped with the AN/APS-4 radar pods, as seen on nearly all period strike birds (TBM, SB2C, some twins like PBJ) Also lets us use Dels superb radar equipped cockpit!!! not to self: change the C code letter back to the EE, correct for August 45 on the Dauntlas II what's also missing on ALL Skyraiders is the water injection (WEP) statements, as they had it from the very beginning, so the "current" power statements are fairly correct. The only thing that isn't correct, are the additional antennas on the spine, found only on A-1H/J models. Unfortunately, these are part of the fuselage mesh, and not removable via the ini trick in the very near future, I'll be releasing the entire BT2D Dauntless II, with several other decals for other CVGs
  18. how about a Bearcat with the correct (Aug 1945) markings?? VF-3, aboard the new CVB, USS Coral Sea (also corrected guns back to 50 cals, --still researching the correct lighting-- It's doubtful that VF-19 on board USS LANGLEY (CVL-27), enroute to the war zone in the Real Historical world, would have have used the older "G" system markings, as depicted on this aircraft since it was released in 2006. More than likely, they would have started using the new numbering system (as still used today) and the new code letters, as per a BuAir directive of July 45
  19. each is a "seperate"* game, requiring a shortcut for each exe this should help: http://combatace.com/topic/62302-what-is-the-mod-folder/ * = while using the same core files, allows for 4 seperate game "mods folders". You do NOT need to run the exes, after installation of Expansion Packs 1 & 2, as those mods folders would be more than redundat.
  20. you can add each individual unit if you want, but if their Data ini states "AAA" of any kind, they'll still randomly generate. the only reason you'd want to list them in the types ini, is if you want to rebuild any target areas, and have specific guns show up
  21. I already have a 3W BT2D-1; it appears that I'd neglected to release it. this skin carriers Coral Sea markings, circa 1946, but ... well ya know....
  22. the American ones are http://combatace.com/files/file/16196-usaf-a-37b-pack/
  23. you're talking to THE terrain guru, one of the loadout gurus, so this is all old news. when adding a loadout, one must also add the mission type tasking to the data ini, does one not? :). Make sure the aircraft carries BOTH. btw, are you forgetting that even in 1stGen WoI, the IsrealME map has limited nations = TRUE on it??? If it ain't Arab or Israeli (as defined by the "local" map) additional nations may not work, or work properly. You'll have to check the decelrations in the IsrealME_Nations.ini. Even in single missions
  24. no, the files are specific to each terrain. if there's no shipping routes, you can't load anti-shipping weapons (or use the A-S loadout specs), as there's nothing to drop it on. to be blunt, you really aren't giving us much of anything to go on to assist you. We'd need all the information .. what plane, what year, what terrain, etc and so forth. Otherwise, we're just guessing.
  25. it can
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